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DeferredLiveEntityMotionRuntimeBindingsTests.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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InboundInterpretedMotionFactoryTests.cs
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fix(combat): apply server attack motions locally
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2026-07-11 13:34:55 +02:00 |
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LiveCollisionAssetPublisherTests.cs
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feat(streaming): shadow-publish flat collision assets
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2026-07-25 16:38:54 +02:00 |
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LiveEntityCollisionBuilderTests.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LiveEntityInboundAuthorityGateTests.cs
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fix(interaction): restore retail loot placement and world-drop projection
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2026-07-27 00:03:15 +02:00 |
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LiveEntityNetworkBranchRoutingTests.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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LiveEntityOrdinaryPhysicsUpdaterTests.cs
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refactor(runtime): own per-session physics simulation
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2026-07-26 13:39:57 +02:00 |
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PlayerMovementHiddenTests.cs
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refactor(world): canonicalize live physics host ownership
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2026-07-21 14:05:34 +02:00 |
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ProjectileControllerTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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RemoteInboundMotionDispatcherTests.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RemotePhysicsUpdaterTests.cs
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refactor(runtime): own per-session physics simulation
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2026-07-26 13:39:57 +02:00 |
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RemoteTeleportControllerTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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RemoteTeleportHookTests.cs
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feat(vfx): port retail hidden and teleport presentation
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2026-07-14 14:59:48 +02:00 |
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RemoteTeleportPlacementTests.cs
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refactor(runtime): own per-session physics simulation
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2026-07-26 13:39:57 +02:00 |