acdream/src/AcDream.Core/Items
Erik 89e6b207f8 refactor(runtime): close canonical gameplay ownership
Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:48:51 +02:00
..
AetheriaUnlockState.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
ClientObject.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
ClientObjectTable.cs harden(runtime): close canonical entity object lifetime 2026-07-26 07:13:42 +02:00
ExternalContainerState.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
InventoryTransactionState.cs refactor(runtime): own inventory transaction state 2026-07-26 08:20:32 +02:00
ItemCooldownDisplay.cs feat(items): port retail shared cooldown overlays 2026-07-23 10:41:16 +02:00
ItemInteractionPolicy.cs feat(ui): port retail item appraisal reports 2026-07-23 19:08:05 +02:00
ItemManaState.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
PaperdollSelectionPolicy.cs fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
ShortcutDropPlanner.cs feat(ui): complete retail item drop branches 2026-07-11 09:46:32 +02:00
ShortcutEntry.cs feat(ui): preserve exact retail shortcut records 2026-07-11 09:17:33 +02:00
ShortcutStore.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
StackMergePlanner.cs feat(ui): complete retail item drop branches 2026-07-11 09:46:32 +02:00
StackSplitQuantityState.cs fix(ui): port retail partial stack transfers 2026-07-11 10:34:13 +02:00
ToolbarAmmoPolicy.cs feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00