..
DungeonStreamingGateTests.cs
fix(streaming): #145 — teleport re-use via server-authoritative placement
2026-06-20 21:38:00 +02:00
GpuWorldStateActivatorTests.cs
refactor(physics #145 ): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision
2026-06-21 10:34:36 +02:00
GpuWorldStateTests.cs
fix(streaming): recover the player from the pending bucket — invisible-player / world-not-loading bug
2026-07-03 22:03:44 +02:00
GpuWorldStateTwoTierTests.cs
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
LandblockEntityRehydratorTests.cs
fix(streaming): #138 — re-hydrate server objects from the retained spawn table on reload
2026-06-21 08:06:41 +02:00
LandblockStreamerTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
StreamingControllerDungeonGateTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
StreamingControllerPriorityApplyTests.cs
refactor(teleport A): O(N) deferred drain + never-arrives test (review fixes)
2026-06-22 13:03:20 +02:00
StreamingControllerTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
StreamingControllerTwoTierTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
StreamingRegionTests.cs
feat(A.5 T4): StreamingRegion ComputeFirstTickDiff
2026-05-09 22:34:55 +02:00
StreamingRegionTwoTierTests.cs
fix(A.5 T4-T6): bootstrap guard + dead enum + test cleanups
2026-05-09 22:49:35 +02:00