acdream/src/AcDream.App
2026-07-27 09:25:58 +02:00
..
Audio fix(audio): keep unavailable world slots quiescent 2026-07-24 19:49:25 +02:00
Combat refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Composition feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
Diagnostics refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
Input feat(headless): hydrate isolated collision worlds 2026-07-27 09:25:58 +02:00
Interaction refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
Net feat(headless): hydrate isolated collision worlds 2026-07-27 09:25:58 +02:00
Physics fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Runtime feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
Settings refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming feat(headless): hydrate isolated collision worlds 2026-07-27 09:25:58 +02:00
Studio refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
UI feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Update refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
World refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
AcDream.App.csproj arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
GlobalUsings.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Program.cs refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
RuntimeOptions.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00