Top-level GameMessage (UIQueue), not a GameEvent. Server sends after a stack merge / split to update count + value. Layout: opcode(4) + seq(1) + guid(4) + stackSize(4) + value(4) = 17 bytes. 3 tests: happy path, wrong opcode, truncated. Client consumer: ACCWeenieObject::ServerSaysSetStackSize. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Cryptography | ||
| Messages | ||
| Packets | ||
| AcDream.Core.Net.Tests.csproj | ||
| GameEventWiringTests.cs | ||
| LiveHandshakeTests.cs | ||
| NetClientTests.cs | ||
| ObjectTableWiringTests.cs | ||
| PlayerDescriptionParserTests.cs | ||
| PrivateUpdateVitalTests.cs | ||
| WorldSessionChatTests.cs | ||
| WorldSessionCombatTests.cs | ||