acdream/tools/ShaderCompiler
2026-08-22 13:13:29 +02:00
..
GlslIncludeExpander.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
GlslVaryingLocations.cs feat(render): Campaign V slice V6c - SPIR-V, pipelines, passes, and a Vulkan frame that draws 2026-07-28 08:17:24 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Program.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
ShaderCompiler.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
VulkanGlslPreamble.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00