..
fixtures
test(ui): FA3 -- social panel fixture dump, live-mount probe, conformance tests
2026-08-12 02:58:28 +02:00
AppraisalUiControllerTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
CharacterControllerTests.cs
feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
2026-07-28 23:56:04 +02:00
CharacterLayoutImportProbe.cs
feat(player): port retail augmentation stat chain
2026-07-31 08:08:23 +02:00
CharacterOptionsPageControllerTests.cs
fix #FA4-D6-D7,SF-8: revert three of FA4's four dimming un-dims (IgnoreFellowshipRequests, FellowshipAutoAcceptRequests, FellowshipShareLoot)
2026-08-12 07:33:42 +02:00
CharacterSheetProviderTests.cs
feat(player): port retail augmentation stat chain
2026-07-31 08:08:23 +02:00
CharacterStatControllerTests.cs
fix(ui): refresh live skill rows
2026-07-31 08:22:46 +02:00
ChatIndicatorButtonLiveMountProbeTests.cs
fix #382 : chat-window indicator buttons invisible until first hovered
2026-08-11 23:03:31 +02:00
ChatLayoutConformanceTests.cs
feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
2026-08-10 19:28:34 +02:00
ChatLayoutFixtureGenerator.cs
feat(chat): Campaign CH slice CH6a — retail chat-window layout + 8-grip resize
2026-08-10 09:38:27 +02:00
ChatOptionsDatDefaultsTests.cs
feat(ui): Campaign OP slice OP5 — the Chat tab
2026-08-11 06:25:59 +02:00
ChatOptionsPageControllerTests.cs
fix #380 : Chat tab opacity sliders were missing their retail row captions
2026-08-11 23:01:22 +02:00
ChatTranscriptRendererTests.cs
feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
2026-08-10 19:28:34 +02:00
ChatWindowControllerTests.cs
fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture
2026-08-10 13:09:32 +02:00
CombatLayoutConformanceTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
CombatUiControllerTests.cs
fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy'
2026-08-14 08:14:14 +02:00
ConfigOptionsPageControllerTests.cs
fix #391 : curated modern-only resolution list from the monitor's modes
2026-08-13 17:16:09 +02:00
CreatureAppraisalRowsTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
DatStringResolverTemplateTests.cs
fix: social gate round 2, part 2 - confirmation-dialog sentences + the
2026-08-13 21:10:42 +02:00
DatWidgetFactoryFontResolveTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
DatWidgetFactoryTests.cs
fix: jump-bar 'Height' right-aligned - per-STATE justification (user
2026-08-14 08:22:03 +02:00
EffectsUiControllerTests.cs
fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism
2026-08-11 01:08:08 +02:00
ElementReaderTests.cs
fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism
2026-08-11 01:08:08 +02:00
ExternalContainerControllerTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
FaPanelSlotProbeTests.cs
research: Campaign FA lanes A-D + the U2 slot-table probe (social panel found)
2026-08-11 23:42:19 +02:00
FixtureLoader.cs
test(ui): FA3 -- social panel fixture dump, live-mount probe, conformance tests
2026-08-12 02:58:28 +02:00
FloatingChatLayoutConformanceTests.cs
fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture
2026-08-10 13:09:32 +02:00
FloatingChatWindowControllerTests.cs
feat(chat): Campaign CH slice CH6b — floating chat windows 1-4
2026-08-10 12:10:20 +02:00
IndicatorBarControllerTests.cs
fix(movement): invalidate burden on enchantment changes
2026-07-31 10:16:27 +02:00
IndicatorDetailPanelControllerTests.cs
fix(ui): restore effect detail scrolling
2026-07-17 13:28:18 +02:00
InventoryControllerTests.cs
fix(movement): invalidate burden on enchantment changes
2026-07-31 10:16:27 +02:00
InventoryFrameImportProbe.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ItemAppraisalTextFormatterTests.cs
fix(ui): preserve retail item titles and spacing
2026-07-24 05:21:01 +02:00
ItemCooldownUiControllerTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ItemListCellTemplateTests.cs
feat(items): port retail shared cooldown overlays
2026-07-23 10:41:16 +02:00
JumpPowerbarControllerTests.cs
feat(ui): port retail jump power bar
2026-07-13 10:22:12 +02:00
JumpPowerbarLayoutConformanceTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
KeyboardConfigControllerTests.cs
fix(ui): #375 residual — activate the Configure Keyboard screen's own tab control
2026-08-11 16:11:22 +02:00
KeyboardConfigLiveMountProbeTests.cs
fix #375 : Configure Keyboard live mount — string resolver + parked template prototypes
2026-08-11 15:27:30 +02:00
LayoutConformanceTests.cs
feat(ui): port retained widget foundations
2026-07-10 17:55:41 +02:00
LayoutImporterTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
MouseTurningSettingsMacroTests.cs
feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab
2026-08-11 02:14:40 +02:00
OP2ReworkBlastRadiusConformanceTests.cs
fix(ui): OP3 re-review residuals R1/R2/R3 (coordinator pass)
2026-08-11 03:25:40 +02:00
OptionPageModelTests.cs
fix(ui,runtime): OP4 re-review residuals R1-R4 (coordinator pass) — OP4 CLOSED
2026-08-11 06:36:14 +02:00
OptionsPanelControllerTests.cs
fix #381 : Options-panel footer needs an opaque backing field
2026-08-11 23:01:43 +02:00
OptionsPanelLayoutConformanceTests.cs
feat(ui): Campaign OP slice OP5 — the Chat tab
2026-08-11 06:25:59 +02:00
OptionsPanelLiveMountProbeTests.cs
fix #385 : Options dropdowns — white centered text + size-to-content popup
2026-08-13 08:51:57 +02:00
PaperdollClickMapTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PaperdollControllerTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PaperdollSlotBackgroundTests.cs
fix(paperdoll): port quest-gated Aetheria slots
2026-07-13 09:55:20 +02:00
PaperdollToggleTests.cs
feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state
2026-06-23 08:57:50 +02:00
PowerbarLayoutProbeTests.cs
fix: jump-bar 'Height' right-aligned - per-STATE justification (user
2026-08-14 08:22:03 +02:00
RadarControllerTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RadarLayoutConformanceTests.cs
feat(ui): port retail radar and compass
2026-07-10 16:14:37 +02:00
RadarLayoutFixtureGenerator.cs
feat(ui): port retail radar and compass
2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
RetailDialogFactoryTests.cs
fix(ui): OP3 review fixes — byte-verified Magic chat lines, Gameplay/OptionPage shape, mid-air tri-state, shared geometry
2026-08-11 03:05:27 +02:00
RetailFixtureConformanceTests.cs
feat(ui): port retail appraisal panel
2026-07-23 11:34:08 +02:00
RetailFpsControllerTests.cs
fix #213 : complete suicide and framerate presentation
2026-07-13 15:50:47 +02:00
RetailLayoutFixtureGenerator.cs
test(ui): FA3 -- social panel fixture dump, live-mount probe, conformance tests
2026-08-12 02:58:28 +02:00
RetailPanelUiControllerTests.cs
fix(ui): OP3 review fixes — byte-verified Magic chat lines, Gameplay/OptionPage shape, mid-air tri-state, shared geometry
2026-08-11 03:05:27 +02:00
RetailWindowFrameTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RowTemplateResolverTests.cs
feat(ui): FA4 -- fellowship page fully live
2026-08-12 04:40:53 +02:00
SelectedObjectControllerTests.cs
feat(ui): double-click-to-buy (AP-171, user-approved) + #353 toolbar text fixes — authored right-justify and two-line name wrap (Fable)
2026-08-08 17:42:02 +02:00
SocialFellowshipPageControllerTests.cs
fix: social panel completion batch (user gate 2026-08-13, "fix all")
2026-08-13 19:30:51 +02:00
SocialPanelControllerTests.cs
fix: social panel completion batch (user gate 2026-08-13, "fix all")
2026-08-13 19:30:51 +02:00
SocialPanelLiveMountProbeTests.cs
fix: social gate round 2, part 1 - border-only move cursor, literal-\n
2026-08-13 20:36:24 +02:00
SpellbookRowStyleTests.cs
fix(ui): keep spellbook tab captions above chrome
2026-07-15 17:02:14 +02:00
SpellbookWindowControllerTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
SpellcastingUiControllerTests.cs
feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one
2026-08-08 20:18:51 +02:00
SpellExamineComponentTemplateFactoryTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ToolbarControllerTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ToolbarInputControllerTests.cs
feat(ui): complete retail quick-slot input
2026-07-11 08:59:49 +02:00
UiDatElementTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
UiPropertyBagTests.cs
feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
2026-08-10 19:28:34 +02:00
UiTextLayoutCacheTests.cs
test(app): put every strict-zero site on the probe ( #250 )
2026-07-29 03:49:13 +02:00
UiViewportFactoryTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
VendorUiControllerTests.cs
fix(vendor): re-gate residuals — MaxStackSize is the stack operand, wire-authored use radius, purse summaries
2026-08-08 15:23:10 +02:00
VitalsBindingTests.cs
feat(ui): port retained widget foundations
2026-07-10 17:55:41 +02:00
VividTargetIndicatorLayoutTests.cs
feat(selection): port retail offscreen target indicator
2026-07-18 07:41:12 +02:00