acdream/tests/AcDream.Core.Tests/Streaming
Erik b0c175afc0 fix(streaming): commit EnvCell landblocks atomically (#214)
Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-13 18:45:24 +02:00
..
DungeonStreamingGateTests.cs fix(streaming): #145 — teleport re-use via server-authoritative placement 2026-06-20 21:38:00 +02:00
GpuWorldStateActivatorTests.cs refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision 2026-06-21 10:34:36 +02:00
GpuWorldStateTests.cs fix(streaming): recover the player from the pending bucket — invisible-player / world-not-loading bug 2026-07-03 22:03:44 +02:00
GpuWorldStateTwoTierTests.cs feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
LandblockEntityRehydratorTests.cs fix(streaming): #138 — re-hydrate server objects from the retained spawn table on reload 2026-06-21 08:06:41 +02:00
LandblockStreamerTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
StreamingControllerDungeonGateTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
StreamingControllerPriorityApplyTests.cs refactor(teleport A): O(N) deferred drain + never-arrives test (review fixes) 2026-06-22 13:03:20 +02:00
StreamingControllerTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
StreamingControllerTwoTierTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
StreamingRegionTests.cs feat(A.5 T4): StreamingRegion ComputeFirstTickDiff 2026-05-09 22:34:55 +02:00
StreamingRegionTwoTierTests.cs fix(A.5 T4-T6): bootstrap guard + dead enum + test cleanups 2026-05-09 22:49:35 +02:00