Swap ChatWindowController's imported main-chat LayoutDesc from the wrong 0x21000006 (an unrelated layout whose root and 800px resize bar appear nowhere in the EoR gameplay UI) to retail's ACTUAL main chat window, 0x2100006F (window root 0x10000600, authored 410x100 — confirmed by a direct DAT dump, found in dats.Local not dats.Portal). Every downstream compensation that existed only to paper over the wrong import is deleted: the hand-cropped 490px content width, the dropped 800px resize bar, the 9px transcript patch, the orphan-sibling pruning, the max/min-vs-scrollbar overlap shift, and the scrollbar top-reclaim. The window now mounts with RetailWindowChrome.Imported (0x2100006F's own 8 border/corner elements are its complete chrome) instead of the universal nine-slice wrapper. LayoutImporter/DatWidgetFactory gain a Type-9 (UIElement_Resizebar) case: UiResizeGrip decodes retail's exact four-bool BorderLocation algorithm (0x2A=bottom/0x2B=left/0x2C=right/0x2D=top, UIElement_Resizebar::StartMouseResizing @0x0046B7E0) into a ResizeEdges bitmask. A direct DAT dump established the true shape: only 7 of the 8 grip-position ids are Type 9 — the straight top-EDGE strip (0x1000069C) is a Type-2 Dragbar (move handle), not a Resizebar, because the main window has no title bar. UiRoot now gives a directly-hit grip's own edges priority over its generic proximity heuristic, and a directly-hit move handle the same priority over ambient proximity — so the plain top strip moves the window while its two corner grips resize it including the Y axis, and all 4 edges + 4 corners work everywhere else. This also fixes the reported "no diagonal cursor at corners" (CursorFeedbackController's existing RetailCursorCatalog cursor ids already matched the DAT exactly; they just never received a genuine diagonal edge combination) and "cannot grow in Y from the bottom-right corner" (the old NineSlice+crop mount's indirection is gone; the Imported mount uses the DAT's real minH=100/maxH=2000/minW=300/maxW=2000 directly). The 8 cosmetic "_Locked" border-art twins default hidden (register row AP-185 — retail's UiLocked-driven art swap between the two skins is not ported; UiRoot.UiLocked continues to gate the underlying interaction correctly either way). The 4 chat-window-1..4 indicator buttons import generically (visible, inert) for CH6b to wire. The two hand-drawn translucent-black tints on the transcript/input are removed now that their parent panels draw their own authored background sprites. Filed #366 (chat window's new-unseen-text indicator 0x1000048C is swallowed by UiText.ConsumesDatChildren, pre-existing and out of scope). Corrected the research doc's "all eight grips" claim against the direct DAT dump. Full Release suite: 12,317 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
50 lines
2.1 KiB
C#
50 lines
2.1 KiB
C#
using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Text.Json;
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using AcDream.App.UI.Layout;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// One-off generator for the committed chat golden fixture. Skipped by default —
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/// run manually with the real dats present (set ACDREAM_DAT_DIR) to regenerate
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/// chat_2100006f.json, then commit it. Mirrors how vitals_2100006C.json was made.
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///
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/// <para>
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/// Campaign CH slice CH6a swapped the imported main-chat LayoutDesc from the
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/// wrong <c>0x21000006</c> (a different, unrelated chat layout whose root
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/// <c>0x1000000E</c> and 800px resize bar <c>0x1000000F</c> appear nowhere in
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/// the EoR gameplay UI) to retail's actual main chat window,
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/// <c>0x2100006F</c> (window element <c>0x10000601</c>, layout root
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/// <c>0x10000600</c>, authored 410x100 — see
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/// docs/research/2026-08-09-chat-retail-window-shell.md §2.1 and §5). The old
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/// <c>chat_21000006.json</c> fixture is retired with it.
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/// </para>
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/// </summary>
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public class ChatLayoutFixtureGenerator
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{
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[Fact(Skip = "manual: regenerates the committed chat fixture; needs the real dats (ACDREAM_DAT_DIR)")]
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public void GenerateChatFixture()
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{
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents", "Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var info = LayoutImporter.ImportInfos(dats, 0x2100006Fu);
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Assert.NotNull(info);
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var json = JsonSerializer.Serialize(info, new JsonSerializerOptions
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{
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IncludeFields = true,
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WriteIndented = true,
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});
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File.WriteAllText(FixturePath(), json);
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}
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// Resolve the SOURCE fixtures dir (not bin/) from this file's compile-time path.
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private static string FixturePath([CallerFilePath] string thisFile = "")
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=> Path.Combine(Path.GetDirectoryName(thisFile)!, "fixtures", "chat_2100006f.json");
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}
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