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Audio
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fix(audio): keep unavailable world slots quiescent
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2026-07-24 19:49:25 +02:00 |
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Combat
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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Composition
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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Diagnostics
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refactor(runtime): acknowledge exact world host projections
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2026-07-26 18:27:41 +02:00 |
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Input
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feat(headless): hydrate isolated collision worlds
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2026-07-27 09:25:58 +02:00 |
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Interaction
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refactor(runtime): unify generation reset for direct hosts
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2026-07-27 00:43:26 +02:00 |
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Net
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feat(headless): hydrate isolated collision worlds
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2026-07-27 09:25:58 +02:00 |
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Physics
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fix(interaction): restore retail loot placement and world-drop projection
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2026-07-27 00:03:15 +02:00 |
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Plugins
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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Rendering
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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Runtime
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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Settings
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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Spells
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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Streaming
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feat(headless): hydrate isolated collision worlds
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2026-07-27 09:25:58 +02:00 |
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Studio
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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UI
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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Update
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refactor(runtime): cut graphical host over to canonical root
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2026-07-26 19:06:09 +02:00 |
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World
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refactor(runtime): unify generation reset for direct hosts
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2026-07-27 00:43:26 +02:00 |
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AcDream.App.csproj
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arch(runtime): establish presentation-independent boundary
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2026-07-25 17:33:11 +02:00 |
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GlobalUsings.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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Program.cs
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refactor(runtime): own canonical action state
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2026-07-26 10:44:09 +02:00 |
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RuntimeOptions.cs
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |