acdream/tools/connected-r6-soak.route.txt

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# Connected R6 soak route. Commands enter through the retained-UI/chat path;
# semantic input enters through InputDispatcher on the game thread, so this
# remains deterministic when no RDP/interactive desktop is attached.
sleep 15000
# Caul baseline + local movement/jump/combat exercise.
command /teleloc 0xC95B0001 14.8 0.3 12.005
wait materialized 1 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 20000
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 900
input up MovementForward
sleep 800
input down MovementJump
sleep 350
input up MovementJump
sleep 1800
input press CombatToggleCombat
sleep 1200
input down MovementForward
sleep 500
input up MovementForward
sleep 700
input press CombatToggleCombat
sleep 7400
# Sawato baseline.
command /teleloc 0x3032001C 83.3 89.2 133.005
wait materialized 2 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
# Rynthid world-edge streaming.
command /teleloc 0xF6820033 145.7 49.855 58.010
wait materialized 3 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
# Aerlinthe dense island.
command /teleloc 0x09040008 11.4 188.6 87.705
wait materialized 4 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
# Same-location lifecycle revisit.
command /teleloc 0x3032001C 83.3 89.2 133.005
wait materialized 5 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
# Holtburg mixed-town workload + local exercise.
command /teleloc 0xA9B40019 84.0 7.1 94.005
wait materialized 6 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 20000
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 900
input up MovementForward
sleep 800
input down MovementJump
sleep 350
input up MovementJump
sleep 1800
input press CombatToggleCombat
sleep 1200
input down MovementForward
sleep 500
input up MovementForward
sleep 700
input press CombatToggleCombat
sleep 7400
# Caul return/leak oracle + final local exercise.
command /teleloc 0xC95B0001 14.8 0.3 12.005
wait materialized 7 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 20000
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 150
input up MovementForward
sleep 350
input down MovementForward
sleep 900
input up MovementForward
sleep 800
input down MovementJump
sleep 350
input up MovementJump
sleep 1800
input press CombatToggleCombat
sleep 1200
input down MovementForward
sleep 500
input up MovementForward
sleep 700
input press CombatToggleCombat
sleep 15000
# A second warm-cache Sawato/Caul revisit is the plateau oracle. The first
# circuit intentionally warms bounded DAT/GPU caches, so comparing the cold
# first Caul against its warm return would punish successful source-window
# retirement. This circuit loads no new destination content.
command /teleloc 0x3032001C 83.3 89.2 133.005
wait materialized 8 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000
command /teleloc 0xC95B0001 14.8 0.3 12.005
wait materialized 9 60000
sleep 8000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 22000