GameWindow now owns a DatCollection + TerrainRenderer. On load it opens the dat directory passed as argv[0] (or ACDREAM_DAT_DIR), finds Holtburg (landblock 0xA9B4FFFF) by default with a fallback to the first landblock in the cell b-tree, builds the CPU mesh from LandblockMesh.Build, and uploads VBO+EBO+VAO with a 3f/3f/2f attribute layout. No draw call yet — shader and matrix uniforms land in Task 9. Enabled AllowUnsafeBlocks on the App csproj so the fixed-buffer upload in TerrainRenderer compiles. Uses dats.Get<LandBlock>(id) instead of TryGet(..., out T) to sidestep the [MaybeNullWhen(false)] analysis that TreatWarningsAsErrors was flagging. Smoke verified against the real retail dats: prints "loaded landblock 0xA9B4FFFF" and the window stays alive with no GL errors or exceptions. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
15 lines
409 B
C#
15 lines
409 B
C#
using AcDream.App.Rendering;
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var datDir = args.FirstOrDefault()
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?? Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
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if (string.IsNullOrWhiteSpace(datDir))
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{
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Console.Error.WriteLine("usage: AcDream.App <dat-directory>");
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Console.Error.WriteLine(" or: set ACDREAM_DAT_DIR and run with no args");
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return 2;
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}
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using var window = new GameWindow(datDir);
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window.Run();
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return 0;
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