The camera spring-arm sweep already resolves the collided eye's cell (ResolveResult.CellId = sp.CurCellId = retail viewer_cell = sphere_path.curr_cell, update_viewer pc:92871). Return it from SweepEye so the render can root on the viewer cell (Phase W single-viewpoint V1, Task 1). Pure plumbing — behavior unchanged; callers extract .Eye. 174 App tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Audio | ||
| Input | ||
| Net | ||
| Plugins | ||
| Rendering | ||
| Streaming | ||
| UI | ||
| AcDream.App.csproj | ||
| Program.cs | ||
| RuntimeOptions.cs | ||