..
AnimationCommandRouterTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
AnimationHookRouterTests.cs
feat(anim): Phase E.1 hook router + GameWindow wiring
2026-04-18 16:30:23 +02:00
AnimationSequencerTests.cs
fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left
2026-05-18 15:16:20 +02:00
BSPQueryTests.cs
fix(physics): tighten FindWalkableSphere test assertions + header
2026-05-19 21:41:13 +02:00
BSPStepUpFixtures.cs
feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing
2026-04-29 16:16:39 +02:00
BSPStepUpTests.cs
fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail)
2026-04-30 13:22:07 +02:00
CellPhysicsPortalWiringTests.cs
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
2026-05-19 16:52:20 +02:00
CellSurfaceTests.cs
feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
2026-04-12 09:51:22 +02:00
CellTransitAddAllOutsideCellsTests.cs
feat(physics): Phase 2 — port CellTransit + wire into ResolveCellId
2026-05-19 17:14:04 +02:00
CellTransitCheckBuildingTransitTests.cs
refactor(physics): Phase 2 — code-review polish on BuildingPhysics commit
2026-05-19 18:01:44 +02:00
CellTransitFindCellListTests.cs
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
2026-05-19 17:34:38 +02:00
CellTransitFindTransitCellsSphereTests.cs
feat(physics): Phase 2 — port CellTransit + wire into ResolveCellId
2026-05-19 17:14:04 +02:00
CollisionExemptionTests.cs
fix(phys L.2g slice 1b): widen CollisionExemption to ETHEREAL alone
2026-05-13 18:27:06 +02:00
CollisionPrimitivesTests.cs
feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
2026-04-12 23:53:47 +02:00
EntityCollisionFlagsTests.cs
feat(physics): live-entity collision plumbing (Commit A)
2026-04-29 13:12:56 +02:00
IndoorWalkablePlaneTests.cs
fix(physics): Phase 2 — synthesize indoor walkable plane from cell floor
2026-05-19 19:13:13 +02:00
InterpolationManagerTests.cs
feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
2026-05-05 14:56:42 +02:00
MotionCommandResolverTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
MotionInterpreterTests.cs
test(physics): MyRunRate fallback test for GetMaxSpeed (L.3.1 Task 2 polish)
2026-05-02 19:20:39 +02:00
PhysicsBodyTests.cs
feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody
2026-04-12 23:54:51 +02:00
PhysicsDiagnosticsTests.cs
feat(phys L.2d slice 1): BSP-hit diagnostic probe + plan-of-record correction
2026-05-12 19:14:34 +02:00
PhysicsEngineTests.cs
fix(physics): Cluster A #84 + #85 — indoor cell tracking
2026-05-19 15:20:36 +02:00
PlayerWeenieTests.cs
feat(physics): PlayerWeenie with retail Run/Jump formulas
2026-04-13 23:15:25 +02:00
PortalInfoTests.cs
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
2026-05-19 16:52:20 +02:00
PortalPlaneTests.cs
feat(core): Phase B.3 — PortalPlane (plane math + crossing detection)
2026-04-12 18:17:48 +02:00
PositionManagerTests.cs
fix(motion): project anim root motion onto terrain plane (slope staircase)
2026-05-05 21:37:42 +02:00
RemoteMoveToDriverTests.cs
fix(retail): rotation rate, useability gate, retail toast strings
2026-05-16 12:17:54 +02:00
ResolveCellIdTests.cs
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
2026-05-19 17:34:38 +02:00
ServerControlledLocomotionTests.cs
fix(anim): Phase L.1c match MoveTo run speed
2026-04-28 20:58:22 +02:00
ShadowObjectRegistryTests.cs
feat(phys L.2g slice 1): ShadowObjectRegistry.UpdatePhysicsState
2026-05-12 22:22:32 +02:00
TerrainSurfaceTests.cs
fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope
2026-05-07 21:15:11 +02:00
TransitionTests.cs
feat(physics): Transition.FindTransitionalPosition core algorithm
2026-04-13 23:52:45 +02:00