A8CellAudit portals now dumps each cell's local AABB. Real flap cells: 0171 local y in [-7.65, 1.15], 0170 in [-8.61, -7.65]; the 0171->0170 portal plane is at y=-7.65 (0171's MIN boundary), no overlap. So an eye genuinely inside 0171 always has side-test D<=0 -> always traverses 0171->0170; the side test cannot cull 0170 while the eye is in 0171. The flap therefore requires the eye OUTSIDE 0171 while root is still 0171 (cache/grace/3rd-person camera) -> a camera-cell-resolution issue, not the side test (H2, disproven) and not the per-frame PVS set (H1, in doubt). Mechanism still unconfirmed -> needs a live eye-pos capture. Stale H2 conclusion in the characterization note corrected with a banner. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
432 lines
18 KiB
C#
432 lines
18 KiB
C#
using System.Numerics;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Options;
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using SysEnv = System.Environment;
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string datDir = SysEnv.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(SysEnv.GetFolderPath(SysEnv.SpecialFolder.UserProfile),
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"Documents", "Asheron's Call");
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if (!Directory.Exists(datDir))
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{
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Console.Error.WriteLine($"DAT directory not found: {datDir}");
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return 2;
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}
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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if (args.Length > 0 && string.Equals(args[0], "buildings", StringComparison.OrdinalIgnoreCase))
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{
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uint landblockId = args.Length > 1 ? ParseHex(args[1]) : 0xA9B40000u;
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int radius = args.Length > 2 ? int.Parse(args[2], System.Globalization.CultureInfo.InvariantCulture) : 0;
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DumpBuildings(dats, landblockId, radius);
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}
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else if (args.Length > 0 && string.Equals(args[0], "portals", StringComparison.OrdinalIgnoreCase))
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{
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var ids = args.Length == 1
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? new uint[] { 0xA9B40171u }
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: args.Skip(1).Select(ParseHex).ToArray();
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foreach (var envCellId in ids)
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DumpCellPortals(dats, envCellId);
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}
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else
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{
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var ids = args.Length == 0
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? [0xA9B4013Fu]
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: args.Select(ParseHex).ToArray();
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foreach (var envCellId in ids)
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{
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DumpCell(dats, envCellId);
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}
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}
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return 0;
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static uint ParseHex(string text)
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{
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text = text.Trim();
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if (text.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
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return Convert.ToUInt32(text[2..], 16);
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return Convert.ToUInt32(text, 16);
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}
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static void DumpCell(DatCollection dats, uint envCellId)
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{
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Console.WriteLine($"=== EnvCell 0x{envCellId:X8} ===");
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var envCell = dats.Get<EnvCell>(envCellId);
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if (envCell is null)
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{
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Console.WriteLine("missing EnvCell");
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return;
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}
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var envId = 0x0D000000u | envCell.EnvironmentId;
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var environment = dats.Get<DatReaderWriter.DBObjs.Environment>(envId);
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if (environment is null)
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{
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Console.WriteLine($"missing Environment 0x{envId:X8}");
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return;
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}
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if (!environment.Cells.TryGetValue(envCell.CellStructure, out var cellStruct))
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{
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Console.WriteLine($"missing CellStruct {envCell.CellStructure}");
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return;
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}
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Console.WriteLine(
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$"environment=0x{envId:X8} cellStruct={envCell.CellStructure} " +
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$"surfaces={envCell.Surfaces.Count} verts={cellStruct.VertexArray.Vertices.Count} polys={cellStruct.Polygons.Count}");
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int posSides = 0;
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int negSides = 0;
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int skipped = 0;
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int likelyFloor = 0;
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int likelyCeiling = 0;
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foreach (var (polyId, poly) in cellStruct.Polygons.OrderBy(p => p.Key))
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{
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if (poly.VertexIds.Count < 3)
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continue;
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bool emitPos = !poly.Stippling.HasFlag(StipplingType.NoPos) && poly.PosSurface >= 0 && poly.PosSurface < envCell.Surfaces.Count;
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bool emitNeg =
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(poly.Stippling.HasFlag(StipplingType.Negative) ||
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poly.Stippling.HasFlag(StipplingType.Both) ||
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(!poly.Stippling.HasFlag(StipplingType.NoNeg) && poly.SidesType == CullMode.Clockwise))
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&& poly.NegSurface >= 0
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&& poly.NegSurface < envCell.Surfaces.Count;
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if (emitPos) posSides++;
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if (emitNeg) negSides++;
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if (!emitPos && !emitNeg) skipped++;
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var normal = ComputeNormal(cellStruct, poly);
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var uvRange = UvRange(cellStruct, poly);
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string planeHint = Math.Abs(normal.Z) > 0.9f
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? normal.Z > 0 ? "floor/up" : "ceiling/down"
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: Math.Abs(normal.Z) > 0.15f ? "slope" : "wall";
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if (normal.Z > 0.9f) likelyFloor++;
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if (normal.Z < -0.9f) likelyCeiling++;
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var posSurf = SurfaceText(envCell, poly.PosSurface);
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var negSurf = SurfaceText(envCell, poly.NegSurface);
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Console.WriteLine(
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$"poly=0x{polyId:X4} pts={poly.VertexIds.Count} n=({normal.X:F3},{normal.Y:F3},{normal.Z:F3}) {planeHint,-12} " +
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$"stip={poly.Stippling} sides={poly.SidesType} pos={poly.PosSurface}->{posSurf} neg={poly.NegSurface}->{negSurf} " +
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$"emitPos={emitPos} emitNeg={emitNeg} posUv={poly.PosUVIndices?.Count ?? 0} negUv={poly.NegUVIndices?.Count ?? 0} " +
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$"uv=({uvRange.Min.X:F3},{uvRange.Min.Y:F3})..({uvRange.Max.X:F3},{uvRange.Max.Y:F3})");
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}
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Console.WriteLine(
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$"summary: posSides={posSides} negSides={negSides} skipped={skipped} " +
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$"likelyFloor={likelyFloor} likelyCeiling={likelyCeiling}");
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Console.WriteLine();
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}
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static void DumpCellPortals(DatCollection dats, uint envCellId)
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{
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Console.WriteLine($"=== EnvCell 0x{envCellId:X8} portals ===");
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var envCell = dats.Get<EnvCell>(envCellId);
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if (envCell is null)
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{
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Console.WriteLine("missing EnvCell");
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return;
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}
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// Resolve cellStruct so we can replicate BuildLoadedCell's portal-polygon
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// vertex resolution and report what LoadedCell.PortalPolygons[i] would hold.
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var envId = 0x0D000000u | envCell.EnvironmentId;
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var environment = dats.Get<DatReaderWriter.DBObjs.Environment>(envId);
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DatReaderWriter.Types.CellStruct? cellStruct = null;
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if (environment is not null && environment.Cells.TryGetValue(envCell.CellStructure, out var cs))
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cellStruct = cs;
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uint lbPrefix = envCellId & 0xFFFF0000u;
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int exitCount = 0;
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int interiorCount = 0;
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for (int i = 0; i < envCell.CellPortals.Count; i++)
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{
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var portal = envCell.CellPortals[i];
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bool isExit = portal.OtherCellId == 0xFFFF;
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if (isExit) exitCount++; else interiorCount++;
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string dest = isExit
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? "EXIT(outdoor)"
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: $"0x{(lbPrefix | (uint)portal.OtherCellId):X8}";
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// Replicate BuildLoadedCell (GameWindow.cs:5816-5838): look up the portal
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// polygon by portal.PolygonId, require >= 3 verts, resolve every VertexId.
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// If any vertex is missing the loader stores an EMPTY array, which the
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// PortalVisibilityBuilder's guard (poly.Length < 3) silently skips.
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string resolveText;
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if (cellStruct is null)
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{
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resolveText = "no-cellStruct";
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}
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else if (!cellStruct.Polygons.TryGetValue(portal.PolygonId, out var poly))
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{
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resolveText = $"polygon {portal.PolygonId} NOT in cellStruct.Polygons (keys=[{string.Join(",", cellStruct.Polygons.Keys.OrderBy(k => k))}])";
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}
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else
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{
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int vc = poly.VertexIds.Count;
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int resolved = 0;
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var missing = new List<int>();
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for (int vi = 0; vi < vc; vi++)
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{
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if (cellStruct.VertexArray.Vertices.ContainsKey((ushort)poly.VertexIds[vi]))
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resolved++;
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else
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missing.Add(poly.VertexIds[vi]);
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}
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bool wouldResolve = vc >= 3 && resolved == vc;
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resolveText =
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$"polyVerts={vc} resolved={resolved} BUILDER_SEES={(wouldResolve ? "OK" : "EMPTY/SKIPPED")} " +
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$"vids=[{string.Join(",", poly.VertexIds)}]" +
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(missing.Count > 0 ? $" MISSING=[{string.Join(",", missing)}]" : "");
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}
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// U.4c side-test validation (supersedes the earlier `retailTraversesAtCentroid`
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// column, which the characterization doc flagged UNRELIABLE). Builds the portal
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// plane EXACTLY as GameWindow.BuildLoadedCell (Cross(p1-p0,p2-p0), d=-dot(N,p0)),
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// derives the OLD centroid InsideSide, reads the dat PortalSide, and runs THREE
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// candidate side senses for a camera SWEPT from the cell centroid toward (and a
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// bit past) the portal plane:
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// O = OLD centroid sense (CameraOnInteriorSide pre-fix)
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// A = PortalSide, winding-corrected (docs/research/2026-05-31-u4c-initcell-pseudocode.md)
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// B = PortalSide, doc-§314 literal intuition (opposite polarity)
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// FINDING (2026-05-31): for the real Holtburg cottage cells, A is BYTE-IDENTICAL
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// to O at every pose (the PortalSide swap is a NO-OP for the flap), and B culls
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// true-interior poses (wrong polarity). No side-test sense fixes the flap — the
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// flap is the 3rd-person eye legitimately crossing the portal plane while still
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// rooted in the cell, which any plane-side test culls. See the BLOCKED report.
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string sideText = "no-cellStruct";
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if (cellStruct is not null && cellStruct.Polygons.TryGetValue(portal.PolygonId, out var sp)
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&& sp.VertexIds.Count >= 3
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&& TryGetOrigin(cellStruct, (ushort)sp.VertexIds[0], out var s0)
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&& TryGetOrigin(cellStruct, (ushort)sp.VertexIds[1], out var s1)
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&& TryGetOrigin(cellStruct, (ushort)sp.VertexIds[2], out var s2))
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{
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var n = Vector3.Cross(s1 - s0, s2 - s0);
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n = n.LengthSquared() > 0f ? Vector3.Normalize(n) : Vector3.Zero;
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float d = -Vector3.Dot(n, s0);
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// Cell centroid = AABB center over all cellStruct verts (matches BuildLoadedCell).
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var mn = new Vector3(float.MaxValue); var mx = new Vector3(float.MinValue);
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foreach (var v in cellStruct.VertexArray.Vertices.Values)
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{ mn = Vector3.Min(mn, v.Origin); mx = Vector3.Max(mx, v.Origin); }
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var centroid = (mn + mx) * 0.5f;
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float centroidDot = Vector3.Dot(n, centroid) + d;
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int ourInsideSide = centroidDot >= 0 ? 0 : 1; // GameWindow.cs:5648
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bool portalSide = !portal.Flags.HasFlag(PortalFlags.PortalSide); // PortalInfo.cs:44 bool
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int datPortalSide = portalSide ? 0 : 1; // raw bit (0 = bool true)
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const float eps = 0.01f; // PortalVisibilityBuilder.PortalSideEpsilon
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// Nearest portal-polygon vertex = the plane-ward sweep anchor.
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var pnear = s0; float bestD = centroidDot;
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foreach (var vid in sp.VertexIds)
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if (TryGetOrigin(cellStruct, (ushort)vid, out var vv))
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{
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float vd = Vector3.Dot(n, vv) + d;
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if (Math.Abs(vd) < Math.Abs(bestD)) { bestD = vd; pnear = vv; }
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}
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static bool OldSense(int side, float dot, float e) => side == 0 ? dot >= -e : dot <= e;
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static bool SenseA(bool ps, float dot, float e) => ps ? dot < e : dot > -e;
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static bool SenseB(bool ps, float dot, float e) => ps ? dot > -e : dot < e;
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bool oAll = true, aAll = true, bAll = true;
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var trace = new List<string>();
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foreach (float t in new[] { 0f, 0.25f, 0.5f, 0.75f, 1.0f, 1.15f, 1.3f })
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{
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var cam = Vector3.Lerp(centroid, pnear, t);
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float dot = Vector3.Dot(n, cam) + d;
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bool os = OldSense(ourInsideSide, dot, eps);
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bool a = SenseA(portalSide, dot, eps);
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bool b = SenseB(portalSide, dot, eps);
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if (!os) oAll = false; if (!a) aAll = false; if (!b) bAll = false;
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trace.Add($"t{t:F2}:D={dot:F2}/O={(os ? "T" : "x")}/A={(a ? "T" : "x")}/B={(b ? "T" : "x")}");
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}
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sideText =
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$"N=({n.X:F2},{n.Y:F2},{n.Z:F2}) d={d:F2} centroidDot={centroidDot:F3} " +
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$"ourInsideSide={ourInsideSide} datPortalSide={datPortalSide} " +
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$"sweepTraversesAll[OLD={oAll} A={aAll} B={bAll}] [{string.Join(" ", trace)}]";
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}
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Console.WriteLine(
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$" portal[{i}] other=0x{portal.OtherCellId:X4} -> {dest} " +
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$"flags={portal.Flags} polyId={portal.PolygonId} | {resolveText}");
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Console.WriteLine($" SIDES: {sideText}");
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}
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// U.4c H3 check: local AABB over all cellStruct verts. If the cell's AABB extends
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// PAST one of its own portal planes, a camera eye in that region is in this cell's
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// AABB (so an AABB-based FindCameraCell keeps rooting here) yet geometrically on the
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// neighbour's side of the portal (so the per-frame side test culls that portal) →
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// the flap's stale-root region.
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if (cellStruct is not null && cellStruct.VertexArray.Vertices.Count > 0)
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{
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var mn = new Vector3(float.MaxValue); var mx = new Vector3(float.MinValue);
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foreach (var v in cellStruct.VertexArray.Vertices.Values)
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{ mn = Vector3.Min(mn, v.Origin); mx = Vector3.Max(mx, v.Origin); }
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Console.WriteLine($" localAABB: min=({mn.X:F2},{mn.Y:F2},{mn.Z:F2}) max=({mx.X:F2},{mx.Y:F2},{mx.Z:F2})");
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}
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Console.WriteLine(
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$"summary: cell=0x{envCellId:X8} portals={envCell.CellPortals.Count} " +
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$"exits(0xFFFF)={exitCount} interior={interiorCount} " +
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$"numCellPortals={envCell.CellPortals.Count} seenOutside={(envCell.Flags.HasFlag(EnvCellFlags.SeenOutside) ? "Y" : "n")}");
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Console.WriteLine();
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}
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static void DumpBuildings(DatCollection dats, uint centerLandblockId, int radius)
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{
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int centerX = (int)((centerLandblockId >> 24) & 0xFFu);
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int centerY = (int)((centerLandblockId >> 16) & 0xFFu);
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int totalRegistryBuildings = 0;
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int totalShellEntities = 0;
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for (int dy = -radius; dy <= radius; dy++)
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for (int dx = -radius; dx <= radius; dx++)
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{
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int x = centerX + dx;
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int y = centerY + dy;
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if (x < 0 || x > 255 || y < 0 || y > 255)
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continue;
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uint landblockId = ((uint)x << 24) | ((uint)y << 16);
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var info = dats.Get<LandBlockInfo>(landblockId | 0xFFFEu);
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if (info is null)
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continue;
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var (registryBuildings, shellEntities) = DumpLandblockBuildings(info, landblockId);
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totalRegistryBuildings += registryBuildings;
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totalShellEntities += shellEntities;
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}
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Console.WriteLine(
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$"radius-summary center=0x{(centerLandblockId & 0xFFFF0000u):X8} radius={radius} " +
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$"registryBuildings={totalRegistryBuildings} shellEntities={totalShellEntities}");
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}
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static (int RegistryBuildings, int ShellEntities) DumpLandblockBuildings(LandBlockInfo info, uint landblockId)
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{
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uint lbPrefix = landblockId & 0xFFFF0000u;
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uint stabIdBase = 0xC0000000u
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| (((landblockId >> 24) & 0xFFu) << 16)
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| (((landblockId >> 16) & 0xFFu) << 8);
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uint nextEntityId = stabIdBase + 1u;
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int supportedObjects = 0;
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foreach (var obj in info.Objects)
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{
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if (!IsSupported(obj.Id))
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continue;
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supportedObjects++;
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nextEntityId++;
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}
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Console.WriteLine(
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$"=== Landblock 0x{lbPrefix:X8} info=0x{(lbPrefix | 0xFFFEu):X8} " +
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$"objects={info.Objects.Count} supportedObjects={supportedObjects} buildings={info.Buildings.Count} ===");
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int registryBuildingId = 1;
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int shellEntities = 0;
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foreach (var (building, zeroBased) in info.Buildings.Select((b, i) => (b, i)))
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{
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if (!IsSupported(building.ModelId))
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continue;
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uint shellEntityId = nextEntityId++;
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shellEntities++;
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var portalCells = building.Portals
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.Where(p => p.OtherCellId != 0xFFFF)
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.Select(p => lbPrefix | (uint)p.OtherCellId)
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.Distinct()
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.OrderBy(id => id)
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.ToArray();
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string registryText = portalCells.Length == 0
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? "none"
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: $"0x{registryBuildingId++:X}";
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string portalText = portalCells.Length == 0
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? "[]"
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: "[" + string.Join(",", portalCells.Select(id => $"0x{id:X8}")) + "]";
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Console.WriteLine(
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$"buildingOrdinal={zeroBased + 1} registryId={registryText} shellEntity=0x{shellEntityId:X8} " +
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$"model=0x{building.ModelId:X8} pos=({building.Frame.Origin.X:F2},{building.Frame.Origin.Y:F2},{building.Frame.Origin.Z:F2}) " +
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$"portalCells={portalText}");
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}
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Console.WriteLine();
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return (registryBuildingId - 1, shellEntities);
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}
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static bool IsSupported(uint id)
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{
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uint type = id & 0xFF000000u;
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return type == 0x01000000u || type == 0x02000000u;
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}
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static string SurfaceText(EnvCell envCell, short index)
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{
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if (index < 0) return "none";
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if (index >= envCell.Surfaces.Count) return "out-of-range";
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return $"0x{(0x08000000u | envCell.Surfaces[index]):X8}";
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}
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static Vector3 ComputeNormal(DatReaderWriter.Types.CellStruct cellStruct, DatReaderWriter.Types.Polygon poly)
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{
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if (poly.VertexIds.Count < 3) return Vector3.Zero;
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if (!TryGetOrigin(cellStruct, (ushort)poly.VertexIds[0], out var a) ||
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!TryGetOrigin(cellStruct, (ushort)poly.VertexIds[1], out var b) ||
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!TryGetOrigin(cellStruct, (ushort)poly.VertexIds[2], out var c))
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{
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return Vector3.Zero;
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}
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var n = Vector3.Cross(b - a, c - a);
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return n.LengthSquared() > 0f ? Vector3.Normalize(n) : Vector3.Zero;
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}
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static bool TryGetOrigin(DatReaderWriter.Types.CellStruct cellStruct, ushort id, out Vector3 origin)
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{
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if (cellStruct.VertexArray.Vertices.TryGetValue(id, out var vertex))
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{
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origin = vertex.Origin;
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return true;
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}
|
|
|
|
origin = Vector3.Zero;
|
|
return false;
|
|
}
|
|
|
|
static (Vector2 Min, Vector2 Max) UvRange(DatReaderWriter.Types.CellStruct cellStruct, DatReaderWriter.Types.Polygon poly)
|
|
{
|
|
var min = new Vector2(float.MaxValue, float.MaxValue);
|
|
var max = new Vector2(float.MinValue, float.MinValue);
|
|
bool any = false;
|
|
for (int i = 0; i < poly.VertexIds.Count; i++)
|
|
{
|
|
if (!cellStruct.VertexArray.Vertices.TryGetValue((ushort)poly.VertexIds[i], out var vertex))
|
|
continue;
|
|
|
|
ushort uvIdx = 0;
|
|
if (poly.PosUVIndices is not null && i < poly.PosUVIndices.Count)
|
|
uvIdx = poly.PosUVIndices[i];
|
|
if (uvIdx >= vertex.UVs.Count)
|
|
uvIdx = 0;
|
|
if (vertex.UVs.Count == 0)
|
|
continue;
|
|
|
|
var uv = new Vector2(vertex.UVs[uvIdx].U, vertex.UVs[uvIdx].V);
|
|
min = Vector2.Min(min, uv);
|
|
max = Vector2.Max(max, uv);
|
|
any = true;
|
|
}
|
|
|
|
return any ? (min, max) : (Vector2.Zero, Vector2.Zero);
|
|
}
|