acdream/docs/architecture
Erik b632672e5c arch(runtime): establish presentation-independent boundary
Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0.

Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 17:33:11 +02:00
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acdream-architecture.md arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
code-structure.md arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
retail-divergence-register.md fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
worldbuilder-inventory.md feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00