Tab-toggled player mode with WASD ground walking, A/D + mouse turning, Z/X strafing, Shift for run, third-person chase camera, local walk/run/turn/idle animations, and outbound MoveToState + AutonomousPosition server messages. Uses PhysicsEngine from B.3 for collision-resolved positions. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| 2026-04-11-foundation-phase-design.md | ||
| 2026-04-12-physics-collision-engine-design.md | ||
| 2026-04-12-player-movement-design.md | ||