acdream/tests/AcDream.App.Tests
Erik bb983ae850 @
feat(D.2b): data-driven channel menu chrome + greying + scroll-arrow fix

Investigation found the menu popup is fully dat-driven (UIElement_Menu::MakePopup
@0x46d310 reads LayoutDesc 0x21000006 elements 0x1000001C/1D/1E — the "stray" top-level
elements). Render the popup from the real sprites instead of a flat rect:
- panel 0x0600124C, item row 0x0600124E, selected row 0x0600124D; 191x17 rows, 2 cols.
- drawing rows as SPRITES also fixes the z-order (a DrawRect bg composited OVER the
  labels; sprites share the labels submission bucket so text lands on top).
- item greying: available channels white, unavailable salmon (colorPink) — static
  approximation (Say/General/Trade/LFG) with an AvailabilityProvider hook for live
  TurbineChat state; unavailable items are inert on click. Ports ResetAllTalkFocusMenuButtons.
- scroll arrows: both dat sprites point down (export-confirmed); V-flip the top button
  so it points up.
Tabs confirmed to have NO digits in retail (blank gold frames) — acdream already matches.

Build + 392 App tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@
2026-06-16 11:33:38 +02:00
..
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering test(#95): headless dungeon-flood diagnostic — measure visible-cell count on 0x0007 2026-06-13 18:52:00 +02:00
UI @ 2026-06-16 11:33:38 +02:00
World refactor(G.3a): Place flips Idle before delegate; test mid-hold reset (#133) 2026-06-13 17:11:40 +02:00
AcDream.App.Tests.csproj test(D.2b): vitals importer conformance — golden fixture + tree/slice/chrome checks 2026-06-15 14:29:30 +02:00
RuntimeOptionsRetailUiTests.cs feat(D.2b): flip vitals to the LayoutDesc importer; retire hand-authored vitals.xml 2026-06-15 16:30:24 +02:00
RuntimeOptionsTests.cs chore(render): Phase A8.F — strip ACDREAM_A8_DIAG_* step-disable flags (keep PROBE_VIS) 2026-05-29 11:25:00 +02:00