..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(diagnostics): complete residency pressure ledger
2026-07-24 16:40:17 +02:00
Chat
refactor(runtime): close canonical gameplay ownership
2026-07-26 09:48:51 +02:00
Combat
refactor(input): own gameplay action routing
2026-07-22 12:43:05 +02:00
Content
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Items
refactor(runtime): close canonical gameplay ownership
2026-07-26 09:48:51 +02:00
Lighting
perf(lighting): bound global light selection
2026-07-25 05:40:32 +02:00
Meshing
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Physics
refactor(physics): remove parsed collision graphs
2026-07-25 18:21:19 +02:00
Player
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Plugins
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Rendering
fix(render): eliminate EnvCell identity collisions
2026-07-24 13:44:56 +02:00
Selection
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Social
refactor(runtime): expose canonical gameplay state
2026-07-26 09:12:30 +02:00
Spells
refactor(runtime): close canonical gameplay ownership
2026-07-26 09:48:51 +02:00
Terrain
refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
2026-05-25 21:37:53 +02:00
Textures
fix(textures): DecodeSolidColor null-safe against null ColorValue
2026-06-14 14:36:07 +02:00
Ui
feat(chat): port retail client command families
2026-07-13 14:50:15 +02:00
Vfx
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
World
refactor(physics): remove parsed collision graphs
2026-07-25 18:21:19 +02:00
AcDream.Core.csproj
chore(O-T7): code-review housekeeping after WB extraction
2026-05-21 17:29:06 +02:00