acdream/tests/AcDream.Runtime.Tests/Entities
Erik f7aa8e0eb7
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fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
..
InboundPhysicsStateControllerTests.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
ParentAttachmentStateTests.cs fix(physics): bind a parented child to the parent's live incarnation (#319) 2026-08-05 11:56:31 +02:00
RuntimeEntityChildCellPropagationTests.cs fix(physics): bind a parented child to the parent's live incarnation (#319) 2026-08-05 11:56:31 +02:00
RuntimeEntityDirectoryTests.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
RuntimeEntityObjectLifetimeTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
RuntimeEntityPvpBitfieldSnapshotSyncTests.cs fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client 2026-08-03 20:59:01 +02:00
RuntimeInitialCreateContinuationExecutorTests.cs fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime 2026-08-04 23:53:05 +02:00
RuntimeInitialCreateResidenceStateTests.cs feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
RuntimeProjectilePositionKindTests.cs fix(physics): C4 route 5 — projectile authoritative placement (#276 partial) 2026-08-04 21:03:41 +02:00
RuntimeRemoteFirstEntryStateTests.cs feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
RuntimeRemoteTeleportClassificationTests.cs feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
RuntimeSteadyStatePositionMergeTests.cs fix(review): close the C5b architecture-review findings (D2/D3/D4, L1-L5, S1) 2026-08-05 22:08:46 +02:00