Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage. Co-authored-by: Codex <noreply@openai.com> |
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| .. | ||
| Entities | ||
| Gameplay | ||
| Session | ||
| AcDream.Runtime.Tests.csproj | ||
| GameRuntimeContractTests.cs | ||
| RuntimeDependencyBoundaryTests.cs | ||