acdream/tests
Erik 871c406b99 feat(render): let a pipeline name the colour format it renders into
Campaign V slice V6d, commit 1 of 3. The third contract amendment of the campaign, in the same shape as GpuBlendMode.InverseAlpha (V4c) and GpuVertexFormat.UByte4UInt (V4d): a slice met a wall the pinned contract could not express, and the fix is a reviewed field rather than a backend working around it.

Vulkan's dynamic rendering bakes the colour-attachment format into the pipeline. VkPipelineRenderingCreateInfo has to name it at creation, and a pipeline whose declared format disagrees with the attachment it is used with is undefined. GpuPipelineDescription named SampleCount and nothing else about the target, so slice V6c had no way to ask the question and hard-coded VulkanTextureFormatMapping.CanonicalColorAttachmentFormat for every pipeline it built. It recorded that as a real expressiveness gap rather than hiding it, and named this commit as the honest fix.

GpuPipelineDescription.ColorFormat defaults to Rgba8UnormRenderTarget, which the Vulkan backend already maps to the swapchain's B8G8R8A8_UNORM, so every pipeline written before the field existed keeps exactly the format it was getting. GL ignores the field entirely: a GL framebuffer carries its own attachment formats and a program binds to whatever is attached, so there is nothing for the GL backend to declare. The substitution that makes an offscreen Rgba8UnormRenderTarget resolve to the swapchain's byte order stays — it is what lets a backbuffer pipeline and an offscreen pipeline share one description, and it is invisible above the API because an image is sampled through its format's component mapping.

The contract test asserts both halves that matter: the default is the render-target format (so nothing moves), and the field is really settable (so naming it is not decoration).

App tests 4,057 passed / 3 skipped, up one from the 4,056 baseline. Offline pixel gate against 234fe91d: differing fraction 2.84e-05, 16 pixels of 563,200 compared, inside the documented 15-23 pixel same-commit noise band and about 35x under the 0.001 threshold.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 08:36:06 +02:00
..
AcDream.App.Tests feat(render): let a pipeline name the colour format it renders into 2026-07-28 08:36:06 +02:00
AcDream.Bake.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
AcDream.Core.Net.Tests perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
AcDream.Core.Tests feat(render): Campaign V slice V4b - move the mesh arena onto IGpuBuffer 2026-07-27 20:02:50 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.Headless.Tests perf(headless): enforce K4 resource envelope 2026-07-27 11:14:50 +02:00
AcDream.Runtime.Tests feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00
AcDream.UI.Abstractions.Tests feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00