..
AppraisalUiController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
CharacterController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
CharacterCreationAppearancePage.cs
fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering)
2026-08-16 14:16:14 +02:00
CharacterCreationHeritagePage.cs
fix(chargen): Campaign CC gate round 1 Batch C — Summary how-to + scrollbar linkage
2026-08-16 12:34:38 +02:00
CharacterCreationProfessionPage.cs
fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
2026-08-16 12:18:53 +02:00
CharacterCreationSkillsPage.cs
fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
2026-08-16 12:18:53 +02:00
CharacterCreationSummaryPage.cs
fix(chargen): Campaign CC gate round 1 Batch C — Summary how-to + scrollbar linkage
2026-08-16 12:34:38 +02:00
CharacterCreationTownPage.cs
fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
2026-08-16 12:18:53 +02:00
CharacterCreationUiController.cs
fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles
2026-08-16 10:54:41 +02:00
CharacterCreationUiMountCoordinator.cs
feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages
2026-08-15 17:45:51 +02:00
CharacterIdentityText.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
CharacterManagementUiController.cs
feat(chargen): Campaign CC slice CC7 — end-to-end create flow + connected checklist
2026-08-16 02:35:21 +02:00
CharacterManagementUiMountCoordinator.cs
Make character UI retries transactional
2026-08-14 21:14:08 +02:00
CharacterOptionsPageController.cs
fix #FA4-D6-D7,SF-8: revert three of FA4's four dimming un-dims (IgnoreFellowshipRequests, FellowshipAutoAcceptRequests, FellowshipShareLoot)
2026-08-12 07:33:42 +02:00
CharacterSheet.cs
feat(player): port retail augmentation stat chain
2026-07-31 08:08:23 +02:00
CharacterSheetProvider.cs
feat(player): port retail augmentation stat chain
2026-07-31 08:08:23 +02:00
CharacterStatController.cs
fix(ui): refresh live skill rows
2026-07-31 08:22:46 +02:00
ChargenSwatchColorTile.cs
fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering)
2026-08-16 14:16:14 +02:00
ChatOptionsDatCaptions.cs
fix #380 : Chat tab opacity sliders were missing their retail row captions
2026-08-11 23:01:22 +02:00
ChatOptionsDatDefaults.cs
feat(ui): Campaign OP slice OP5 — the Chat tab
2026-08-11 06:25:59 +02:00
ChatOptionsPageController.cs
fix #380 : Chat tab opacity sliders were missing their retail row captions
2026-08-11 23:01:22 +02:00
ChatTranscriptRenderer.cs
feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
2026-08-10 19:28:34 +02:00
ChatWindowController.cs
feat(runtime): share chat commands and run login sequence
2026-08-14 20:27:45 +02:00
CombatUiController.cs
fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy'
2026-08-14 08:14:14 +02:00
ComponentBookTemplateFactory.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ConfigOptionsPageController.cs
fix #389 review round: settings v3 FOV migration + live apply; AD-90
2026-08-13 17:27:15 +02:00
CreatureAppraisalRows.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
DatRichText.cs
fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
2026-08-16 12:18:53 +02:00
DatStringResolver.cs
fix: social gate round 2, part 2 - confirmation-dialog sentences + the
2026-08-13 21:10:42 +02:00
DatWidgetFactory.cs
fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
2026-08-16 12:18:53 +02:00
EffectRowTemplateFactory.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
EffectsUiController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ElementReader.cs
fix(chargen): Campaign CC gate round 1 Batch B — authored selection states, label state, zoom/swatch feedback
2026-08-16 11:37:09 +02:00
ExternalContainerController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
FloatingChatWindowController.cs
feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
2026-08-10 19:28:34 +02:00
IndicatorBarController.cs
fix(movement): invalidate burden on enchantment changes
2026-07-31 10:16:27 +02:00
IndicatorDetailText.cs
fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture
2026-08-10 13:09:32 +02:00
InventoryController.cs
feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one
2026-08-08 20:18:51 +02:00
IRetailDialogView.cs
fix #394 #395 #396 : OP8 re-gate round — caption font, retail key names, capture dialog
2026-08-14 13:45:55 +02:00
ItemAppraisalReport.cs
fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture
2026-08-10 13:09:32 +02:00
ItemAppraisalTextFormatter.cs
fix(app,runtime,headless): Campaign CC slice CC4 review-fix round — F1-F12
2026-08-15 18:29:49 +02:00
ItemCooldownAssets.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ItemCooldownUiController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ItemListCellTemplate.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
JumpPowerbarController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
KeyboardConfigController.cs
fix #394 #395 #396 : OP8 re-gate round — caption font, retail key names, capture dialog
2026-08-14 13:45:55 +02:00
LayoutImporter.cs
fix(chargen): Campaign CC gate round 1 Batch C — un-consume media-bearing children
2026-08-16 12:27:03 +02:00
LinkStatusUiController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
MiniGameUiController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
MouseTurningSettingsMacro.cs
feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab
2026-08-11 02:14:40 +02:00
OptionPageModel.cs
feat(ui): Campaign OP slice OP8 — Configure Keyboard
2026-08-11 09:19:54 +02:00
OptionsPanelController.cs
fix #381 : Options-panel footer needs an opaque backing field
2026-08-11 23:01:43 +02:00
PaperdollClickMap.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PaperdollController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PaperdollSlotBackgrounds.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RadarController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RadarSnapshotProvider.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RetailAppraisalNameResolver.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RetailCombatLayout.cs
fix(ui): match retail spell bar controls
2026-07-23 07:49:09 +02:00
RetailConfirmationDialogView.cs
fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas
2026-08-15 12:02:33 +02:00
RetailConfirmationTextInputDialogView.cs
fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas
2026-08-15 12:02:33 +02:00
RetailDialogData.cs
fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401
2026-08-15 12:28:06 +02:00
RetailDialogFactory.cs
fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles
2026-08-16 10:54:41 +02:00
RetailFpsController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RetailKeyNames.cs
fix #394 #395 #396 : OP8 re-gate round — caption font, retail key names, capture dialog
2026-08-14 13:45:55 +02:00
RetailMessageDialogView.cs
fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas
2026-08-15 12:02:33 +02:00
RetailPanelUiController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RetailTabBinding.cs
fix(ui): share retail tab state binding
2026-07-15 17:21:16 +02:00
RetailWaitDialogView.cs
fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401
2026-08-15 12:28:06 +02:00
RetailWindowFrame.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RowTemplateResolver.cs
feat(ui): FA4 -- fellowship page fully live
2026-08-12 04:40:53 +02:00
SampleData.cs
feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
2026-07-28 23:56:04 +02:00
SecureTradeUiController.cs
chore: secure-trade closeout - strip [trade] gate probes, roadmap ledger
2026-08-14 12:48:31 +02:00
SelectedObjectController.cs
fix(ui): #353 — the stack-count entry takes the one-line draw path; RightAligned engages and the edit flicker dies
2026-08-08 17:49:24 +02:00
SocialAllegiancePageController.cs
fix: social gate round 2, part 2 - confirmation-dialog sentences + the
2026-08-13 21:10:42 +02:00
SocialFellowshipPageController.cs
fix: social gate round 2, part 1 - border-only move cursor, literal-\n
2026-08-13 20:36:24 +02:00
SocialFriendsPageController.cs
fix: friends list live Online/Offline status - authored row state
2026-08-14 10:57:57 +02:00
SocialPanelController.cs
fix: social panel completion batch (user gate 2026-08-13, "fix all")
2026-08-13 19:30:51 +02:00
SocialPanelRowText.cs
fix(ui): fellowship checkbox count, row-text + ListBox Flush doc corrections, promote probe findings to assertions
2026-08-12 03:44:05 +02:00
SocialSquelchPageController.cs
fix: social panel completion batch (user gate 2026-08-13, "fix all")
2026-08-13 19:30:51 +02:00
SpellbookRowStyle.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
SpellbookWindowController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
SpellcastingUiController.cs
feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one
2026-08-08 20:18:51 +02:00
SpellExamineComponentTemplateFactory.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ToolbarController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ToolbarInputController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
UiDatElement.cs
fix(ui): Campaign LA gate round 2 — character-select scales as one authored canvas
2026-08-15 10:39:19 +02:00
UiPropertyBag.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
UiTemplateListSlot.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
UiTextLayoutCache.cs
perf(ui): retain shaped report text
2026-07-25 05:11:12 +02:00
VendorUiController.cs
fix(ui): a coin change repaints the Items tab's cost sentence too — the post-buy purse no longer reads stale
2026-08-08 17:54:15 +02:00
VitaeUiController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
VitalsController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
VividTargetIndicatorController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
WindowChromeController.cs
feat(ui): centralize retained window lifecycle
2026-07-10 21:31:18 +02:00