V6i-2 cut IMeshPipelineDevice at the measured surface and proved the mesh
pipeline could be CONSTRUCTED without naming a backend. It said plainly what it
did not claim: "the mesh pipeline does not RUN on Vulkan. Its upload bodies are
still raw GL — GlobalMeshBuffer, the VAO/IBO construction, the layer transfers."
This moves them, and gives the interface its second implementation.
GlobalMeshBuffer takes GL?. The two backing stores were already IGpuBuffer
(V4b); what still needed a context was the vertex array and the attribute
pointers, which have no RHI verb because Vulkan bakes vertex input into the
pipeline. So a backend with none builds the stores and nothing else, publishes
0 for VAO/VBO/IBO, and publishes VertexStore/IndexStore — the same buffers,
named the way a pass encoder binds them. HasStores is the backend-neutral form
of the VAO != 0 readiness test the raw-GL draw paths make. Two bodies fork on
the context and nothing else does: InitBuffers skips the vertex array, and
CommitMigration skips the rebind — on the encoder arm the field swap IS the
atomic publication, because the next pass reads whatever the field then holds.
The store deletion likewise splits: GL keeps its immediate DeleteRetired,
because the arena's own flight gate has already proven no submitted frame can
reference the store, while the other arm has no second deferral to skip and
Dispose is its retirement-queued release.
ObjectMeshManager's RequireGl narrowed to the LEGACY per-mesh upload. Its three
call sites were one modern-path constructor argument and two bodies whose every
GL statement sits inside `if (!_useModernRendering)`. The constructor now hands
the arena the nullable context; the two bodies resolve one lazily inside the
legacy branch. That branch is unreachable in every shipping configuration —
missing bindless or draw-parameters throws at startup under the N.5 ship
amendment — so the accessor survives as the guard on dead code rather than as a
blocker, and it is deleted with that code.
VulkanMeshPipelineDevice is the second implementation, and it is four
properties and two no-ops. Two things about it are worth stating rather than
leaving to be inferred. HasBindless and HasOpenGL43 answer TRUE: their names are
GL-shaped because the seam was cut from a GL device, but what they gate is the
MODERN path — one shared arena, table texture indexing, multi-draw indirect —
which Vulkan supplies unconditionally and the capability gate rejects a device
for lacking, so answering false would disable the only path that exists.
HasPendingWork answers false because the GL device's queue exists to defer work
onto the thread holding the context, and Vulkan resource work is recorded into
the frame's command buffer or routed through the retirement queue.
WbMeshAdapter selects between them once, in the one place the mesh pipeline
still names a backend. The GL arm is unchanged, including the queue-drain
guarantee its construction rollback asserts.
So composition builds the mesh pipeline on BOTH arms, and NullWbMeshAdapter is
deleted — it existed for exactly the gap this closes, and the landblock spawn
ledger now registers against the real adapter. Streaming's publication into GPU
state stops being a no-op there: the Vulkan run below builds real render data,
including the [up-null] zero-vertex caching path.
Gates. Release build green. App tests 4,112 passed / 3 skipped, against a 4,109
baseline plus the three added here. Strict GL offline pixel gate against
579e0b7f: 4.44e-05 (25 differing pixels of 563,200), inside the documented 9-31
px control band and 22x under the 0.001 threshold. One offline Vulkan run with
VK_LAYER_KHRONOS_validation proven inserted by the loader (VK_LOADER_DEBUG=layer
reports `Insert instance layer "VK_LAYER_KHRONOS_validation"`): zero validation
errors, zero warnings, a captured frame, and no [shutdown] diagnostic on either
stream.
What this does NOT claim: nothing draws the world on Vulkan yet. The three
world renderers' submission arms, the two pass executors, and the pass-structure
merge are the next commit's.
No divergence-register row: no retail-facing behaviour changes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1195 lines
50 KiB
C#
1195 lines
50 KiB
C#
using System.Numerics;
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using AcDream.Content;
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using AcDream.App.Diagnostics;
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using AcDream.App.Input;
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using AcDream.App.Interaction;
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using AcDream.App.Physics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Residency;
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using AcDream.App.Rendering.Scene;
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using AcDream.App.Rendering.Selection;
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using AcDream.App.Rendering.Sky;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Rendering.Wb;
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using AcDream.App.Settings;
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using AcDream.App.Streaming;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.App.World;
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using AcDream.Core.Audio;
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using AcDream.Core.Items;
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using AcDream.Core.Lighting;
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using AcDream.Core.Physics;
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using AcDream.Core.Plugins;
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using AcDream.Core.Rendering;
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using AcDream.Core.Selection;
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using AcDream.Core.Vfx;
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using AcDream.Core.World;
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using AcDream.Runtime;
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using AcDream.Runtime.Entities;
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using AcDream.Runtime.World;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using Silk.NET.OpenGL;
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using Silk.NET.Windowing;
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namespace AcDream.App.Composition;
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internal sealed record LivePresentationDependencies(
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RuntimeOptions Options,
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GameWindowGraphics Graphics,
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IWindow Window,
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object DatLock,
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RuntimeSettingsController Settings,
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HostQuiescenceGate HostQuiescence,
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PhysicsEngine PhysicsEngine,
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PhysicsDataCache PhysicsDataCache,
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WorldGameState WorldGameState,
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WorldEvents WorldEvents,
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GameRuntime Runtime,
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LiveEntityRuntimeSlot RuntimeSlot,
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DeferredLiveEntityMotionRuntimeBindings MotionBindings,
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DeferredEntityEffectAdvanceSource EffectAdvance,
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EntityEffectPoseRegistry EffectPoses,
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RemotePhysicsUpdater RemotePhysicsUpdater,
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LocalPlayerShadowState LocalPlayerShadow,
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LiveEntityAnimationRuntimeView<LiveEntityAnimationState> AnimatedEntities,
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AnimationPresentationDiagnostics AnimationDiagnostics,
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EntityClassificationCache ClassificationCache,
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TranslucencyFadeManager TranslucencyFades,
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RetailAlphaQueue RetailAlphaQueue,
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CellVisibility CellVisibility,
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LiveWorldOriginState WorldOrigin,
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LocalPlayerIdentityState PlayerIdentity,
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PointerPositionState PointerPosition,
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PlayerApproachCompletionState PlayerApproachCompletions,
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GameRenderResourceLifetime RenderResourceLifetime,
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TransferableResourceSlot<PortalTunnelPresentation> PortalTunnelFallback,
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AnimationHookRouter HookRouter,
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IRenderFrameDiagnosticLog RenderDiagnosticLog,
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WorldTimeService WorldTime,
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DeferredCanonicalWorldEntityCountSource? DevWorldEntities,
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DeferredRenderFrameDiagnosticsSource? DevFrameDiagnostics,
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DeferredRenderFrameDiagnosticsSource UiFrameDiagnostics,
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Action<string> Log,
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Action<string>? Toast)
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{
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public SelectionState Selection => Runtime.ActionOwner.Selection;
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public RuntimeEntityObjectLifetime EntityObjects =>
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Runtime.EntityObjects;
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public RuntimeWorldTransitState WorldTransit => Runtime.TransitOwner;
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public RuntimeLocalPlayerMovementState PlayerController =>
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Runtime.MovementOwner;
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}
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internal sealed record LivePresentationResult(
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DeferredLiveEntityRuntimeComponentLifecycle ComponentLifecycle,
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LiveEntityMotionRuntimeController MotionRuntime,
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DeferredLiveEntityParentAcceptance ParentAcceptance,
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EntitySpawnAdapter EntitySpawnAdapter,
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EntityScriptActivator EntityScriptActivator,
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RetailStaticAnimatingObjectScheduler StaticAnimationScheduler,
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RuntimeWorldTransitState WorldTransit,
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WorldGenerationAvailabilityState WorldAvailability,
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GpuWorldState WorldState,
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RenderSceneShadowRuntime? RenderSceneShadow,
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LiveEntityRuntime LiveEntities,
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ProjectileController ProjectileController,
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LiveEntityProjectionWithdrawalController ProjectionWithdrawal,
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LiveEntityLightController Lights,
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LiveEntityAnimationScheduler AnimationScheduler,
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LiveEntityAnimationPresenter AnimationPresenter,
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EquippedChildRenderController EquippedChildren,
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EntityEffectController EntityEffects,
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LiveEntityPresentationController Presentation,
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RemoteTeleportController RemoteTeleport,
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WbDrawDispatcher? DrawDispatcher,
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RetailSelectionScene SelectionScene,
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WorldSelectionQuery SelectionQuery,
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SelectionInteractionController SelectionInteractions,
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RetainedUiGameplayBinding? RetainedGameplay,
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PaperdollViewportRenderer? PaperdollRenderer,
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PaperdollFramePresenter? PaperdollPresenter,
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CreatureAppraisalViewportRenderer? CreatureAppraisalRenderer,
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CreatureAppraisalFramePresenter? CreatureAppraisalPresenter,
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WbFrustum EnvCellFrustum,
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EnvCellRenderer? EnvCellRenderer,
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LandblockPresentationPipeline LandblockPipeline,
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ClipFrame ClipFrame,
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PortalDepthMaskRenderer? PortalDepthMask,
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SkyRenderer? SkyRenderer,
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ParticleRenderer? ParticleRenderer,
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RenderFrameDiagnosticsController FrameDiagnostics,
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LivePresentationRuntimeBindings RuntimeBindings,
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DeferredLiveEntityLandblockLoadedSink LandblockLoaded);
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internal interface IGameWindowLivePresentationPublication
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{
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void PublishLivePresentation(LivePresentationResult result);
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}
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internal enum LivePresentationCompositionPoint
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{
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CanonicalRuntimeCreated,
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CanonicalRuntimeBound,
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MotionRuntimeBound,
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ProjectionVisibilityBound,
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CorePresentationCreated,
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EffectRoutingBound,
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SelectionAndRadarBound,
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RetainedGameplayBound,
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PrivateCreatureViewportsCreated,
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EnvironmentCellsCreated,
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LandblockPipelineCreated,
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PortalResourcesCreated,
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SkyAndParticlesCreated,
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DiagnosticsBound,
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ResultPublished,
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}
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internal sealed class LivePresentationCompositionPhase
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: ILivePresentationCompositionPhase<
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GameWindowPlatformResult<GameWindowGraphics, Silk.NET.Input.IInputContext>,
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HostInputCameraResult,
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ContentEffectsAudioResult,
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SettingsDevToolsResult,
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WorldRenderResult,
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InteractionRetainedUiResult,
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LivePresentationResult>
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{
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private readonly LivePresentationDependencies _dependencies;
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private readonly IGameWindowLivePresentationPublication _publication;
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private readonly Action<LivePresentationCompositionPoint>? _faultInjection;
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public LivePresentationCompositionPhase(
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LivePresentationDependencies dependencies,
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IGameWindowLivePresentationPublication publication,
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Action<LivePresentationCompositionPoint>? faultInjection = null)
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{
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_dependencies = dependencies
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?? throw new ArgumentNullException(nameof(dependencies));
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_publication = publication
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?? throw new ArgumentNullException(nameof(publication));
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_faultInjection = faultInjection;
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}
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public LivePresentationResult Compose(
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GameWindowPlatformResult<GameWindowGraphics, Silk.NET.Input.IInputContext> platform,
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HostInputCameraResult host,
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ContentEffectsAudioResult content,
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SettingsDevToolsResult settings,
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WorldRenderResult world,
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InteractionRetainedUiResult interaction)
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{
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ArgumentNullException.ThrowIfNull(platform);
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ArgumentNullException.ThrowIfNull(host);
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ArgumentNullException.ThrowIfNull(content);
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ArgumentNullException.ThrowIfNull(settings);
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ArgumentNullException.ThrowIfNull(world);
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ArgumentNullException.ThrowIfNull(interaction);
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if (!ReferenceEquals(_dependencies.Graphics, platform.Graphics))
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{
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throw new InvalidOperationException(
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"Live-presentation dependencies do not match the ordered platform result.");
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}
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return ComposeCore(host, content, world, interaction);
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}
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private LivePresentationResult ComposeCore(
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HostInputCameraResult host,
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ContentEffectsAudioResult content,
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WorldRenderResult world,
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InteractionRetainedUiResult interaction)
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{
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LivePresentationDependencies d = _dependencies;
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WorldRenderFoundation foundation = world.Foundation;
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var scope = new CompositionAcquisitionScope();
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LivePresentationRuntimeBindings? bindings = null;
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bool bindingsOwnedByScope = false;
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try
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{
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CompositionAcquisitionScope.CompositionAcquisitionLease<
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RenderSceneShadowRuntime>? renderSceneShadowLease = null;
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renderSceneShadowLease = scope.Acquire(
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"render scene",
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() => new RenderSceneShadowRuntime(
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RenderSceneGeneration.FromRaw(1)),
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static value => value.Dispose());
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RenderSceneShadowRuntime? renderSceneShadow =
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renderSceneShadowLease?.Resource;
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var componentLifecycle =
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new DeferredLiveEntityRuntimeComponentLifecycle();
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var wbSpawnAdapter = new LandblockSpawnAdapter(
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foundation.MeshAdapter
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?? throw new InvalidOperationException(
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"The landblock spawn ledger requires the mesh pipeline, which "
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+ "Campaign V slice V6i-3 made backend-neutral."));
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Setup? LoadPreparedSetup(uint sourceId)
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{
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if (!content.Dats.TryResolvePreferred(
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sourceId,
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out IDatDatabase? database,
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out DatReaderWriter.Enums.DBObjType type)
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|| type != DatReaderWriter.Enums.DBObjType.Setup)
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{
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return null;
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}
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return database.TryGet<Setup>(
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sourceId,
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out Setup? setup)
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? setup
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: null;
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}
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var setupResolver = new PreparedSetupResolver(
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content.PreparedAssets,
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LoadPreparedSetup,
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message => Console.Error.WriteLine(
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$"setup activation: {message}"));
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AnimationSequencer SequencerFactory(WorldEntity entity)
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{
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if (setupResolver.TryResolve(
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entity.SourceGfxObjOrSetupId,
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out Setup? setup))
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{
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uint motionTableId = (uint)setup.DefaultMotionTable;
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if (motionTableId != 0
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&& content.Dats.Get<MotionTable>(motionTableId) is { } motionTable)
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{
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return new AnimationSequencer(
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setup,
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motionTable,
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content.AnimationLoader);
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}
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return new AnimationSequencer(
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setup,
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new MotionTable(),
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content.AnimationLoader);
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}
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return new AnimationSequencer(
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new Setup(),
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new MotionTable(),
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NullAnimationLoader.Instance);
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}
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var entitySpawnAdapter = new EntitySpawnAdapter(
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foundation.TextureCache,
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SequencerFactory,
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foundation.MeshAdapter);
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EntityEffectController? entityEffects = null;
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LiveEntityRuntime? liveEntities = null;
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var staticRootCommitter = new StaticLiveRootCommitter(
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d.RuntimeSlot,
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d.PhysicsEngine.ShadowObjects,
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d.WorldOrigin,
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d.EffectPoses);
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var staticResidency = new LiveStaticAnimationResidency(d.RuntimeSlot);
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var staticAnimationScheduler =
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new RetailStaticAnimatingObjectScheduler(
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content.AnimationLoader,
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content.AnimationHookFrames.Capture,
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d.EffectPoses.Publish,
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staticResidency.IsResident,
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(entity, body) => _ = staticRootCommitter.Commit(entity, body),
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staticResidency.ProjectionVersion);
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ScriptActivationInfo? ResolveActivation(WorldEntity entity)
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{
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if (!setupResolver.TryResolve(
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entity.SourceGfxObjOrSetupId,
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out Setup? setup))
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{
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return null;
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}
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uint scriptId = setup.DefaultScript.DataId;
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if (entity.IndexedPartTransforms.Count == 0)
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{
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var indexed = IndexedSetupPartPoseBuilder.Build(setup, entity);
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entity.SetIndexedPartPoses(indexed.Poses, indexed.Available);
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}
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bool usesStaticAnimationWorkset = entity.ServerGuid == 0
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|| (liveEntities?.TryGetRecord(
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entity.ServerGuid,
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out LiveEntityRecord liveRecord) == true
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&& (liveRecord.FinalPhysicsState
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& PhysicsStateFlags.Static) != 0);
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return new ScriptActivationInfo(
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scriptId,
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entity.IndexedPartTransforms,
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EntityEffectProfile.CreateDatStatic(setup),
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entity.IndexedPartAvailable,
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setup,
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(uint)setup.DefaultAnimation,
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usesStaticAnimationWorkset);
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}
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var entityScriptActivator = new EntityScriptActivator(
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content.ScriptRunner,
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content.ParticleSink,
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d.EffectPoses,
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ResolveActivation,
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(ownerId, entity, profile) =>
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entityEffects?.OnDatStaticEntityReady(ownerId, entity, profile),
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ownerId =>
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{
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entityEffects?.OnDatStaticEntityRemoved(ownerId);
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content.LightingSink.UnregisterOwner(ownerId);
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d.TranslucencyFades.ClearEntity(ownerId);
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},
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(entity, info) => staticAnimationScheduler.Register(entity, info),
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staticAnimationScheduler.Unregister,
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(entity, info) => staticAnimationScheduler.Rebind(entity, info));
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RuntimeWorldTransitState worldTransit = d.WorldTransit;
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var worldAvailability =
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new WorldGenerationAvailabilityState(worldTransit);
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var worldState = new GpuWorldState(
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wbSpawnAdapter,
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d.ClassificationCache.InvalidateLandblock,
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entityScriptActivator,
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worldAvailability);
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bindings = new LivePresentationRuntimeBindings();
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if (d.DevWorldEntities is { } devWorldEntities)
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{
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bindings.Adopt(
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"developer world-entity source",
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devWorldEntities.BindOwned(worldState));
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}
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var resourceOwners =
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new List<CompositeLiveEntityResourceLifecycle.Owner>
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{
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new(
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entity =>
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{
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if (liveEntities is null
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|| !liveEntities.TryGetRecordByLocalEntityId(
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entity.Id,
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out LiveEntityRecord record)
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|| record.ProjectionKey is not { } key)
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{
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throw new InvalidOperationException(
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"Live presentation registration requires an exact Runtime projection key.");
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}
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_ = entitySpawnAdapter.OnCreate(key, entity);
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},
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entity => _ = entitySpawnAdapter.OnRemove(entity)),
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new(
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entityScriptActivator.OnCreate,
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entityScriptActivator.OnRemove),
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};
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if (renderSceneShadow is not null)
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{
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resourceOwners.Add(new(
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renderSceneShadow.OnLiveResourceRegistered,
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renderSceneShadow.OnLiveResourceUnregistered));
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}
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liveEntities = new LiveEntityRuntime(
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worldState,
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new CompositeLiveEntityResourceLifecycle(
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[.. resourceOwners]),
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componentLifecycle,
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d.EntityObjects);
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var liveRuntimeLease = scope.Own(
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"canonical live-entity runtime",
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liveEntities,
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static runtime => runtime.Clear());
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LiveRenderProjectionJournal? liveRenderProjections =
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renderSceneShadow?.BindLiveRuntime(
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liveEntities,
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new GpuWorldRenderTraversalOrderSource(worldState));
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Fault(LivePresentationCompositionPoint.CanonicalRuntimeCreated);
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bindings.Adopt(
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"canonical live-runtime slot",
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d.RuntimeSlot.BindOwned(liveEntities));
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Fault(LivePresentationCompositionPoint.CanonicalRuntimeBound);
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var selectionInteractionSource =
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new DeferredSelectionInteractionSource();
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var motionRuntime = new LiveEntityMotionRuntimeController(
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liveEntities,
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d.PhysicsDataCache,
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() => selectionInteractionSource.Current,
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d.Selection,
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d.WorldOrigin);
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bindings.Adopt(
|
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"live motion runtime",
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d.MotionBindings.BindOwned(motionRuntime));
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Fault(LivePresentationCompositionPoint.MotionRuntimeBound);
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Action<LiveEntityRecord, bool> wbVisibility = (record, visible) =>
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{
|
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if (record.WorldEntity is { } entity)
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entitySpawnAdapter.SetPresentationResident(entity, visible);
|
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};
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bindings.BindProjectionVisibility(
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liveEntities,
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wbVisibility,
|
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"WB projection visibility");
|
|
if (liveRenderProjections is not null)
|
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{
|
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bindings.BindProjectionVisibility(
|
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liveEntities,
|
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liveRenderProjections.OnProjectionVisibilityChanged,
|
|
"shadow render projection visibility");
|
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}
|
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Action<LiveEntityRecord, bool> particleVisibility = (record, visible) =>
|
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{
|
|
if (record.WorldEntity is { } entity)
|
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content.ParticleSink.SetEntityPresentationVisible(entity.Id, visible);
|
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};
|
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bindings.BindProjectionVisibility(
|
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liveEntities,
|
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particleVisibility,
|
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"particle projection visibility");
|
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Fault(LivePresentationCompositionPoint.ProjectionVisibilityBound);
|
|
|
|
var projectileController = new ProjectileController(
|
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liveEntities,
|
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new DatProjectileSetupResolver(content.Dats, d.DatLock),
|
|
new EntityRootPosePublisher(d.EffectPoses),
|
|
d.WorldOrigin)
|
|
{
|
|
DiagnosticSink = message =>
|
|
Console.Error.WriteLine($"projectile: {message}"),
|
|
};
|
|
var projectionWithdrawal =
|
|
new LiveEntityProjectionWithdrawalController(
|
|
liveEntities,
|
|
projectileController,
|
|
d.WorldGameState,
|
|
d.WorldEvents,
|
|
d.PhysicsEngine.ShadowObjects,
|
|
d.EffectPoses,
|
|
d.LocalPlayerShadow);
|
|
var lightsLease = scope.Acquire(
|
|
"live-entity lights",
|
|
() => new LiveEntityLightController(
|
|
liveEntities,
|
|
d.EffectPoses,
|
|
content.LightingSink,
|
|
setupId => content.Dats.Get<Setup>(setupId)),
|
|
static value => value.Dispose());
|
|
var ordinaryPhysicsUpdater = new LiveEntityOrdinaryPhysicsUpdater(
|
|
d.EntityObjects.Physics,
|
|
d.MotionBindings.GetSetupCylinder);
|
|
var animationScheduler = new LiveEntityAnimationScheduler(
|
|
liveEntities,
|
|
d.PlayerIdentity,
|
|
d.RemotePhysicsUpdater,
|
|
ordinaryPhysicsUpdater,
|
|
projectileController,
|
|
new EntityRootPosePublisher(d.EffectPoses),
|
|
new AnimationHookCaptureSink(content.AnimationHookFrames));
|
|
var animationPresenter = new LiveEntityAnimationPresenter(
|
|
liveEntities,
|
|
staticAnimationScheduler,
|
|
d.EffectPoses,
|
|
new LiveAnimationPresentationContext(
|
|
liveEntities,
|
|
d.PlayerIdentity,
|
|
d.PlayerController),
|
|
d.AnimationDiagnostics,
|
|
d.Options.HidePartIndex);
|
|
var parentAcceptance = new DeferredLiveEntityParentAcceptance();
|
|
var equippedLease = scope.Acquire(
|
|
"equipped-child renderer",
|
|
() => new EquippedChildRenderController(
|
|
content.Dats,
|
|
d.DatLock,
|
|
d.EntityObjects.Objects,
|
|
liveEntities,
|
|
d.EffectPoses,
|
|
parentAcceptance.TryAccept,
|
|
(childRecord, positionVersion, projectionVersion) =>
|
|
projectionWithdrawal.WithdrawExact(
|
|
childRecord,
|
|
positionVersion,
|
|
projectionVersion,
|
|
d.PlayerIdentity.ServerGuid)),
|
|
static value => value.Dispose());
|
|
Fault(LivePresentationCompositionPoint.CorePresentationCreated);
|
|
|
|
var tableResolver = new PhysicsScriptTableResolver(
|
|
id => content.Dats.Get<PhysicsScriptTable>(id));
|
|
entityEffects = new EntityEffectController(
|
|
liveEntities,
|
|
content.ScriptRunner,
|
|
tableResolver,
|
|
d.EffectPoses,
|
|
(parentLocalId, partIndex) =>
|
|
equippedLease.Resource.FindChildLocalIdAtPart(
|
|
parentLocalId,
|
|
partIndex),
|
|
equippedLease.Resource.FindParentLocalId,
|
|
ownerId => content.Audio?.EntitySoundTables.Remove(ownerId),
|
|
(ownerId, soundTableDid) =>
|
|
{
|
|
content.Audio?.EntitySoundTables.Remove(ownerId);
|
|
if (soundTableDid is { } did)
|
|
content.Audio?.EntitySoundTables.Set(ownerId, did);
|
|
});
|
|
bindings.Adopt(
|
|
"entity-effect advance",
|
|
d.EffectAdvance.BindOwned(entityEffects));
|
|
entityEffects.DiagnosticSink = message =>
|
|
Console.Error.WriteLine($"vfx: {message}");
|
|
var partArrayLifecycle = new LiveEntityPartArrayLifecycle(
|
|
d.AnimatedEntities);
|
|
var presentationLease = scope.Acquire(
|
|
"live-entity presentation",
|
|
() => new LiveEntityPresentationController(
|
|
liveEntities,
|
|
d.PhysicsEngine.ShadowObjects,
|
|
entityEffects.PlayTypedFromHiddenTransition,
|
|
new LiveEntityPartArrayEnterWorldPort(
|
|
partArrayLifecycle.HandleEnterWorld),
|
|
equippedLease.Resource.SetDirectChildrenNoDraw,
|
|
d.MotionBindings.ClearTargetForHiddenEntity,
|
|
d.WorldOrigin.GetCenter),
|
|
static value => value.Dispose());
|
|
var remoteShadowPlacement = new RemoteShadowPlacementSynchronizer(
|
|
d.RemotePhysicsUpdater,
|
|
d.WorldOrigin);
|
|
var remoteTeleportPresentation =
|
|
new RemoteTeleportPlacementPresentation(presentationLease.Resource);
|
|
var remoteTeleportLease = scope.Acquire(
|
|
"remote teleport",
|
|
() => new RemoteTeleportController(
|
|
d.PhysicsEngine,
|
|
liveEntities,
|
|
d.MotionBindings.GetSetupCylinder,
|
|
d.WorldOrigin.CellLocalForSeed,
|
|
remoteShadowPlacement.Sync,
|
|
remoteTeleportPresentation.Complete,
|
|
remoteTeleportPresentation.Begin),
|
|
static value => value.Dispose());
|
|
bindings.BindProjectionPoseReady(
|
|
equippedLease.Resource,
|
|
lightsLease.Resource.OnAttachedPoseReady);
|
|
if (liveRenderProjections is not null)
|
|
{
|
|
bindings.BindProjectionPoseReady(
|
|
equippedLease.Resource,
|
|
liveRenderProjections.OnProjectionPoseReady);
|
|
bindings.BindProjectionRemoved(
|
|
equippedLease.Resource,
|
|
liveRenderProjections.OnProjectionRemoved);
|
|
}
|
|
bindings.Adopt(
|
|
"entity-effect animation hooks",
|
|
content.HookRegistrations.RegisterOwned(entityEffects));
|
|
Fault(LivePresentationCompositionPoint.EffectRoutingBound);
|
|
|
|
return CompletePresentation(
|
|
host,
|
|
content,
|
|
world,
|
|
interaction,
|
|
componentLifecycle,
|
|
motionRuntime,
|
|
parentAcceptance,
|
|
entitySpawnAdapter,
|
|
entityScriptActivator,
|
|
staticAnimationScheduler,
|
|
worldTransit,
|
|
worldAvailability,
|
|
worldState,
|
|
renderSceneShadow,
|
|
renderSceneShadowLease,
|
|
liveEntities,
|
|
projectileController,
|
|
projectionWithdrawal,
|
|
lightsLease,
|
|
animationScheduler,
|
|
animationPresenter,
|
|
equippedLease,
|
|
entityEffects,
|
|
presentationLease,
|
|
remoteTeleportLease,
|
|
selectionInteractionSource,
|
|
bindings,
|
|
scope,
|
|
ref bindingsOwnedByScope,
|
|
liveRuntimeLease);
|
|
}
|
|
catch (Exception failure)
|
|
{
|
|
if (bindings is not null && !bindingsOwnedByScope)
|
|
{
|
|
scope.Own(
|
|
"live-presentation runtime bindings",
|
|
bindings,
|
|
static value => value.Dispose());
|
|
bindingsOwnedByScope = true;
|
|
}
|
|
|
|
scope.RollbackAndThrow(failure);
|
|
throw new System.Diagnostics.UnreachableException();
|
|
}
|
|
}
|
|
|
|
private LivePresentationResult CompletePresentation(
|
|
HostInputCameraResult host,
|
|
ContentEffectsAudioResult content,
|
|
WorldRenderResult world,
|
|
InteractionRetainedUiResult interaction,
|
|
DeferredLiveEntityRuntimeComponentLifecycle componentLifecycle,
|
|
LiveEntityMotionRuntimeController motionRuntime,
|
|
DeferredLiveEntityParentAcceptance parentAcceptance,
|
|
EntitySpawnAdapter entitySpawnAdapter,
|
|
EntityScriptActivator entityScriptActivator,
|
|
RetailStaticAnimatingObjectScheduler staticAnimationScheduler,
|
|
RuntimeWorldTransitState worldTransit,
|
|
WorldGenerationAvailabilityState worldAvailability,
|
|
GpuWorldState worldState,
|
|
RenderSceneShadowRuntime? renderSceneShadow,
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<
|
|
RenderSceneShadowRuntime>? renderSceneShadowLease,
|
|
LiveEntityRuntime liveEntities,
|
|
ProjectileController projectileController,
|
|
LiveEntityProjectionWithdrawalController projectionWithdrawal,
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<LiveEntityLightController> lightsLease,
|
|
LiveEntityAnimationScheduler animationScheduler,
|
|
LiveEntityAnimationPresenter animationPresenter,
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<EquippedChildRenderController> equippedLease,
|
|
EntityEffectController entityEffects,
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<LiveEntityPresentationController> presentationLease,
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<RemoteTeleportController> remoteTeleportLease,
|
|
DeferredSelectionInteractionSource selectionInteractionSource,
|
|
LivePresentationRuntimeBindings bindings,
|
|
CompositionAcquisitionScope scope,
|
|
ref bool bindingsOwnedByScope,
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<LiveEntityRuntime> liveRuntimeLease)
|
|
{
|
|
LivePresentationDependencies d = _dependencies;
|
|
WorldRenderFoundation foundation = world.Foundation;
|
|
AlphaScratchBudgetProfile alphaScratchBudgets =
|
|
AlphaScratchBudgetProfile.Create(
|
|
d.Options.ResidencyBudgets.AlphaScratchBytes);
|
|
|
|
// Campaign V slice V6h: every renderer below this line is still raw GL.
|
|
// On a backend without a GL context none of them is constructed, and the
|
|
// CPU owners this phase also produces — entity lifetime, motion,
|
|
// selection, effects, lights, the landblock pipeline — run unchanged.
|
|
GL? gl = d.Graphics.Gl;
|
|
var selectionScene = new RetailSelectionScene(
|
|
new RetailSelectionGeometryCache(content.Dats, d.DatLock));
|
|
var dispatcherLease = scope.AcquireOptional(
|
|
"WB draw dispatcher",
|
|
() => gl is null
|
|
? null
|
|
: new WbDrawDispatcher(
|
|
gl,
|
|
foundation.MeshShader!,
|
|
foundation.TextureCache,
|
|
foundation.MeshAdapter!,
|
|
entitySpawnAdapter,
|
|
foundation.Bindless!,
|
|
d.ClassificationCache,
|
|
d.TranslucencyFades,
|
|
selectionScene,
|
|
d.RetailAlphaQueue,
|
|
alphaScratchBudgets.DispatcherBytes),
|
|
static value => value.Dispose());
|
|
var selectionQuery = new WorldSelectionQuery(
|
|
liveEntities,
|
|
d.EntityObjects.Objects,
|
|
selectionScene,
|
|
() => d.PlayerIdentity.ServerGuid,
|
|
interaction.LateBindings.SelectionCamera.Snapshot,
|
|
() => new Vector2(
|
|
d.PointerPosition.X,
|
|
d.PointerPosition.Y),
|
|
() => d.PlayerController.Controller is { } player
|
|
? new PlayerInteractionPose(player.CellId, player.Position)
|
|
: null,
|
|
d.MotionBindings.GetSetupCylinder,
|
|
setupId =>
|
|
{
|
|
lock (d.DatLock)
|
|
{
|
|
if (!content.Dats.TryGet<Setup>(setupId, out Setup? setup)
|
|
|| setup.SelectionSphere is not { } sphere)
|
|
{
|
|
return null;
|
|
}
|
|
return (sphere.Origin, sphere.Radius);
|
|
}
|
|
});
|
|
var radarSnapshotProvider = new RadarSnapshotProvider(
|
|
d.EntityObjects.Objects,
|
|
liveEntities,
|
|
() => liveEntities.Snapshots,
|
|
playerGuid: () => d.PlayerIdentity.ServerGuid,
|
|
playerYawRadians: () => d.PlayerController.Controller?.Yaw ?? 0f,
|
|
playerCellId: () => d.PlayerController.Controller?.CellId ?? 0u,
|
|
selectedGuid: () => d.Selection.SelectedObjectId,
|
|
coordinatesOnRadar: () => d.Settings.Gameplay.CoordinatesOnRadar,
|
|
uiLocked: () => d.Settings.Gameplay.LockUI,
|
|
spatialQuery: () => worldState);
|
|
bindings.Adopt(
|
|
"radar snapshot",
|
|
interaction.LateBindings.Radar.Bind(radarSnapshotProvider));
|
|
var selectionInteractions = new SelectionInteractionController(
|
|
d.Selection,
|
|
selectionQuery,
|
|
interaction.ItemInteraction,
|
|
new WorldSessionSelectionInteractionTransport(
|
|
() => interaction.LateBindings.Session.CurrentSession),
|
|
new PlayerInteractionMovementSink(
|
|
() => d.PlayerController.Controller,
|
|
d.PlayerApproachCompletions),
|
|
d.Toast,
|
|
d.PlayerApproachCompletions);
|
|
selectionInteractionSource.Bind(selectionInteractions);
|
|
bindings.Adopt(
|
|
"world selection",
|
|
interaction.LateBindings.Selection.Bind(
|
|
selectionQuery,
|
|
selectionInteractions));
|
|
Fault(LivePresentationCompositionPoint.SelectionAndRadarBound);
|
|
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<
|
|
RetainedUiGameplayBinding>? retainedGameplayLease = null;
|
|
if (interaction.RetainedUi is { } retainedUi)
|
|
{
|
|
retainedGameplayLease = scope.Acquire(
|
|
"retained gameplay binding",
|
|
() => RetainedUiGameplayBinding.Create(
|
|
retainedUi.Host.Root,
|
|
(item, x, y) =>
|
|
selectionInteractions.PlaceDraggedItem(item, x, y),
|
|
d.HostQuiescence),
|
|
static value => value.Dispose());
|
|
retainedGameplayLease.Resource.Attach();
|
|
}
|
|
Fault(LivePresentationCompositionPoint.RetainedGameplayBound);
|
|
if (dispatcherLease.Resource is { } alphaDispatcher)
|
|
{
|
|
alphaDispatcher.AlphaToCoverage =
|
|
d.Settings.ResolvedQuality.AlphaToCoverage;
|
|
}
|
|
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<
|
|
PaperdollViewportRenderer>? paperdollLease = null;
|
|
PaperdollFramePresenter? paperdollPresenter = null;
|
|
if (gl is not null
|
|
&& dispatcherLease.Resource is { } paperdollDispatcher
|
|
&& interaction.RetainedUi?.Runtime.PaperdollViewportWidget is { } viewport
|
|
&& interaction.RetainedUi.Runtime.InventoryFrame is { } inventoryFrame)
|
|
{
|
|
paperdollLease = scope.Acquire(
|
|
"paperdoll viewport",
|
|
() => new PaperdollViewportRenderer(
|
|
gl,
|
|
paperdollDispatcher,
|
|
foundation.SceneLighting!,
|
|
foundation.TextureCache,
|
|
foundation.MeshAdapter!),
|
|
static value => value.Dispose());
|
|
IUiViewportRenderer? previousRenderer = viewport.Renderer;
|
|
viewport.Renderer = paperdollLease.Resource;
|
|
bindings.AdoptRelease(
|
|
"paperdoll viewport target",
|
|
() =>
|
|
{
|
|
if (ReferenceEquals(viewport.Renderer, paperdollLease.Resource))
|
|
viewport.Renderer = previousRenderer;
|
|
});
|
|
paperdollPresenter = new PaperdollFramePresenter(
|
|
paperdollLease.Resource,
|
|
new RetailPaperdollFrameView(
|
|
viewport,
|
|
new PaperdollInventoryVisibility(inventoryFrame),
|
|
host.GpuDevice),
|
|
new RetailPaperdollDollFactory(
|
|
new LivePaperdollEntityLookup(liveEntities),
|
|
d.PlayerIdentity,
|
|
new RetailPaperdollPoseApplicator(
|
|
content.Dats,
|
|
content.AnimationLoader,
|
|
d.DatLock)));
|
|
}
|
|
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<
|
|
CreatureAppraisalViewportRenderer>? creatureAppraisalLease = null;
|
|
CreatureAppraisalFramePresenter? creatureAppraisalPresenter = null;
|
|
if (gl is not null
|
|
&& dispatcherLease.Resource is { } appraisalDispatcher
|
|
&& interaction.RetainedUi?.Runtime.CreatureAppraisalViewportWidget
|
|
is { } creatureViewport
|
|
&& interaction.RetainedUi.Runtime.ExaminationFrame
|
|
is { } examinationFrame
|
|
&& interaction.RetainedUi.Runtime.AppraisalController
|
|
is { } appraisalController)
|
|
{
|
|
creatureAppraisalLease = scope.Acquire(
|
|
"creature appraisal viewport",
|
|
() => new CreatureAppraisalViewportRenderer(
|
|
gl,
|
|
appraisalDispatcher,
|
|
foundation.SceneLighting!,
|
|
foundation.TextureCache,
|
|
foundation.MeshAdapter!),
|
|
static value => value.Dispose());
|
|
IUiViewportRenderer? previousRenderer = creatureViewport.Renderer;
|
|
creatureViewport.Renderer = creatureAppraisalLease.Resource;
|
|
bindings.AdoptRelease(
|
|
"creature appraisal viewport target",
|
|
() =>
|
|
{
|
|
if (ReferenceEquals(
|
|
creatureViewport.Renderer,
|
|
creatureAppraisalLease.Resource))
|
|
{
|
|
creatureViewport.Renderer = previousRenderer;
|
|
}
|
|
});
|
|
creatureAppraisalPresenter = new CreatureAppraisalFramePresenter(
|
|
creatureAppraisalLease.Resource,
|
|
new RetailCreatureAppraisalFrameView(
|
|
creatureViewport,
|
|
examinationFrame,
|
|
appraisalController,
|
|
host.GpuDevice),
|
|
new RetailCreatureAppraisalCloneFactory(
|
|
new LiveCreatureAppraisalEntityLookup(liveEntities)));
|
|
}
|
|
Fault(LivePresentationCompositionPoint.PrivateCreatureViewportsCreated);
|
|
|
|
var envCellFrustum = new WbFrustum();
|
|
var envCellLease = scope.AcquireOptional(
|
|
"environment-cell renderer",
|
|
() => gl is null
|
|
? null
|
|
: new EnvCellRenderer(
|
|
gl,
|
|
foundation.MeshAdapter!.MeshManager!,
|
|
envCellFrustum),
|
|
static value => value.Dispose());
|
|
envCellLease.Resource?.Initialize(foundation.MeshShader!);
|
|
Fault(LivePresentationCompositionPoint.EnvironmentCellsCreated);
|
|
|
|
// The streaming pipeline itself is backend-neutral and runs on both
|
|
// arms: landblocks load, heightfields and collision build, and the
|
|
// spatial index fills. Only publication into GPU state is renderer-
|
|
// owned, so the Vulkan arm publishes into nothing until the world arm
|
|
// lands.
|
|
TerrainModernRenderer? terrainRenderer = foundation.Terrain;
|
|
EnvCellRenderer? envCells = envCellLease.Resource;
|
|
var landblockRenderPublisher = new LandblockRenderPublisher(
|
|
(landblockId, meshData, origin) =>
|
|
terrainRenderer?.AddLandblockWithMesh(
|
|
landblockId,
|
|
meshData,
|
|
origin),
|
|
landblockId => terrainRenderer?.RemoveLandblock(landblockId),
|
|
d.CellVisibility,
|
|
worldState,
|
|
prepareEnvCells: build =>
|
|
{
|
|
if (foundation.MeshAdapter?.MeshManager is { } envCellMeshes)
|
|
EnvCellMeshPreparationScheduler.Schedule(build, envCellMeshes);
|
|
},
|
|
removeEnvCells: landblockId => envCells?.RemoveLandblock(landblockId),
|
|
envCellPublisher: envCells);
|
|
var landblockPhysicsPublisher = new LandblockPhysicsPublisher(
|
|
d.EntityObjects.Physics,
|
|
world.TerrainBuild.HeightTable);
|
|
var landblockStaticPublisher =
|
|
new LandblockStaticPresentationPublisher(
|
|
content.LightingSink,
|
|
d.TranslucencyFades,
|
|
d.WorldGameState,
|
|
d.WorldEvents);
|
|
var landblockRetirementOwner =
|
|
new LandblockPresentationRetirementOwner(
|
|
landblockRenderPublisher,
|
|
landblockPhysicsPublisher,
|
|
landblockStaticPublisher,
|
|
content.LightingSink,
|
|
d.TranslucencyFades);
|
|
var landblockLoaded = new DeferredLiveEntityLandblockLoadedSink();
|
|
var landblockPipeline = new LandblockPresentationPipeline(
|
|
landblockRenderPublisher,
|
|
landblockPhysicsPublisher,
|
|
landblockStaticPublisher,
|
|
worldState,
|
|
landblockRetirementOwner,
|
|
landblockLoaded.OnLandblockLoaded,
|
|
landblockRenderPublisher.PrepareAfterRenderPins,
|
|
renderSceneShadow?.StaticProjections);
|
|
Fault(LivePresentationCompositionPoint.LandblockPipelineCreated);
|
|
|
|
var clipFrameLease = scope.Acquire(
|
|
"portal clip frame",
|
|
ClipFrame.NoClip,
|
|
static value => value.Dispose());
|
|
var portalDepthLease = scope.AcquireOptional(
|
|
"portal depth mask",
|
|
() => gl is null ? null : new PortalDepthMaskRenderer(gl),
|
|
static value => value.Dispose());
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<
|
|
PortalWaitNoticeController>? portalWaitNoticeLease = null;
|
|
if (interaction.RetainedUi is { } portalRetainedUi)
|
|
{
|
|
portalWaitNoticeLease = scope.Acquire(
|
|
"portal wait notice",
|
|
() => new PortalWaitNoticeController(
|
|
portalRetainedUi.Host.Root),
|
|
static value => value.Dispose());
|
|
}
|
|
Action<string?>? displayPortalWaitNotice =
|
|
portalWaitNoticeLease is { } waitNoticeLease
|
|
? waitNoticeLease.Resource.Set
|
|
: null;
|
|
CompositionAcquisitionScope.CompositionAcquisitionLease<
|
|
PortalTunnelPresentation>? portalTunnelLease = null;
|
|
if (gl is not null && dispatcherLease.Resource is { } portalDispatcher)
|
|
{
|
|
PortalTunnelPresentation portalTunnel;
|
|
try
|
|
{
|
|
portalTunnel = d.PortalTunnelFallback.AcquirePrepared(
|
|
() => PortalTunnelPresentation.CreateRequired(
|
|
gl,
|
|
content.Dats,
|
|
content.AnimationLoader,
|
|
d.HookRouter,
|
|
portalDispatcher,
|
|
foundation.SceneLighting!,
|
|
foundation.MeshAdapter!,
|
|
displayPortalWaitNotice,
|
|
portalWaitNoticeLease?.Resource),
|
|
static tunnel => tunnel.PrepareResources());
|
|
}
|
|
catch (Exception acquisitionFailure)
|
|
{
|
|
try
|
|
{
|
|
d.PortalTunnelFallback.ReleaseFallback();
|
|
}
|
|
catch (Exception cleanupFailure)
|
|
{
|
|
throw new AggregateException(
|
|
"Portal-tunnel construction and fallback rollback both failed.",
|
|
acquisitionFailure,
|
|
cleanupFailure);
|
|
}
|
|
|
|
throw;
|
|
}
|
|
portalTunnelLease = scope.Own(
|
|
"portal tunnel fallback",
|
|
portalTunnel,
|
|
_ => d.PortalTunnelFallback.ReleaseFallback());
|
|
}
|
|
Fault(LivePresentationCompositionPoint.PortalResourcesCreated);
|
|
|
|
AcDream.App.Rendering.Shader? skyShader = gl is null
|
|
? null
|
|
: d.RenderResourceLifetime.AcquireSkyShader(
|
|
() => new AcDream.App.Rendering.Shader(
|
|
gl,
|
|
Path.Combine(foundation.ShadersDirectory, "sky.vert"),
|
|
Path.Combine(foundation.ShadersDirectory, "sky.frag"),
|
|
// Campaign V slice V6e: sky reads the shared texture table and
|
|
// ACDREAM_UBO_SET now, both of which common.glsl declares.
|
|
includeCommonPreamble: true));
|
|
var skyShaderLease = skyShader is null
|
|
? null
|
|
: scope.Own(
|
|
"sky shader lifetime",
|
|
skyShader,
|
|
_ => d.RenderResourceLifetime.ReleaseSkyShader());
|
|
var skyLease = scope.AcquireOptional(
|
|
"sky renderer",
|
|
() => gl is null || skyShader is null
|
|
? null
|
|
: new SkyRenderer(
|
|
gl,
|
|
content.Dats,
|
|
skyShader,
|
|
foundation.TextureCache,
|
|
foundation.Samplers!,
|
|
// Slice V6e: the sky samples through the binding=9 handle table,
|
|
// so it needs the same bindless entry point the world path uses.
|
|
foundation.Bindless!),
|
|
static value => value.Dispose());
|
|
var particleLease = scope.AcquireOptional(
|
|
"particle renderer",
|
|
() => gl is null
|
|
? null
|
|
: new ParticleRenderer(
|
|
gl,
|
|
foundation.ShadersDirectory,
|
|
content.ParticleSystem,
|
|
foundation.TextureCache,
|
|
content.Dats,
|
|
foundation.MeshAdapter!,
|
|
d.RetailAlphaQueue,
|
|
alphaScratchBudgets.ParticleBytes),
|
|
static value => value.Dispose());
|
|
Fault(LivePresentationCompositionPoint.SkyAndParticlesCreated);
|
|
|
|
IRenderFrameResourceDiagnosticsSource? resourceDiagnostics =
|
|
d.Options.UiProbeDump
|
|
&& dispatcherLease.Resource is { } diagnosticDispatcher
|
|
&& envCellLease.Resource is { } diagnosticEnvCells
|
|
&& particleLease.Resource is { } diagnosticParticles
|
|
&& portalDepthLease.Resource is { } diagnosticPortalDepth
|
|
? new RuntimeRenderFrameResourceDiagnosticsSource(
|
|
content.ParticleSystem,
|
|
content.ParticleSink,
|
|
diagnosticDispatcher,
|
|
diagnosticEnvCells,
|
|
diagnosticParticles,
|
|
interaction.RetainedUi?.Host.TextRenderer,
|
|
diagnosticPortalDepth,
|
|
clipFrameLease.Resource,
|
|
foundation.Terrain!,
|
|
foundation.SceneLighting!,
|
|
foundation.MeshAdapter!,
|
|
foundation.TextureCache,
|
|
content.PreparedAssets)
|
|
: null;
|
|
var frameDiagnostics = new RenderFrameDiagnosticsController(
|
|
new RuntimeRenderFrameTitleFactsSource(
|
|
worldState,
|
|
d.AnimatedEntities,
|
|
d.WorldTime),
|
|
new SilkRenderFrameTitleSink(d.Window),
|
|
d.RenderDiagnosticLog,
|
|
d.Options.UiProbeDump,
|
|
resourceDiagnostics);
|
|
if (d.DevFrameDiagnostics is { } devFrameDiagnostics)
|
|
{
|
|
bindings.Adopt(
|
|
"developer frame diagnostics",
|
|
devFrameDiagnostics.BindOwned(frameDiagnostics));
|
|
}
|
|
bindings.Adopt(
|
|
"retained-UI frame diagnostics",
|
|
d.UiFrameDiagnostics.BindOwned(frameDiagnostics));
|
|
Fault(LivePresentationCompositionPoint.DiagnosticsBound);
|
|
|
|
var bindingsLease = scope.Own(
|
|
"live-presentation runtime bindings",
|
|
bindings,
|
|
static value => value.Dispose());
|
|
bindingsOwnedByScope = true;
|
|
var result = new LivePresentationResult(
|
|
componentLifecycle,
|
|
motionRuntime,
|
|
parentAcceptance,
|
|
entitySpawnAdapter,
|
|
entityScriptActivator,
|
|
staticAnimationScheduler,
|
|
worldTransit,
|
|
worldAvailability,
|
|
worldState,
|
|
renderSceneShadow,
|
|
liveEntities,
|
|
projectileController,
|
|
projectionWithdrawal,
|
|
lightsLease.Resource,
|
|
animationScheduler,
|
|
animationPresenter,
|
|
equippedLease.Resource,
|
|
entityEffects,
|
|
presentationLease.Resource,
|
|
remoteTeleportLease.Resource,
|
|
dispatcherLease.Resource,
|
|
selectionScene,
|
|
selectionQuery,
|
|
selectionInteractions,
|
|
retainedGameplayLease?.Resource,
|
|
paperdollLease?.Resource,
|
|
paperdollPresenter,
|
|
creatureAppraisalLease?.Resource,
|
|
creatureAppraisalPresenter,
|
|
envCellFrustum,
|
|
envCellLease.Resource,
|
|
landblockPipeline,
|
|
clipFrameLease.Resource,
|
|
portalDepthLease.Resource,
|
|
skyLease.Resource,
|
|
particleLease.Resource,
|
|
frameDiagnostics,
|
|
bindings,
|
|
landblockLoaded);
|
|
foundation.Residency.RegisterDomainSource(
|
|
new DelegateResidencyDomainSource(
|
|
ResidencyDomain.AlphaScratch,
|
|
() => new ResidencyDomainSnapshot(
|
|
ResidencyDomain.AlphaScratch,
|
|
EntryCount: 3,
|
|
OwnerCount: 3,
|
|
Charges: new ResidencyCharges(
|
|
ScratchBytes: checked(
|
|
d.RetailAlphaQueue.RetainedScratchBytes
|
|
+ (dispatcherLease.Resource?.RetainedAlphaScratchBytes ?? 0)
|
|
+ (particleLease.Resource?.RetainedAlphaScratchBytes ?? 0))),
|
|
BudgetBytes: alphaScratchBudgets.TotalBytes)));
|
|
_publication.PublishLivePresentation(result);
|
|
|
|
liveRuntimeLease.Transfer();
|
|
renderSceneShadowLease?.Transfer();
|
|
lightsLease.Transfer();
|
|
equippedLease.Transfer();
|
|
presentationLease.Transfer();
|
|
remoteTeleportLease.Transfer();
|
|
dispatcherLease.Transfer();
|
|
retainedGameplayLease?.Transfer();
|
|
paperdollLease?.Transfer();
|
|
creatureAppraisalLease?.Transfer();
|
|
envCellLease.Transfer();
|
|
clipFrameLease.Transfer();
|
|
portalDepthLease.Transfer();
|
|
portalTunnelLease?.Transfer();
|
|
portalWaitNoticeLease?.Transfer();
|
|
skyLease.Transfer();
|
|
skyShaderLease?.Transfer();
|
|
particleLease.Transfer();
|
|
bindingsLease.Transfer();
|
|
Fault(LivePresentationCompositionPoint.ResultPublished);
|
|
scope.Complete();
|
|
return result;
|
|
}
|
|
|
|
private void Fault(LivePresentationCompositionPoint point) =>
|
|
_faultInjection?.Invoke(point);
|
|
|
|
private sealed class NullAnimationLoader : IAnimationLoader
|
|
{
|
|
public static NullAnimationLoader Instance { get; } = new();
|
|
public Animation? LoadAnimation(uint id) => null;
|
|
}
|
|
|
|
private sealed class DeferredSelectionInteractionSource
|
|
{
|
|
public SelectionInteractionController? Current { get; private set; }
|
|
|
|
public void Bind(SelectionInteractionController value)
|
|
{
|
|
ArgumentNullException.ThrowIfNull(value);
|
|
if (Current is not null)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Live motion selection interactions are already bound.");
|
|
}
|
|
Current = value;
|
|
}
|
|
}
|
|
}
|