Three whole categories of buff were missing, for two different reasons, and
both were my errors.
**Protections and weapon auras were silently dropped by the description
parser.** They are self-targeted and were sitting in the spellbook the whole
time, but retail words them differently and the pattern only accepted
"Increases the caster's X by N":
Fire Protection Self -> "Reduces damage the caster takes from Fire by 9%."
Armor Self -> "Increases the caster's natural armor by 20 points."
Aura of Blood Drinker -> "Increases a weapon's damage value by 2 points."
So the weapon and wand buffs do exist as self-cast "Aura of" lines and are now
cast. Each category has its own toggle, matching VTank's separate
BuffProfile_Prots and BuffProfile_Banes.
The underlying flaw mattered more than the two missing patterns: anything
unmatched was DISCARDED. It now falls into an Other bucket (off by default)
instead, so nothing self-targeted is lost without a word. A test caught a
second instance immediately -- regeneration spells say "Restores..." and were
vanishing the same way.
**Banes were excluded because I misread a flag.** I took IsSelfTargeted as
"can be cast on you". It means "needs no selection". Retail's own bane text
says exactly how they work:
"Increases a shield or piece of armor's resistance to slashing damage by
10%. Target yourself to cast this spell on all of your equipped armor."
So banes ARE cast on the person, and the catalogue now includes every
beneficial non-untargeted spell rather than only flagged self-casts, leaving
EvaluateGate to decide what a given target accepts. Before casting anything
without the self flag, MossTank selects the player -- and restores whatever
was selected before the pass, so targeting yourself does not quietly steal
the selection.
They are matched on retail's "Target yourself..." sentence rather than on the
word "Bane", so the classification comes from what the spell says it does.
Solution builds clean; 14,450 tests pass on the standard hermetic lane filter,
0 failures.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
||
|---|---|---|
| .. | ||
| A8CellAudit | ||
| cdb | ||
| cdb-scripts | ||
| diag-logs | ||
| dump-keymap | ||
| ghidra_project | ||
| IconForge | ||
| InspectCoatTex | ||
| jsonl | ||
| MosswartArt | ||
| pdb-extract | ||
| PesChainAudit | ||
| ProjectileVfxAudit | ||
| RainMeshProbe | ||
| RetailTimeProbe | ||
| SetupInspect | ||
| ShaderCompiler | ||
| SkyObjectInspect | ||
| SpellDump | ||
| StarsProbe | ||
| TextureDump | ||
| WeatherEnumerator | ||
| WeatherSetupProbe | ||
| analyze_265_steep_slope_capture.py | ||
| analyze_269_slope_stop_capture.py | ||
| analyze_resolve_capture.py | ||
| audit-test-inventory.ps1 | ||
| CampaignLaProcessCorrelation.ps1 | ||
| capture-campaign-la-session-process.ps1 | ||
| compile-shaders.ps1 | ||
| connected-dense-town.route.txt | ||
| connected-r6-soak.route.txt | ||
| connected-world-lifecycle.route.txt | ||
| connected-world-reconnect.route.txt | ||
| decompile_acclient.py | ||
| decompile_full.py | ||
| DecompileTargets.java | ||
| ghidra_decompile.py | ||
| new-campaign-la-update-fixture.ps1 | ||
| publish-bin.ps1 | ||
| README.md | ||
| run-blank-world-ab-probe.ps1 | ||
| run-blank-world-surface-probe.ps1 | ||
| run-campaign-la-preflight.ps1 | ||
| run-connected-loss-gate.ps1 | ||
| run-connected-r6-soak.ps1 | ||
| run-connected-world-lifecycle-gate.ps1 | ||
| run-offline-pixel-gate.ps1 | ||
| run-offline-vulkan-capture.ps1 | ||
| run-portal-churn-soak.ps1 | ||
| run-release-gate.ps1 | ||
| run-repeat-connected-gate.ps1 | ||
| test-campaign-la-gate-helpers.ps1 | ||
| test-campaign-la-script-safety.ps1 | ||
| test-campaign-la-session-status.ps1 | ||
| update-package-locks.ps1 | ||
| verify_un2_fmul.py | ||
Maintained .NET tools
Every .csproj under tools/ is part of AcDream.slnx. The complete Release
gate restores and builds these tools, so a missing personal checkout or an API
change cannot leave a tracked tool silently broken. They are diagnostic/manual
programs: the gate builds them but does not run data-dependent investigations.
| Tool | Purpose | Runtime prerequisite |
|---|---|---|
A8CellAudit |
Inspect landblock, EnvCell, portal, and collision topology. | Installed AC DAT files / the arguments documented by the program. |
dump-keymap |
Extract the retail master input maps and decoded actions. | Installed client_portal.dat. |
PesChainAudit |
Walk weather PES call chains and particle emitters. | Installed AC DAT files. |
ProjectileVfxAudit |
Audit projectile physics-script and particle-emitter VFX mappings. | Installed AC DAT files. |
RainMeshProbe |
Inspect rain surfaces, polygon sidedness, and generated mesh counts. | Installed AC DAT files. |
RetailTimeProbe |
Read retail time-of-day and sky state for comparison. | Windows, a running retail client, and process-read access. |
SetupInspect |
Dump Setup parts, placement poses, and animation frames. | Installed AC DAT files and a Setup ID. |
ShaderCompiler |
Compile the Vulkan GLSL shader set to committed SPIR-V. | Source and output directory arguments. |
SkyObjectInspect |
Inspect Dereth sky/day-group objects and texture data. | Installed AC DAT files. |
StarsProbe |
Audit sky-object geometry, UV ranges, and surfaces. | Installed AC DAT files. |
TextureDump |
Dump render-surface statistics and texture images. | Installed AC DAT files. |
WeatherEnumerator |
Enumerate weather sky objects and their bounds. | Installed AC DAT files. |
WeatherSetupProbe |
Inspect the parts and surfaces of weather Setups. | Installed AC DAT files. |
Build the complete maintained graph with:
dotnet restore AcDream.slnx --locked-mode --force-evaluate
dotnet build AcDream.slnx -c Release --no-restore
Use pwsh ./tools/run-release-gate.ps1 for the authoritative bounded gate.
Package versions and lock-file maintenance are documented in
docs/release-gate.md.