acdream/docs
Erik 886333a2a9 refactor(physics): delete the redundant pre-sweep slope projection (AD-10 retired)
Stage 0's measurement (previous commit) says the projection is redundant,
so AD-10 retires by deletion rather than by narrowing.

The measurement. With the sample forced to null at BOTH fork sites, from a
clean build:

  * a remote running 30 ticks down a 31-degree walkable ramp produces a
    BIT-IDENTICAL trajectory, position for position;
  * on an 8.4-degree ramp the two differ by at most 2.8e-5 m in Z after 30
    ticks (0.03 mm) and are identical in X and Y — float ordering noise
    from projecting twice against the same plane rather than once;
  * the whole AcDream.Runtime.Tests suite is unchanged.

That is what redundancy looks like, and the arithmetic explains it. The
boundary projection and Transition.AdjustOffset are the same operation
(v -= N * dot(v, N)) against the same plane, and the composition is
idempotent: a vector already on the plane has dot(v, N) == 0, so the
sweep's own projection is a no-op on an already-projected offset and the
full-strength projection on an unprojected one. Either alone produces the
same offset. On terrain a THIRD mechanism, ValidateWalkable's push-out,
re-seats the sphere on the plane every sub-step regardless.

Deleted:
  * both RuntimeRemotePhysicsUpdater sample sites (the host and no-host
    fork branches carried the block verbatim — the AP-22 shape, a row
    naming one site where two exist);
  * the terrainNormal parameter and projection block on
    RemoteMotionCombiner.ComposeOffset;
  * the same block on ComputeOffset, which has no production callers but
    held a second copy of the divergence, so leaving it would have made
    the row's retirement false;
  * PhysicsEngine.SampleTerrainNormal, now callerless.

Removing the parameter rather than passing null is deliberate: it is what
makes a future one-site-only regression a compile error instead of a
silent half-fix.

Two tests went with it —
ComputeOffset_RootMotionFallback_SlopedTerrainNormal_ProjectsZOntoSlope and
its flat-ground twin. Both were weak on their own terms: they drove the
production-dead ComputeOffset and computed their expected values by
re-implementing the projection formula, so they could catch a wrong
MULTIPLY but never a wrong PLANE — which is exactly what the divergence
was. The surviving coverage is geometric and runs the production tick.

Three claims in the old row did not survive contact with the code and are
recorded in the retired row rather than quietly dropped: the justification
(remotes do run the sweep); the description of ComposeOffset's guard as
"interpolation-active" when the code reads `if (!interpolationOverwrote`;
and the roof clause, stale since Bug B gated the sample on OnWalkable —
a steep roof is OnWalkable == false, so the path never ran on #32's
geometry. The retail anchor is corrected too: pc:272296-272346 truncated
both the sliding-normal validity gate at the head and the entire safety
push-out block at the tail. The whole function is 0x0050a370,
pc:272271-272393.

This does not fix #32 and does not partially fix it. #32's remote half was
already closed at 204d0ae0. What deletion does improve is the case #32
never covered: a remote on a WALKABLE non-terrain surface — a bridge, a
dock, a gentle roof, a ramp inside a building — where the terrain sample
returned the plane of the ground far below and applied a wrong plane
rather than none. That surface now gets the body's own committed contact
plane, because that is the only projection left.

The planning contract this work executed is committed alongside as
docs/research/2026-08-06-ad10-contract.md.

Release build 0 errors. Complete solution suite 11,196 passed / 4 skipped
/ 0 failed against the ef976c6d baseline of 11,195 / 4 / 0 — reconciled
exactly as +3 new Runtime tests and -2 deleted Core tests.

Visual gate outstanding: G1 (the ~5 Hz staircase on rolling terrain) is
the veto criterion and runs first; then slope-descent smoothness, a
walkable non-terrain surface, the #32 roof scenario, and flat ground.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 09:35:22 +02:00
..
architecture refactor(physics): delete the redundant pre-sweep slope projection (AD-10 retired) 2026-08-06 09:35:22 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans fix(streaming): derive the portal reveal window from the live streaming radii (#280) 2026-08-05 23:54:59 +02:00
reference docs(reference): preserve local ACE command catalog 2026-07-27 00:03:58 +02:00
reports docs: the overnight consolidation report, open questions first 2026-07-29 03:54:43 +02:00
research refactor(physics): delete the redundant pre-sweep slope projection (AD-10 retired) 2026-08-06 09:35:22 +02:00
superpowers fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
bugs.md docs: reconcile project status and navigation 2026-07-20 13:00:41 +02:00
ISSUES.md refactor(physics): delete the redundant pre-sweep slope projection (AD-10 retired) 2026-08-06 09:35:22 +02:00
README.md docs: reconcile project state and refresh README 2026-07-27 12:53:31 +02:00

acdream documentation map

This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.

Current snapshot — 2026-07-27

  • Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
  • M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 46.
  • Structural/runtime state: all eight GameWindow decomposition slices, Modern Runtime Slices AJ, and the connected visual/lifecycle gates are complete. GameWindow is a 1,622-line composition/callback shell. AcDream.Runtime.GameRuntime owns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph.
  • Headless state: Slice K is complete. AcDream.Headless is a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger.
  • Linux graphical state: Slice L0 and the L1 implementation checkpoint are complete at 66f114b2 and 11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missing GL_ARB_bindless_texture. Physical-Linux validation and L2L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate.
  • Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
  • Separate visual verification: issue #225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass.
  • Carried behaviour debt: issue #153 (far teleport onto an unstreamed edge), #116 (narrowed slide response), #235 (capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register.
  • Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
  • Latest automated baseline: the Release build succeeds with the 17 test-project warnings tracked by issue #228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.

Sources of truth

Read these in this order when deciding what to do next:

  1. plans/2026-05-12-milestones.md — the active playable outcome, freeze boundaries, and visual gates.
  2. plans/2026-04-11-roadmap.md — strategic phase ledger: shipped, active, deferred, and future work.
  3. ISSUES.md — tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.
  4. architecture/retail-divergence-register.md — every known place runtime behavior can differ from retail.
  5. architecture/acdream-architecture.md and architecture/code-structure.md — ownership, dependency, update-thread, and extraction rules.
  6. architecture/worldbuilder-inventory.md — rendering/DAT code already owned in-tree versus mechanisms still ours to port.

If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.

Research and implementation records

  • research/named-retail/ is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.
  • research/decompiled/ is the older Ghidra fallback.
  • research/ contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.
  • superpowers/specs/ and superpowers/plans/ are per-slice design and execution records. Completed plans remain historical.
  • audit/ contains completion and conformance audits.
  • reference/ace-commands.md preserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.

Durable memory

  • ../claude-memory/MEMORY.md indexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.
  • ../memory/ contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.

Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.

Historical and deprecated documents

  • bugs.md is the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.
  • Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
  • Old R1→R8 architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.

Documentation maintenance rules

  • Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
  • Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
  • Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
  • Preserve research history, but remove stale “current/next” claims from living documents once the state advances.