acdream/src/AcDream.Core/Audio
Erik f7aa8e0eb7
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fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
..
AmbientSoundGatherer.cs feat(audio): Campaign A slice A5 — retail's region ambient soundscape 2026-08-08 22:53:41 +02:00
AmbientSoundModel.cs feat(audio): Campaign A slice A5 — retail's region ambient soundscape 2026-08-08 22:53:41 +02:00
AmbientSoundScheduler.cs feat(audio): Campaign A slice A5 — retail's region ambient soundscape 2026-08-08 22:53:41 +02:00
AudioDiagnostics.cs feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content 2026-08-09 14:09:24 +02:00
AudioModel.cs chore(audio): Campaign A slice A6 — delete what retail does not have 2026-08-08 22:58:50 +02:00
DatSoundCache.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
EnvironSoundCueMap.cs feat(audio): Campaign A slice A4 — the interface sound bus 2026-08-08 22:22:09 +02:00
RetailSoundMixer.cs feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
RetailVoicePool.cs feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
SoundCookbook.cs fix(audio): Campaign A slice A1 — retail's sound probability gate (#355) 2026-08-08 21:28:16 +02:00
SoundId.cs feat(core): adopt retail's SoundType catalog; retire AC2D 2026-07-29 07:38:56 +02:00
SoundRandom.cs fix(audio): Campaign A slice A1 — retail's sound probability gate (#355) 2026-08-08 21:28:16 +02:00
WaveDecoder.cs feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00