Vulkan is the sole, user-signed-off backend (V10 landed) and step 1 already removed ImGui/Studio/DevTools. This step deletes the GL rendering backend itself: every Gpu/Gl/** implementation, the Wb ManagedGL*/GLHelpers/GLSLShader/GLStateScope/RenderStateCache/ BindlessSupport family, Shader/ShaderProgramConstruction/SamplerCache, RenderBootstrap, and RenderFrameGlStateController. GameWindow.cs's Run()/CreateGraphics()/CreateBackbufferReader()/ OnLoad() collapse to their Vulkan-only arm; GameWindowGraphics loses its OpenGlGameWindowGraphics subclass. RuntimeOptions.RenderBackend and RenderBackendKind (incl. the Gl member of GpuBackendKind) are gone — there is nothing left to select between. The five world-draw dual-arm renderers (WbDrawDispatcher, EnvCellRenderer, TerrainModernRenderer, ParticleRenderer, SkyRenderer) and the composition roots (WorldRenderComposition, HostInputCameraComposition, LivePresentationComposition, FrameRootComposition) collapse to their RHI-only arm. GL-only diagnostic properties with a live external reader (DynamicBufferCount and friends) simplify to a documented `=> 0`/no-op rather than disappearing, since the reader is out of this commit's scope. A few GL-flavored mechanisms turned out to be backend-neutral once isolated: GlConstructionCleanupLedger is renamed ResourceConstructionCleanupLedger (exception-chain walking has nothing to do with GL), and GlfwNativePlatformProbe moved out of the otherwise GL-only GraphicalCapabilityRecord.cs into GraphicalWindowBackendSelection.cs before the rest of that file was deleted. Test files with no surviving subject are deleted outright (GraphicalCapabilityRequirementsTests, ShaderProgramConstructionTests, PortalDepthShaderParityTests, TextureCacheBindlessTests, TextRendererFailureSafetyTests, ClipFrameUploadTests, every Gpu/Gl/*Tests, GlTextureOwnershipTests, RenderFrameGlStateControllerTests); others get their dead GL-only members trimmed while their live assertions stay (ClipFrameLayoutTests' MeshClipSsboBinding check now reads GpuBindingModel.StorageClipRegions, the same binding index under its new backend-neutral name; GpuResourceRetirementTransactionTests drops its OpenGLGraphicsDevice-subclassing test double and the two GL queue tests it existed for). EnvCellRendererTests' construction helper now builds a real ObjectMeshManager via VulkanMeshPipelineDevice instead of passing null through a null-forgiving operator, since the RHI constructor never tolerated a null mesh manager and the old GL constructor (which did) is gone. Deferred to the next two steps, deliberately not touched here: the Silk.NET.OpenGL/.Extensions.ARB package references, IMeshPipelineDevice.Gl (WbMeshAdapter's GL? threading stays in place), Chorizite.Core's stale csproj comment (the package itself is still load-bearing — TextureFormat and friends are used well beyond the deleted ManagedGLUniformBuffer), and the CI/gate scripts. Build: `dotnet build AcDream.slnx -c Release` — 0 warnings, 0 errors. Tests: full-solution `dotnet test` green across every project (App.Tests 3937/3940 + 3 skips, Core.Tests 3296/3298 + 2 skips, all others 100%); the 2 App.Tests names that flake under full-suite parallel execution (#250-family, documented pre-existing) pass in isolation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
using AcDream.App.Rendering.Wb;
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using Chorizite.Core.Render.Enums;
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using Silk.NET.OpenGL;
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namespace AcDream.App.Tests.Rendering.Wb;
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public sealed class TextureAtlasCapacityTests
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{
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[Theory]
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[InlineData(128, 128, 32)]
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[InlineData(256, 256, 24)]
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[InlineData(512, 512, 6)]
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[InlineData(1024, 1024, 1)]
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public void RgbaCapacityTargetsEightMiBIncludingMipChain(
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int width,
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int height,
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int expected)
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{
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Assert.Equal(
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expected,
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TextureAtlasManager.CalculateInitialCapacity(width, height, TextureFormat.RGBA8));
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}
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[Fact]
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public void SmallCompressedLayersRemainCountCapped()
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{
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Assert.Equal(
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TextureAtlasManager.MaximumArrayLayers,
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TextureAtlasManager.CalculateInitialCapacity(32, 32, TextureFormat.DXT1));
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}
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[Fact]
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public void DirectUploadAcceptsExactRgbaPayload()
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{
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RhiWorldTextureArray.ValidateUploadPayload(
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TextureFormat.RGBA8, 2, 2, 16, PixelFormat.Rgba, PixelType.UnsignedByte);
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}
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[Theory]
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[InlineData(15)]
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[InlineData(17)]
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public void DirectUploadRejectsNonExactPayloadLength(int bytes)
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{
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Assert.Throws<ArgumentException>(() =>
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RhiWorldTextureArray.ValidateUploadPayload(
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TextureFormat.RGBA8, 2, 2, bytes, PixelFormat.Rgba, PixelType.UnsignedByte));
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}
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[Fact]
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public void DirectUploadRejectsMismatchedTransferTuple()
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{
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Assert.Throws<ArgumentException>(() =>
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RhiWorldTextureArray.ValidateUploadPayload(
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TextureFormat.RGBA8, 2, 2, 16, PixelFormat.Rgb, PixelType.UnsignedByte));
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Assert.Throws<ArgumentException>(() =>
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RhiWorldTextureArray.ValidateUploadPayload(
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TextureFormat.RGBA8, 2, 2, 16, PixelFormat.Rgba, PixelType.Float));
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}
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[Fact]
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public void CompressedUploadRejectsUncompressedDescriptorOverride()
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{
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int bytes = RhiWorldTextureArray.CalculateExpectedDataSize(TextureFormat.DXT1, 4, 4);
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Assert.Throws<ArgumentException>(() =>
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RhiWorldTextureArray.ValidateUploadPayload(
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TextureFormat.DXT1, 4, 4, bytes, PixelFormat.Rgba, PixelType.UnsignedByte));
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}
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[Fact]
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public void RgbPayloadUsesTightlyPackedRows()
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{
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Assert.Equal(18, RhiWorldTextureArray.CalculateExpectedDataSize(TextureFormat.RGB8, 3, 2));
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RhiWorldTextureArray.ValidateUploadPayload(
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TextureFormat.RGB8, 3, 2, 18, PixelFormat.Rgb, PixelType.UnsignedByte);
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}
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}
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