Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage. Co-Authored-By: Codex <noreply@openai.com>
288 lines
9.5 KiB
C#
288 lines
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using AcDream.UI.Abstractions.Input;
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using Silk.NET.Input;
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namespace AcDream.UI.Abstractions.Tests.Input;
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public class InputDispatcherTests
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{
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private static (InputDispatcher dispatcher, FakeKeyboardSource kb, FakeMouseSource mouse, KeyBindings bindings, List<(InputAction, ActivationType)> fired)
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Build()
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{
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var kb = new FakeKeyboardSource();
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var mouse = new FakeMouseSource();
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var bindings = new KeyBindings();
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var dispatcher = new InputDispatcher(kb, mouse, bindings);
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var fired = new List<(InputAction, ActivationType)>();
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dispatcher.Fired += (a, t) => fired.Add((a, t));
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return (dispatcher, kb, mouse, bindings, fired);
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}
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[Fact]
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public void KeyDown_with_matching_chord_fires_press_action()
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{
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var (_, kb, _, bindings, fired) = Build();
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bindings.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
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kb.EmitKeyDown(Key.W, ModifierMask.None);
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Assert.Single(fired);
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Assert.Equal((InputAction.MovementForward, ActivationType.Press), fired[0]);
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}
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[Fact]
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public void KeyDown_with_mismatched_modifier_does_not_fire()
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{
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var (_, kb, _, bindings, fired) = Build();
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bindings.Add(new Binding(new KeyChord(Key.A, ModifierMask.Ctrl), InputAction.SelectionExamine));
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// Press A without Ctrl — no fire.
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kb.EmitKeyDown(Key.A, ModifierMask.None);
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Assert.Empty(fired);
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// Press A with Shift+Ctrl — also no fire (extra modifier).
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kb.EmitKeyDown(Key.A, ModifierMask.Shift | ModifierMask.Ctrl);
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Assert.Empty(fired);
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// Exactly Ctrl+A fires.
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kb.EmitKeyDown(Key.A, ModifierMask.Ctrl);
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Assert.Single(fired);
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}
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[Fact]
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public void WantCaptureKeyboard_suppresses_KeyDown_events()
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{
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var (_, kb, mouse, bindings, fired) = Build();
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bindings.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
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mouse.WantCaptureKeyboard = true;
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kb.EmitKeyDown(Key.W, ModifierMask.None);
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Assert.Empty(fired);
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}
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[Fact]
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public void WantCaptureMouse_suppresses_MouseDown_events()
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{
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var (_, _, mouse, bindings, fired) = Build();
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var leftClick = new KeyChord(InputDispatcher.MouseButtonToKey(MouseButton.Left), ModifierMask.None, Device: 1);
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bindings.Add(new Binding(leftClick, InputAction.SelectLeft));
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mouse.WantCaptureMouse = true;
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mouse.EmitMouseDown(MouseButton.Left, ModifierMask.None);
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Assert.Empty(fired);
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}
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[Fact]
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public void Default_active_scope_is_Game()
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{
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var (dispatcher, _, _, _, _) = Build();
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Assert.Equal(InputScope.Game, dispatcher.ActiveScope);
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}
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[Fact]
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public void Magic_combat_scope_shadows_game_binding_for_same_chord()
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{
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var (dispatcher, kb, _, bindings, fired) = Build();
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var chord = new KeyChord(Key.Number1, ModifierMask.None);
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bindings.Add(new Binding(chord, InputAction.UseQuickSlot_1));
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bindings.Add(new Binding(chord, InputAction.UseSpellSlot_1, Scope: InputScope.MagicCombat));
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kb.EmitKeyDown(Key.Number1, ModifierMask.None);
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dispatcher.SetCombatScope(InputScope.MagicCombat);
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kb.EmitKeyDown(Key.Number1, ModifierMask.None);
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Assert.Equal(
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[(InputAction.UseQuickSlot_1, ActivationType.Press),
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(InputAction.UseSpellSlot_1, ActivationType.Press)],
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fired);
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}
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[Fact]
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public void Changing_combat_scope_releases_hold_resolved_in_previous_scope()
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{
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var (dispatcher, kb, _, bindings, fired) = Build();
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bindings.Add(new Binding(
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new KeyChord(Key.Delete, ModifierMask.None),
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InputAction.CombatLowAttack,
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ActivationType.Hold,
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InputScope.MeleeCombat));
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dispatcher.SetCombatScope(InputScope.MeleeCombat);
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kb.EmitKeyDown(Key.Delete, ModifierMask.None);
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dispatcher.SetCombatScope(InputScope.MagicCombat);
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Assert.Equal(
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[(InputAction.CombatLowAttack, ActivationType.Press),
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(InputAction.CombatLowAttack, ActivationType.Release)],
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fired);
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}
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[Fact]
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public void PushScope_changes_ActiveScope()
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{
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var (dispatcher, _, _, _, _) = Build();
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dispatcher.PushScope(InputScope.Chat);
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Assert.Equal(InputScope.Chat, dispatcher.ActiveScope);
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}
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[Fact]
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public void PopScope_with_mismatched_expected_throws()
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{
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var (dispatcher, _, _, _, _) = Build();
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dispatcher.PushScope(InputScope.Chat);
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Assert.Throws<InvalidOperationException>(() => dispatcher.PopScope(InputScope.Dialog));
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}
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[Fact]
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public void PopScope_restores_previous()
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{
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var (dispatcher, _, _, _, _) = Build();
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dispatcher.PushScope(InputScope.Chat);
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dispatcher.PopScope(InputScope.Chat);
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Assert.Equal(InputScope.Game, dispatcher.ActiveScope);
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}
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[Fact]
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public void Hold_binding_fires_Press_on_KeyDown_and_Release_on_KeyUp()
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{
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var (_, kb, _, bindings, fired) = Build();
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bindings.Add(new Binding(
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new KeyChord(Key.ShiftLeft, ModifierMask.None),
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InputAction.MovementRunLock,
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ActivationType.Hold));
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kb.EmitKeyDown(Key.ShiftLeft, ModifierMask.None);
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Assert.Contains((InputAction.MovementRunLock, ActivationType.Press), fired);
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kb.EmitKeyUp(Key.ShiftLeft, ModifierMask.None);
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Assert.Contains((InputAction.MovementRunLock, ActivationType.Release), fired);
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}
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[Fact]
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public void Tick_fires_Hold_for_currently_held_chords()
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{
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var (dispatcher, kb, _, bindings, fired) = Build();
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bindings.Add(new Binding(
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new KeyChord(Key.ShiftLeft, ModifierMask.None),
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InputAction.MovementRunLock,
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ActivationType.Hold));
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kb.EmitKeyDown(Key.ShiftLeft, ModifierMask.None);
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fired.Clear(); // discard the initial Press transition
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dispatcher.Tick();
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dispatcher.Tick();
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// Two Hold ticks while held.
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Assert.Equal(2, fired.Count);
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Assert.All(fired, e => Assert.Equal((InputAction.MovementRunLock, ActivationType.Hold), e));
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kb.EmitKeyUp(Key.ShiftLeft, ModifierMask.None);
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fired.Clear();
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dispatcher.Tick();
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Assert.Empty(fired); // no longer held
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}
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[Fact]
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public void Hold_callback_scope_change_DoesNotDispatchStaleSnapshotChord()
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{
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var (dispatcher, kb, _, bindings, fired) = Build();
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bindings.Add(new Binding(
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new KeyChord(Key.Delete, ModifierMask.None),
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InputAction.CombatLowAttack,
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ActivationType.Hold,
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InputScope.MeleeCombat));
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bindings.Add(new Binding(
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new KeyChord(Key.End, ModifierMask.None),
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InputAction.CombatHighAttack,
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ActivationType.Hold,
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InputScope.MeleeCombat));
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dispatcher.SetCombatScope(InputScope.MeleeCombat);
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kb.EmitKeyDown(Key.Delete, ModifierMask.None);
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kb.EmitKeyDown(Key.End, ModifierMask.None);
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fired.Clear();
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bool changed = false;
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dispatcher.Fired += (_, activation) =>
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{
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if (activation != ActivationType.Hold || changed)
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return;
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changed = true;
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dispatcher.SetCombatScope(InputScope.MagicCombat);
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};
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dispatcher.Tick();
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Assert.Single(fired, entry => entry.Item2 == ActivationType.Hold);
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Assert.Equal(2, fired.Count(entry => entry.Item2 == ActivationType.Release));
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}
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[Fact]
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public void Release_binding_fires_only_on_KeyUp()
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{
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var (_, kb, _, bindings, fired) = Build();
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bindings.Add(new Binding(
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new KeyChord(Key.W, ModifierMask.None),
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InputAction.MovementStop,
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ActivationType.Release));
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kb.EmitKeyDown(Key.W, ModifierMask.None);
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Assert.Empty(fired);
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kb.EmitKeyUp(Key.W, ModifierMask.None);
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Assert.Single(fired);
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Assert.Equal((InputAction.MovementStop, ActivationType.Release), fired[0]);
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}
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[Fact]
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public void MouseDown_with_matching_chord_fires_action()
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{
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var (_, _, mouse, bindings, fired) = Build();
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var leftClick = new KeyChord(InputDispatcher.MouseButtonToKey(MouseButton.Left), ModifierMask.None, Device: 1);
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bindings.Add(new Binding(leftClick, InputAction.SelectLeft));
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mouse.EmitMouseDown(MouseButton.Left, ModifierMask.None);
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Assert.Single(fired);
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Assert.Equal((InputAction.SelectLeft, ActivationType.Press), fired[0]);
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}
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[Fact]
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public void Tick_no_op_when_no_chords_held()
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{
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var (dispatcher, _, _, _, fired) = Build();
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dispatcher.Tick();
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Assert.Empty(fired);
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}
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[Fact]
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public void Scroll_positive_emits_ScrollUp_press()
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{
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var (_, _, mouse, _, fired) = Build();
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mouse.EmitScroll(1.0f);
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Assert.Single(fired);
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Assert.Equal((InputAction.ScrollUp, ActivationType.Press), fired[0]);
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}
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[Fact]
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public void Scroll_negative_emits_ScrollDown_press()
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{
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var (_, _, mouse, _, fired) = Build();
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mouse.EmitScroll(-1.0f);
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Assert.Single(fired);
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Assert.Equal((InputAction.ScrollDown, ActivationType.Press), fired[0]);
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}
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[Fact]
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public void WantCaptureMouse_suppresses_Scroll_events()
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{
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var (_, _, mouse, _, fired) = Build();
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mouse.WantCaptureMouse = true;
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mouse.EmitScroll(1.0f);
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Assert.Empty(fired);
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}
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}
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