Process/quality items from the LayoutDesc-importer final review — no runtime behavior change. I1a — amend IA-15: the 8-piece chrome edge/corner→position mapping is no longer a guess. The LayoutImporter (ACDREAM_RETAIL_UI_IMPORTER) reads real LayoutDesc dat data and resolves positions + sprite ids directly; locked by the conformance fixture vitals_2100006C.json. Residual risk trimmed to anchor resolution at non-800×600 + controls.ini cascade. Pointers added to LayoutImporter.cs and the format-doc. I1b — add AP-32: the importer collapses the dat's nested meter structure (Type-7 → two Type-3 containers → three image-slice grandchildren each) into UiMeter's programmatic 3-slice fields instead of building those nodes generically and porting UIElement_Meter::DrawChildren. Standalone Type-0 text elements are also skipped (Plan 2). Retail oracles: UIElement_Meter::DrawChildren @0x46fbd0, UIElement_Text::DrawSelf @0x467aa0. I1c — AP section header 31 → 32. N1 — ElementReader.cs: comment at the Type-merge line explaining that a derived Type 0 (text element) inherits the base's Type 12 (style prototype), which DatWidgetFactory skips; safe for Plan 1 because vitals numbers render via UiMeter.Label. Format-doc §10: correct the "render as UiDatElement" sentence to "skipped entirely" (Type-0 → inherits Type-12 via Merge → factory returns null). N4 — new conformance test VitalsTree_TextLabel_InheritsFontDidFromBaseLayout: walks the raw ElementInfo tree from the fixture and asserts at least one element carries FontDid==0x40000000, proving Resolve()'s inheritance merge fired against real dat data. FixtureLoader gains LoadVitalsInfos() that returns the raw tree without calling Build. Tests: 36 pass (was 35), 0 errors, 0 warnings. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
54 lines
2.4 KiB
C#
54 lines
2.4 KiB
C#
using System.IO;
|
|
using System.Text.Json;
|
|
using AcDream.App.UI.Layout;
|
|
|
|
namespace AcDream.App.Tests.UI.Layout;
|
|
|
|
/// <summary>
|
|
/// Loads the committed vitals ElementInfo fixture and builds the widget tree —
|
|
/// no dats required. The fixture was generated from layout <c>0x2100006C</c>
|
|
/// via the real portal.dat and serialized with <see cref="System.Text.Json"/>.
|
|
/// </summary>
|
|
public static class FixtureLoader
|
|
{
|
|
private static readonly JsonSerializerOptions _opts = new()
|
|
{
|
|
IncludeFields = true,
|
|
};
|
|
|
|
/// <summary>
|
|
/// Deserializes the committed <c>vitals_2100006C.json</c> fixture (copied to
|
|
/// the test output directory via the csproj <c>CopyToOutputDirectory</c> item)
|
|
/// into an <see cref="ElementInfo"/> tree, then builds and returns the
|
|
/// <see cref="ImportedLayout"/> using a null-returning sprite resolver and no
|
|
/// dat font — sufficient for conformance checks on tree structure and slice ids.
|
|
/// </summary>
|
|
public static ImportedLayout LoadVitals()
|
|
{
|
|
var root = LoadVitalsInfos();
|
|
return LayoutImporter.Build(root, _ => (0u, 0, 0), null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deserializes the committed <c>vitals_2100006C.json</c> fixture into a raw
|
|
/// <see cref="ElementInfo"/> tree WITHOUT calling <see cref="LayoutImporter.Build"/>.
|
|
/// Use this when the test needs to inspect the resolved <see cref="ElementInfo"/>
|
|
/// tree directly (e.g. inheritance-resolution checks) without exercising the
|
|
/// widget factory.
|
|
/// </summary>
|
|
public static AcDream.App.UI.Layout.ElementInfo LoadVitalsInfos()
|
|
{
|
|
var fixturePath = Path.Combine(AppContext.BaseDirectory, "UI", "Layout", "fixtures", "vitals_2100006C.json");
|
|
if (!File.Exists(fixturePath))
|
|
throw new FileNotFoundException($"Vitals fixture not found at: {fixturePath}");
|
|
|
|
var bytes = File.ReadAllBytes(fixturePath);
|
|
// Strip UTF-8 BOM (EF BB BF) if present so JsonSerializer.Deserialize<T>(ReadOnlySpan<byte>)
|
|
// does not reject the first byte.
|
|
ReadOnlySpan<byte> span = bytes;
|
|
if (span.Length >= 3 && span[0] == 0xEF && span[1] == 0xBB && span[2] == 0xBF)
|
|
span = span[3..];
|
|
return JsonSerializer.Deserialize<AcDream.App.UI.Layout.ElementInfo>(span, _opts)
|
|
?? throw new InvalidOperationException($"fixture deserialized to null: {fixturePath}");
|
|
}
|
|
}
|