Self-contained briefing for whoever picks up Week 4 (Tasks 22-28): the WbDrawDispatcher full draw loop + sky-pass preservation + visual verification + flag default-on + legacy-code deletion + plan finalization. Highlights two unresolved decisions that need a brainstorm checkpoint at the start of Week 4 (NOT 'just dispatch'): - Adjustment 4 plumbing: WorldEntity needs HiddenPartsMask + AnimPartChanges fields, OR EntitySpawnAdapter.OnCreate takes them as separate parameters. Decision before Task 22 writes code. - Surface-metadata side-table population strategy for Task 23. References the living-document plan + spec + 5 prior adjustments so a fresh agent has full context cold. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||