acdream/tests/AcDream.Core.Tests/Rendering
Erik 573c5559a0 test(render): Stage 3 T3.4 — CellGraphRootTests (6 tests)
New test file: tests/AcDream.Core.Tests/Rendering/CellGraphRootTests.cs.

Tests 1-3: render-branch predicates (rootSeenOutside, playerInsideCell, renderSky):
  RootSelection_OutdoorRoot_NullCurrCell_SeenOutsideDefaultsToTrue
  RootSelection_BuildingInterior_SeenOutside_SkyRenderedAndSunKept
  RootSelection_Dungeon_NoSeenOutside_SkyNotRenderedAndSunZeroed

Tests 4-6: CellGraph.FindVisibleChildCell:
  FindVisibleChildCell_PlayerCellContains_ReturnsPlayerCell
  FindVisibleChildCell_StabListContains_ReturnsNeighbour
  FindVisibleChildCell_NeitherContains_ReturnsNull

All 6 pass. Core suite: 12 pre-existing failures (same baseline), 1276 passing.
App suite: 160/160 pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 15:37:19 +02:00
..
Vfx feat(vfx #C.1.5b): activator handles dat-hydrated entities + per-part transforms 2026-05-12 00:02:16 +02:00
Wb refactor(render): Phase U.1 — delete two-pipe inside-out machinery 2026-05-30 16:05:19 +02:00
CameraDiagnosticsTests.cs fix(render): Phase A8.F — camera sweep uses retail moverFlags 0x5c (PathClipped hard-stop) 2026-05-29 19:11:53 +02:00
CellGraphRootTests.cs test(render): Stage 3 T3.4 — CellGraphRootTests (6 tests) 2026-06-02 15:37:19 +02:00
ChaseCameraTests.cs feat(app): Phase B.2 — ChaseCamera (third-person follow camera) 2026-04-12 14:26:20 +02:00
FrustumCullerTests.cs feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann) 2026-04-12 08:49:17 +02:00
RenderingDiagnosticsTests.cs test(diagnostics): restore RenderingDiagnostics state in try/finally 2026-05-19 12:08:51 +02:00
RenderingDiagnosticsVisibilityTests.cs feat(render): Phase U.2d — ACDREAM_PROBE_VIS visibility probe in RenderingDiagnostics 2026-05-30 17:11:02 +02:00
TextureCacheBindlessTests.cs phase(N.5) Task 3: TextureCache bindless GetOrUpload + parallel cache 2026-05-08 19:53:10 +02:00