acdream/tests/AcDream.App.Tests/Rendering/GameWindowSlice8BoundaryTests.cs
Erik 844cf092a1 feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
The ImGui developer-tools stack (AcDream.UI.ImGui), UI Studio
(src/AcDream.App/Studio), and the DevToolsFramePresenter/
SettingsDevToolsCompositionPhase ImGui composition machinery are removed.
Vulkan never composed a DevTools frontend (DevToolsEnabled already forced
false whenever the backend was Vulkan); this commit makes that permanent by
deleting the only implementation rather than leaving a dead branch behind.

What moved: Studio/SampleData.cs is a live production dependency
(InteractionRetainedUiComposition's character-sheet fallback, plus three
UI.Layout test files) - git mv'd to src/AcDream.App/UI/Layout/SampleData.cs,
namespace AcDream.App.UI.Layout, and trimmed to the SampleCharacter API that
is actually still called (BuildObjectTable/AddItem/AddEquipped/the item-guid
and icon constants had zero callers left once the Studio fixture provider
that used them was deleted).

What survives as backend-neutral seams, per the tests that still exercise
them: IDevToolsFrameLifecycle (moved into RenderFramePreparationController.cs,
now always bound to null), IFramebufferDevToolsTarget/FramebufferDevToolsBinding
in FramebufferResizeController.cs (its concrete DevToolsFramebufferTarget
adapter is deleted), and IDevToolsGameplayCommands in
GameplayInputCommandController.cs (DevToolsGameplayCommands becomes a
documented no-op instead of forwarding to the deleted presenter). A follow-up
re-homes Settings/Debug onto the retained UI through IPanelRenderer; until
then keybind remapping falls back to editing keybinds.json.

DevToolsEnabled is now `private const bool DevToolsEnabled = false`.
RuntimeOptions.DevTools is unchanged and still reaches VulkanGraphicsContext
for the optional debug-utils extensions; Program.cs now logs one line when
ACDREAM_DEVTOOLS=1 explaining that the ImGui UI is gone and the flag is
Vulkan-only now.

Removed: AcDream.UI.ImGui (project + ImGui.NET/Silk.NET.OpenGL.Extensions.ImGui
package refs), src/AcDream.App/Studio (minus SampleData.cs),
DevToolsFramePresenter.cs and everything only it constructed
(ISettingsDevToolsCompositionFactory, RetailSettingsDevToolsCompositionFactory,
DevToolsCompositionOwner, IGameWindowSettingsDevToolsPublication,
SettingsDevToolsOptionalDependencies, the "developer tools" shutdown-ledger
stage and its DevTools-typed fields on IngressShutdownRoots/
RenderShutdownRoots), the ui-studio Program.cs verb, and the cimgui native
manifest entries in GraphicalHostPlatformServices. GameWindow.cs's DevTools
composition branch, its _vitalsVm/_debugVm/_devToolsComposition/
_devToolsFramePresenter/_devToolsCommandBus fields, and every settingsDevTools
.DevTools?.* access across FrameRootComposition.cs/SessionPlayerComposition.cs
are gone with it.

Build green; complete Release solution suite 8,830 / 5 skips (App Tests
4,097/3 skips run standalone - one #250-family zero-allocation test flakes
under the full parallel `dotnet test AcDream.slnx` run, a pre-existing,
documented class unrelated to this change).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 23:56:04 +02:00

702 lines
31 KiB
C#

namespace AcDream.App.Tests.Rendering;
/// <summary>
/// Temporary source-shape freeze for the Slice 8 cutover. Each later checkpoint
/// replaces the corresponding assertion with functional tests on the extracted
/// owner; this file prevents a mechanical move from silently reordering host
/// behavior before that owner exists.
/// </summary>
public sealed class GameWindowSlice8BoundaryTests
{
[Fact]
public void Run_PreservesNativeAttributeAndCallbackOrder()
{
string body = MethodBody("public void Run()", "private void OnLoad()");
AssertAppearsInOrder(
body,
"RuntimeSettingsSnapshot startup = _runtimeSettings.Startup",
"_displayFramePacing.InitializeStartup(startup.Display.VSync)",
"VSync = startupPacing.UseVSync",
"Samples = startup.Quality.MsaaSamples",
"Window.Create(options)",
"_displayFramePacing.BindSurface(",
"_windowCallbacks = SilkWindowCallbackBinding.Create(",
"new WindowCallbackTargets(",
"OnLoad,",
"OnUpdate,",
"OnRender,",
"OnClosing,",
"OnFocusChanged,",
"OnFramebufferResize),",
"_displayFramePacing,",
"_hostQuiescence);",
"_windowCallbacks.Attach();",
"_window.Run();");
Assert.Equal(1, CountOccurrences(body, "SilkWindowCallbackBinding.Create("));
Assert.Equal(1, CountOccurrences(body, "_windowCallbacks.Attach();"));
Assert.DoesNotContain("_window.Load +=", body, StringComparison.Ordinal);
Assert.DoesNotContain("_window.Update +=", body, StringComparison.Ordinal);
Assert.DoesNotContain("_window.Render +=", body, StringComparison.Ordinal);
Assert.DoesNotContain("_window.Closing +=", body, StringComparison.Ordinal);
}
[Fact]
public void SessionStart_FollowsFrameGraphPublication()
{
string body = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
AssertAppearsInOrder(
body,
"GameWindowPlatformResult<GameWindowGraphics, IInputContext> platform = AcquirePlatform();",
"GameWindowCompositionPipeline.Run<",
"new HostInputCameraCompositionPhase(",
"this).Compose(platformResult),",
"new ContentEffectsAudioCompositionPhase(",
"this).Compose(platformResult, hostInputCamera),",
"new SettingsDevToolsCompositionPhase(",
".Compose(platformResult, hostInputCamera, contentEffectsAudio),",
"new InteractionRetainedUiCompositionPhase(",
"this).Compose(",
"new LivePresentationCompositionPhase(",
"this).Compose(",
"new SessionPlayerCompositionPhase(",
"new FrameRootCompositionPhase(",
"new SessionStartCompositionPhase(",
".Start(frameRoots));");
string framePhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"FrameRootComposition.cs"));
AssertAppearsInOrder(
framePhase,
"new RenderFrameOrchestrator(",
"new UpdateFrameOrchestrator(",
"d.FrameGraphs.PublishOwned(",
"_publication.PublishFrameRoots(result);");
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
AssertAppearsInOrder(
sessionPhase,
"LiveSessionHost sessionHost = sessionRuntimeFactory.Create(",
"d.CombatModeCommands.BindOwned(combatCommand)",
"d.RuntimeDiagnosticCommands.BindOwned(runtimeDiagnostics)",
"GameplayInputActionRouter.Create(",
"gameplayActions.Attach();",
"_publication.PublishSessionPlayer(result);");
Assert.Equal(1, CountOccurrences(
body,
".Start(frameRoots));"));
string phaseOne = Slice(
File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"HostInputCameraComposition.cs")),
"private HostInputCameraResult ComposeCore(",
"private void Fault(");
Assert.Contains("if (firstKeyboard is not null)", phaseOne, StringComparison.Ordinal);
Assert.Contains("if (firstMouse is not null)", phaseOne, StringComparison.Ordinal);
Assert.Contains(
"if (keyboard is not null && mouse is not null)",
phaseOne,
StringComparison.Ordinal);
Assert.DoesNotContain(
"if (firstKeyboard is not null && firstMouse is not null)",
phaseOne,
StringComparison.Ordinal);
string startPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionStartComposition.cs"));
AssertAppearsInOrder(
startPhase,
"frame.GameRuntime.Session.Start(frame.GameRuntime.Generation)",
"switch (result.Status)",
"case RuntimeSessionStartStatus.MissingCredentials:",
"case RuntimeSessionStartStatus.Failed:");
int start = body.IndexOf(
".Start(frameRoots));",
StringComparison.Ordinal);
string postStart = body[(start + ".Start(frameRoots));".Length)..];
Assert.Empty(System.Text.RegularExpressions.Regex.Matches(
postStart,
@"(?m)^\s+_[A-Za-z]\w*\s*(?:\?\?=|=)"));
Assert.DoesNotContain("new ", postStart, StringComparison.Ordinal);
Assert.DoesNotContain(".Mount(", postStart, StringComparison.Ordinal);
Assert.DoesNotContain(".Bind(", postStart, StringComparison.Ordinal);
Assert.DoesNotContain(".Attach(", postStart, StringComparison.Ordinal);
Assert.DoesNotContain(".Compose(", postStart, StringComparison.Ordinal);
Assert.DoesNotContain("PrepareResources(", postStart, StringComparison.Ordinal);
}
[Fact]
public void WorldEnvironment_IsOwnedAndGameWindowOnlyComposesItsTypedEdges()
{
string source = GameWindowSource();
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string sessionFactorySource = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Net",
"LiveSessionRuntimeFactory.cs"));
string sessionFactory = Slice(
sessionFactorySource,
"private LiveSessionEventRouter CreateEventRouter(",
"private LiveInventorySessionBindings CreateInventoryBindings()");
string worldPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"WorldRenderComposition.cs"));
Assert.Contains(
"private readonly AcDream.App.World.WorldEnvironmentController _worldEnvironment;",
source,
StringComparison.Ordinal);
Assert.Contains(
"new WorldRenderDependencies(\n _worldEnvironment,",
load.Replace("\r\n", "\n", StringComparison.Ordinal),
StringComparison.Ordinal);
string worldCompose = Slice(
worldPhase,
"public WorldRenderResult Compose(",
"private (BitmapFont? Font, TextRenderer? Text) ComposeOptionalHudResources(");
AssertAppearsInOrder(
worldCompose,
"WorldRegionData region = _factory.LoadRegion(content.Dats);",
"_factory.InitializeEnvironment(_dependencies.Environment, region.Region);");
Assert.Contains("environment.Initialize(region);", worldPhase, StringComparison.Ordinal);
AssertAppearsInOrder(
sessionFactory,
"new LiveEnvironmentSessionSink(",
"_world.Environment.ApplyAdminEnvirons,",
"_world.Environment.SynchronizeFromServer)");
Assert.DoesNotContain("_loadedSkyDesc", source, StringComparison.Ordinal);
Assert.DoesNotContain("_loadedSkyDayIndex", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void RefreshSkyForCurrentDay()", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void OnEnvironChanged(", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void CycleTimeOfDay()", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void CycleWeather()", source, StringComparison.Ordinal);
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
AssertAppearsInOrder(
sessionPhase,
"new RuntimeDiagnosticCommandController(",
"d.RuntimeDiagnosticCommands.BindOwned(runtimeDiagnostics)");
}
[Fact]
public void InputAction_IsOneTypedOwnerHandoff()
{
string source = GameWindowSource();
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
string shutdown = GameWindowLifetimeSource();
Assert.DoesNotContain("private void OnInputAction(", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void SetInputCombatScope(", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void ToggleLiveCombatMode()", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void OnUiDragReleasedOutside(", source, StringComparison.Ordinal);
Assert.DoesNotContain("DragReleasedOutsideUi +=", source, StringComparison.Ordinal);
Assert.Equal(1, CountOccurrences(
sessionPhase,
"GameplayInputActionRouter.Create("));
Assert.Equal(1, CountOccurrences(
sessionPhase,
"gameplayActions.Attach();"));
Assert.Equal(1, CountOccurrences(
LivePresentationSource(),
"RetainedUiGameplayBinding.Create("));
Assert.Equal(1, CountOccurrences(
LivePresentationSource(),
"retainedGameplayLease.Resource.Attach();"));
AssertAppearsInOrder(
shutdown,
"Hard(\"combat command slot\", ingress.CombatCommands.Deactivate)",
"Hard(\"diagnostic command slot\", ingress.DiagnosticCommands.Deactivate)",
"Hard(\"retained gameplay\", () => ingress.RetainedGameplay?.Deactivate())",
"Hard(\"gameplay actions\", () => ingress.GameplayActions?.Deactivate())",
"Hard(\"game runtime session\", ingress.Runtime.StopSession)",
"new ResourceShutdownStage(\"physical ingress cleanup\"",
"Soft(\"retained gameplay\", () => DisposeRetainedGameplay(ingress.RetainedGameplay))",
"Soft(\"gameplay actions\", () => DisposeGameplayActions(ingress.GameplayActions))",
"Soft(\"camera pointer\", () => DisposeCameraPointer(ingress.CameraPointer))",
"new ResourceShutdownStage(\"session dependents\"",
"Hard(\"mouse capture\", () => live.CameraPointer?.ReleaseMouseLookAfterSessionRetirement())");
}
[Fact]
public void FramebufferResize_IsOneTypedOwnerHandoff()
{
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string body = MethodBody(
"private void OnFramebufferResize(",
"private void OnClosing()");
Assert.Contains("=> _framebufferResize.Resize(newSize);", body, StringComparison.Ordinal);
Assert.DoesNotContain("Viewport(", body, StringComparison.Ordinal);
Assert.DoesNotContain("SetAspect(", body, StringComparison.Ordinal);
Assert.DoesNotContain("ResetLayout(", body, StringComparison.Ordinal);
string phaseOne = Slice(
File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"HostInputCameraComposition.cs")),
"private HostInputCameraResult ComposeCore(",
"private void Fault(");
AssertAppearsInOrder(
phaseOne,
"_dependencies.FramebufferResize.BindViewport(",
"_publication.PublishCameraController(camera)",
"_dependencies.FramebufferResize.BindCamera(",
"_dependencies.FramebufferResize.Resize(");
Assert.DoesNotContain(
"_viewportAspect.Update(_window",
load,
StringComparison.Ordinal);
}
[Fact]
public void RuntimeSettings_IsOneTwoPhaseOwnerWithoutWindowStateMirrors()
{
string source = GameWindowSource();
string run = MethodBody("public void Run()", "private void OnLoad()");
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string shutdown = GameWindowLifetimeSource();
Assert.Contains(
"private readonly RuntimeSettingsController _runtimeSettings;",
source,
StringComparison.Ordinal);
Assert.Contains(
"_runtimeSettings = new RuntimeSettingsController(",
source,
StringComparison.Ordinal);
Assert.DoesNotContain("new SettingsStore(", source, StringComparison.Ordinal);
Assert.DoesNotContain("new AcDream.UI.Abstractions.Panels.Settings.SettingsStore(", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadDisplay()", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadAudio()", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadGameplay()", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadChat()", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadCharacter(", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedDisplay", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedAudio", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedGameplay", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedChat", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedCharacter", source, StringComparison.Ordinal);
Assert.DoesNotContain("_activeToonKey", source, StringComparison.Ordinal);
Assert.DoesNotContain("_settingsStore", source, StringComparison.Ordinal);
Assert.DoesNotContain("_settingsVm", source, StringComparison.Ordinal);
Assert.DoesNotContain("LoadAndApplyPersistedSettings", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void ApplyDisplayWindowState", source, StringComparison.Ordinal);
Assert.DoesNotContain("public void ReapplyQualityPreset", source, StringComparison.Ordinal);
AssertAppearsInOrder(
run,
"RuntimeSettingsSnapshot startup = _runtimeSettings.Startup",
"_displayFramePacing.InitializeStartup(startup.Display.VSync)",
"Samples = startup.Quality.MsaaSamples",
"Window.Create(options)");
AssertAppearsInOrder(
load,
"GameWindowCompositionPipeline.Run<",
"new SettingsDevToolsCompositionPhase(",
".Compose(platformResult, hostInputCamera, contentEffectsAudio),",
"new WorldRenderCompositionPhase(",
"new SessionPlayerCompositionPhase(",
"new FrameRootCompositionPhase(",
"new SessionStartCompositionPhase(",
".Start(frameRoots));");
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
Assert.Contains(
"d.Settings.BindRuntimeTargetsOwned(settingsTargets)",
sessionPhase,
StringComparison.Ordinal);
string settingsPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SettingsDevToolsComposition.cs"));
Assert.Contains(
"_dependencies.Settings.ApplyStartup(_dependencies.StartupTarget);",
settingsPhase,
StringComparison.Ordinal);
string worldPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"WorldRenderComposition.cs"));
AssertAppearsInOrder(
worldPhase,
"TerrainAtlas.Build(gl, dats, bindless)",
"settings.ResolvedQuality.AnisotropicLevel",
"_factory.CreateTerrain(");
AssertAppearsInOrder(
shutdown,
"Soft(\"settings view model\", () => ingress.Settings.UnbindViewModel())",
"new ResourceShutdownStage(\"frame borrowers\"",
"Hard(\"frame-root bindings\", () => frame.FrameBindings?.Dispose())",
"Hard(\"retail UI\", () => DisposeRetailUi(live.RetailUi))",
"Hard(\"streamer\", () => live.Streamer?.Dispose())",
"Hard(\"mesh draw dispatcher\", () => render.DrawDispatcher?.Dispose())",
"Hard(\"terrain\", () => render.Terrain?.Dispose())");
}
[Fact]
public void UpdateRenderFocusAndCloseRemainNarrowHostEdges()
{
string source = GameWindowSource();
string update = Slice(
source,
"private void OnUpdate(double dt)",
"private void OnRender(double deltaSeconds)");
string render = Slice(
source,
"private void OnRender(double deltaSeconds)",
"private void OnFramebufferResize(");
string focus = Slice(
source,
"private void OnFocusChanged(bool focused)",
"public void Dispose()");
string close = Slice(
source,
"private void OnClosing()",
"private void OnFocusChanged(bool focused)");
Assert.Equal(1, CountOccurrences(update, "_frameGraphs.Tick("));
Assert.Equal(1, CountOccurrences(render, "_frameGraphs.Render("));
AssertAppearsInOrder(
render,
"Vector2D<int> size = _window!.Size;",
"_frameGraphs.Render(",
"new AcDream.App.Rendering.RenderFrameInput(");
Assert.DoesNotContain("FramebufferSize", render, StringComparison.Ordinal);
Assert.Contains(
"=> _cameraPointerInput?.HandleFocusChanged(focused);",
focus,
StringComparison.Ordinal);
Assert.Contains(
"private void OnClosing() => CompleteShutdown(releaseNativeWindow: false);",
close,
StringComparison.Ordinal);
AssertAppearsInOrder(
close,
"private void CompleteShutdown(bool releaseNativeWindow)",
"if (!_lifetime.HasShutdownRoots)",
"_lifetime.PublishShutdownRoots(CaptureShutdownRoots());",
"? _lifetime.CompleteAndReleaseNativeWindow()",
": _lifetime.TryComplete();");
Assert.DoesNotContain("new ResourceShutdownStage(", close, StringComparison.Ordinal);
Assert.DoesNotContain("CompleteOrThrow", close, StringComparison.Ordinal);
}
[Fact]
public void Shutdown_PreservesDependencyStagesAndNativeWindowLast()
{
string source = GameWindowSource();
string lifetime = GameWindowLifetimeSource();
string manifest = Slice(
lifetime,
"internal static class GameWindowShutdownManifest",
"private static ResourceShutdownOperation Hard");
string nativeRelease = Slice(
lifetime,
"public GameWindowLifetimeReport CompleteAndReleaseNativeWindow()",
"private void EnsureTransaction()");
int disposeStart = source.IndexOf("public void Dispose()", StringComparison.Ordinal);
Assert.True(disposeStart >= 0);
string dispose = source[disposeStart..];
string[] stages =
[
"new ResourceShutdownStage(\"host and session barriers\"",
"new ResourceShutdownStage(\"physical ingress cleanup\"",
"new ResourceShutdownStage(\"frame borrowers\"",
"new ResourceShutdownStage(\"session dependents\"",
"new ResourceShutdownStage(\"live entities\"",
"new ResourceShutdownStage(\"effect dispatch edges\"",
"new ResourceShutdownStage(\"live entity dependents\"",
"new ResourceShutdownStage(\"submitted GPU work\"",
"new ResourceShutdownStage(\"render frontends\"",
"new ResourceShutdownStage(\"game runtime root\"",
"new ResourceShutdownStage(\"shared texture owners\"",
"new ResourceShutdownStage(\"mesh adapter\"",
"new ResourceShutdownStage(\"remaining render owners\"",
"new ResourceShutdownStage(\"dedicated render resources\"",
"new ResourceShutdownStage(\"failed render construction cleanup\"",
"new ResourceShutdownStage(\"frame flight owner\"",
"new ResourceShutdownStage(\"content mappings\"",
"new ResourceShutdownStage(\"input context\"",
"new ResourceShutdownStage(\"OpenGL context\"",
];
AssertAppearsInOrder(manifest, stages);
Assert.Equal(stages.Length, CountOccurrences(manifest, "new ResourceShutdownStage("));
foreach (string stage in stages)
Assert.Equal(1, CountOccurrences(manifest, stage));
AssertAppearsInOrder(
manifest,
"Hard(\"combat command slot\", ingress.CombatCommands.Deactivate)",
"Hard(\"diagnostic command slot\", ingress.DiagnosticCommands.Deactivate)",
"Hard(\"retained gameplay\", () => ingress.RetainedGameplay?.Deactivate())",
"Hard(\"gameplay actions\", () => ingress.GameplayActions?.Deactivate())",
"Hard(\"camera pointer\", () => ingress.CameraPointer?.Deactivate())",
"Hard(\"game runtime session\", ingress.Runtime.StopSession)",
"new ResourceShutdownStage(\"physical ingress cleanup\"",
"Soft(\"retained gameplay\", () => DisposeRetainedGameplay(ingress.RetainedGameplay))",
"Soft(\"gameplay actions\", () => DisposeGameplayActions(ingress.GameplayActions))",
"Soft(\"camera pointer\", () => DisposeCameraPointer(ingress.CameraPointer))",
"Soft(\"native window callbacks\", () => DisposeWindowCallbacks(ingress.WindowCallbacks))",
"new ResourceShutdownStage(\"session dependents\"",
"Hard(\"mouse capture\", () => live.CameraPointer?.ReleaseMouseLookAfterSessionRetirement())");
Assert.Contains(
"new(name, action, ResourceShutdownOperationPolicy.ReportAndContinue)",
lifetime,
StringComparison.Ordinal);
Assert.Contains(
"UiHost? RetainedUiHost,",
lifetime,
StringComparison.Ordinal);
Assert.Contains("_uiHost,", source, StringComparison.Ordinal);
AssertAppearsInOrder(
nativeRelease,
"TryComplete();",
"ReleaseNativeWindow();");
AssertAppearsInOrder(
dispose,
"CompleteShutdown(releaseNativeWindow: true);",
"_window = null;");
Assert.Equal(1, CountOccurrences(dispose, "CompleteShutdown(releaseNativeWindow: true);"));
Assert.DoesNotContain("_window?.Dispose();", dispose, StringComparison.Ordinal);
Assert.Equal(1, CountOccurrences(dispose, "_window = null;"));
int nativeReleased = dispose.IndexOf("_window = null;", StringComparison.Ordinal)
+ "_window = null;".Length;
string afterNativeRelease = dispose[nativeReleased..];
int fallbackDocumentation = afterNativeRelease.IndexOf(
"/// <summary>",
StringComparison.Ordinal);
if (fallbackDocumentation >= 0)
afterNativeRelease = afterNativeRelease[..fallbackDocumentation];
Assert.All(
afterNativeRelease,
character => Assert.True(char.IsWhiteSpace(character) || character == '}'));
}
[Fact]
public void ResourceRootsAndFramePairHaveExplicitAcquireTransferAndReleaseBoundaries()
{
string source = GameWindowSource();
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string shutdown = GameWindowLifetimeSource();
string terrainAtlas = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"TerrainAtlas.cs"));
string worldPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"WorldRenderComposition.cs"));
string livePhase = LivePresentationSource();
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
string framePhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"FrameRootComposition.cs"));
AssertAppearsInOrder(
livePhase,
"d.PortalTunnelFallback.AcquirePrepared(",
"static tunnel => tunnel.PrepareResources());",
"d.RenderResourceLifetime.AcquireSkyShader(",
"new SkyRenderer(");
AssertAppearsInOrder(
load,
"new WorldRenderCompositionPhase(",
"new LivePresentationCompositionPhase(",
"new SessionPlayerCompositionPhase(",
"new FrameRootCompositionPhase(");
AssertAppearsInOrder(
framePhase,
"new RenderFrameOrchestrator(",
"new UpdateFrameOrchestrator(",
"d.FrameGraphs.PublishOwned(");
AssertAppearsInOrder(
sessionPhase,
"d.PortalTunnelFallback.Transfer(",
"new LocalPlayerTeleportController(",
"_publication.PublishSessionPlayer(result);");
AssertAppearsInOrder(
worldPhase,
"lifetime.AcquireTerrainAtlas(",
"TerrainAtlas.Build(gl, dats, bindless)",
"TerrainModernRenderer CreateTerrain(",
// Campaign V slice V6j: terrain is composed on both arms, so its
// acquisition is unconditional. The boundary this test pins — that
// the atlas is acquired, then the factory names the renderer, then
// the renderer is acquired AND published in one step — is unchanged.
"TerrainModernRenderer? terrain = AcquireAndPublish(");
AssertAppearsInOrder(
shutdown,
"frame.FrameGraphPublication?.Dispose()",
"frame.FrameBindings?.Dispose()",
"DisposeRetailUi(live.RetailUi)",
"render.LocalTeleport?.Dispose();",
"render.PortalTunnelFallback.ReleaseFallback();",
"render.Sky?.Dispose()",
"render.Terrain?.Dispose()",
"render.DedicatedResources.ReleaseSkyShader",
"render.DedicatedResources.ReleaseTerrainAtlas",
"render.ConstructionCleanup.Dispose",
"platform.Graphics?.Dispose()");
Assert.DoesNotContain(
"RetailUiRuntime.Mount(",
load,
StringComparison.Ordinal);
Assert.DoesNotContain("gl.GenTexture()", terrainAtlas, StringComparison.Ordinal);
Assert.DoesNotContain(
"portalTunnel.PrepareResources();",
load,
StringComparison.Ordinal);
Assert.DoesNotContain("_portalTunnel =", source, StringComparison.Ordinal);
Assert.DoesNotContain("_renderFrameOrchestrator", source, StringComparison.Ordinal);
Assert.DoesNotContain("_updateFrameOrchestrator", source, StringComparison.Ordinal);
AssertAppearsInOrder(
source,
"_window.Run();",
"_glConstructionCleanup.RetainFrom(failure);",
"private GameWindowShutdownRoots CaptureShutdownRoots()",
"_glConstructionCleanup)");
Assert.Contains(
"Hard(\"GL construction ledger\", render.ConstructionCleanup.Dispose)",
shutdown,
StringComparison.Ordinal);
}
private static string MethodBody(string start, string end) =>
Slice(GameWindowSource(), start, end);
private static string Slice(string source, string start, string end)
{
int first = source.IndexOf(start, StringComparison.Ordinal);
int last = source.IndexOf(end, first + 1, StringComparison.Ordinal);
Assert.True(first >= 0, $"Missing source boundary: {start}");
Assert.True(last > first, $"Missing source boundary: {end}");
return source[first..last];
}
private static int CountOccurrences(string source, string value)
{
int count = 0;
int cursor = 0;
while ((cursor = source.IndexOf(value, cursor, StringComparison.Ordinal)) >= 0)
{
count++;
cursor += value.Length;
}
return count;
}
private static void AssertAppearsInOrder(string source, params string[] fragments)
{
int cursor = -1;
foreach (string fragment in fragments)
{
int next = source.IndexOf(fragment, cursor + 1, StringComparison.Ordinal);
Assert.True(next >= 0, $"Missing expected source fragment: {fragment}");
Assert.True(next > cursor, $"Out-of-order source fragment: {fragment}");
cursor = next;
}
}
private static string GameWindowSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"GameWindow.cs"));
private static string GameWindowLifetimeSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"GameWindowLifetime.cs"));
private static string LivePresentationSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"LivePresentationComposition.cs"));
private static string FindRepoRoot()
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);
while (directory is not null)
{
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
return directory.FullName;
directory = directory.Parent;
}
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
}
}