acdream/src/AcDream.App/UI/Layout
Erik 6b0fa4ff0d feat(ui): Map/House panel — slices 2+3, panel shell + Map tab
Mounts host 0x2100006E slot 0x1000018C (RetailPanelCatalog.MapHouse = 16)
as a two-tab UiTabPanel (Map default, House second) through the OP3/FA3
recipe (LayoutImporter.Build -> Bind -> ActivateTabBehavior). Toolbar
button 0x1000019A un-ghosts (added to both RetailPanelCatalog.Mounted and
.Toolbar). Combined into one commit because MapHousePanelController.Bind
depends on both MapPageController and HousePageController existing —
splitting them would mean landing dead code first.

Map tab (gmMapUI, MapPageController):
- Calendar formatter matching gmMapUI::Update's "Date: %s\nTime: %s"
  shape, reusing WorldTimeService.CurrentCalendar (new
  Func<DerethDateTime.Calendar> dependency threaded through
  InteractionRetainedUiDependencies/GameWindow — a stable long-lived
  service, not routed through the deferred-binding machinery Radar's
  per-session state needs). MonthName enum values already match retail
  display text; HourName's "AndHalf" suffix is rewritten to "-and-Half".
- Coordinate math + marker placement reuse RadarCoordinates/
  LandDefs.GidToLcoord verbatim (both already byte-exact ports of
  CPlayerSystem::InqPlayerCoords/LandDefs::gid_to_lcoord) — no re-port.
  PlaceMarkerOnMap's centering math (m_x0 + x - w/2) ported from
  gmMapUI::PlaceMarkerOnMap @0x004a18b0. Indoor gating clears the
  coordinate text and hides the player marker, matching
  gmMapUI::Update's else branch.
- 53-town s_rgLocations table ported verbatim into MapLocations.cs.
  Markers built once at bind time via the panel's own RowTemplateResolver
  against m_pMap's authored hotspot-template attrs (0x47/0x48), with
  literal-string tooltips through AuthoredTooltipText/Enabled
  (RetailTooltipPresenter) — closes divergence-register row TS-85's last
  item, gmMapUI::AddMapNote @0x004A1C51.
- Structural finding: m_pMap (0x100001EC) is itself authored as a Type-1
  BUTTON (the GM click-to-teleport hook at
  gmMapUI::ListenToElementMessage), and the player/house icons
  (0x100001ED/EE) are its own NESTED children, not siblings —
  UiButton.ConsumesDatChildren swallows them from the normally-built
  tree. Both are re-resolved standalone through the same template
  resolver the town hotspots use and reattached under m_pMap.

House tab (gmHouseUI, HousePageController): mounts the ListBox
(0x100001E6) with its authored row template, wired to an empty Lines()
source by default — genuinely empty until Slice 4's wire lands, matching
retail's own PostInit (no Update call, no static content).

21 new tests (7 MapHousePanelControllerTests, 14 MapPageControllerTests):
tab table pairing, close button, town-hotspot count/tooltips, calendar
formatter golden values (Frostfell 27/119 P.Y., every HourName incl.
AndHalf), player/house marker placement and indoor-gating reproduced
against the real fixture via already-tested RadarCoordinates (no
re-derivation). Fixture map_house_2100006E_1000018C.json captured via
the shared RetailLayoutFixtureGenerator (other 34 fixtures deliberately
NOT regenerated — out of scope for this batch, would touch unrelated
panels' schema drift).

Full solution builds clean; App suite 5391/0 failed/71 skipped (non-live;
one earlier flaky streaming failure unrelated to this change, confirmed
pre-existing on the branch before these commits).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 02:04:19 +02:00
..
AppraisalUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterCreationAppearancePage.cs fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4 2026-08-16 19:05:23 +02:00
CharacterCreationHeritagePage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationProfessionPage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationSkillsPage.cs fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4 2026-08-16 19:05:23 +02:00
CharacterCreationSummaryPage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationTownPage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationUiController.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
CharacterCreationUiMountCoordinator.cs feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages 2026-08-15 17:45:51 +02:00
CharacterIdentityText.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterManagementUiController.cs feat(chargen): Campaign CC slice CC7 — end-to-end create flow + connected checklist 2026-08-16 02:35:21 +02:00
CharacterManagementUiMountCoordinator.cs Make character UI retries transactional 2026-08-14 21:14:08 +02:00
CharacterOptionsPageController.cs fix #FA4-D6-D7,SF-8: revert three of FA4's four dimming un-dims (IgnoreFellowshipRequests, FellowshipAutoAcceptRequests, FellowshipShareLoot) 2026-08-12 07:33:42 +02:00
CharacterSheet.cs feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140 2026-08-17 01:11:22 +02:00
CharacterSheetProvider.cs feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140 2026-08-17 01:11:22 +02:00
CharacterStatController.cs feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140 2026-08-17 01:11:22 +02:00
ChargenColorSpotComposer.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
ChatOptionsDatCaptions.cs fix #380: Chat tab opacity sliders were missing their retail row captions 2026-08-11 23:01:22 +02:00
ChatOptionsDatDefaults.cs feat(ui): Campaign OP slice OP5 — the Chat tab 2026-08-11 06:25:59 +02:00
ChatOptionsPageController.cs fix #380: Chat tab opacity sliders were missing their retail row captions 2026-08-11 23:01:22 +02:00
ChatTranscriptRenderer.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
ChatWindowController.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
CombatUiController.cs fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy' 2026-08-14 08:14:14 +02:00
ComponentBookTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ConfigOptionsPageController.cs fix #389 review round: settings v3 FOV migration + live apply; AD-90 2026-08-13 17:27:15 +02:00
CreatureAppraisalRows.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatRichText.cs fix(chargen): Campaign CC gate round 1 Batch E — text origin, caption escapes, value rects, scrollbars, name prefill 2026-08-16 14:07:19 +02:00
DatStringResolver.cs fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
DatWidgetFactory.cs feat(ui): #409 — client-wide retail tooltip system 2026-08-16 20:03:24 +02:00
EffectRowTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
EffectsUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ElementReader.cs fix(ui): #409 tooltip review fix round — F1-F11 2026-08-16 20:54:15 +02:00
ExternalContainerController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
FloatingChatWindowController.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
HousePageController.cs feat(ui): Map/House panel — slices 2+3, panel shell + Map tab 2026-08-17 02:04:19 +02:00
IndicatorBarController.cs fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
IndicatorDetailText.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
InventoryController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
IRetailDialogView.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
ItemAppraisalReport.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
ItemAppraisalTextFormatter.cs fix(app,runtime,headless): Campaign CC slice CC4 review-fix round — F1-F12 2026-08-15 18:29:49 +02:00
ItemCooldownAssets.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemCooldownUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemListCellTemplate.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
JumpPowerbarController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
KeyboardConfigController.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
LayoutImporter.cs fix(ui): #409 live-failure round — tooltips read the RUNTIME text first 2026-08-16 21:44:44 +02:00
LinkStatusUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
MapHousePanelController.cs feat(ui): Map/House panel — slices 2+3, panel shell + Map tab 2026-08-17 02:04:19 +02:00
MapLocations.cs feat(ui): Map/House panel — slices 2+3, panel shell + Map tab 2026-08-17 02:04:19 +02:00
MapPageController.cs feat(ui): Map/House panel — slices 2+3, panel shell + Map tab 2026-08-17 02:04:19 +02:00
MiniGameUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
MouseTurningSettingsMacro.cs feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab 2026-08-11 02:14:40 +02:00
OptionPageModel.cs feat(ui): Campaign OP slice OP8 — Configure Keyboard 2026-08-11 09:19:54 +02:00
OptionsPanelController.cs fix #381: Options-panel footer needs an opaque backing field 2026-08-11 23:01:43 +02:00
PaperdollClickMap.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
PaperdollSlotBackgrounds.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RadarController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RadarSnapshotProvider.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailAppraisalNameResolver.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailCombatLayout.cs fix(ui): match retail spell bar controls 2026-07-23 07:49:09 +02:00
RetailConfirmationDialogView.cs fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas 2026-08-15 12:02:33 +02:00
RetailConfirmationTextInputDialogView.cs fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas 2026-08-15 12:02:33 +02:00
RetailDialogData.cs fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401 2026-08-15 12:28:06 +02:00
RetailDialogFactory.cs fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles 2026-08-16 10:54:41 +02:00
RetailFpsController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailKeyNames.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailMessageDialogView.cs fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas 2026-08-15 12:02:33 +02:00
RetailPanelUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailTabBinding.cs fix(ui): share retail tab state binding 2026-07-15 17:21:16 +02:00
RetailTooltipPresenter.cs fix(ui): world tooltips never cleared, stacking dozens of popups — single-slot invariant restored on every found-object edge 2026-08-17 00:23:54 +02:00
RetailWaitDialogView.cs fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401 2026-08-15 12:28:06 +02:00
RetailWindowFrame.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RowTemplateResolver.cs feat(ui): FA4 -- fellowship page fully live 2026-08-12 04:40:53 +02:00
SampleData.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
SecureTradeUiController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
SelectedObjectController.cs fix(ui): #353 — the stack-count entry takes the one-line draw path; RightAligned engages and the edit flicker dies 2026-08-08 17:49:24 +02:00
SocialAllegiancePageController.cs fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
SocialFellowshipPageController.cs fix: social gate round 2, part 1 - border-only move cursor, literal-\n 2026-08-13 20:36:24 +02:00
SocialFriendsPageController.cs fix: friends list live Online/Offline status - authored row state 2026-08-14 10:57:57 +02:00
SocialPanelController.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelRowText.cs fix(ui): fellowship checkbox count, row-text + ListBox Flush doc corrections, promote probe findings to assertions 2026-08-12 03:44:05 +02:00
SocialSquelchPageController.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SpellbookRowStyle.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellbookWindowController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellcastingUiController.cs feat(ui): spellcasting cast-button + character-panel attribute/skill tooltips — gmSpellcastingUI::UpdateCastButtonTooltip @0x004C6A30, AttributeInfoRegion/Attribute2ndInfoRegion/SkillInfoRegion @0x004F1530/0x004F1680/0x004F2140 2026-08-17 01:11:22 +02:00
SpellExamineComponentTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
ToolbarInputController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiDatElement.cs fix(chargen): Campaign CC gate round 1 closeout — Group 1: real color wheel wiring 2026-08-16 15:33:19 +02:00
UiPropertyBag.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiTemplateListSlot.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiTextLayoutCache.cs perf(ui): retain shaped report text 2026-07-25 05:11:12 +02:00
VendorUiController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
VitaeUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VitalsController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VividTargetIndicatorController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
WindowChromeController.cs feat(ui): centralize retained window lifecycle 2026-07-10 21:31:18 +02:00