acdream/docs/architecture
Erik 815ce0dec4 fix(inventory): sequence secondary wield blockers
Preserve retail AmmoType from CreateObject and port BlocksUseOfShield so bow, caster, and two-handed switches remove incompatible shields, while mismatched missile ammo is also returned to the pack. Each blocker remains server-confirmed before AutoWield re-enters.

Co-Authored-By: Codex <codex@openai.com>
2026-07-12 23:12:07 +02:00
..
acdream-architecture.md feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
code-structure.md feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
retail-divergence-register.md fix(inventory): sequence secondary wield blockers 2026-07-12 23:12:07 +02:00
worldbuilder-inventory.md fix(pipeline): MP1a - sink delegate restores immediate side-stage enqueue (exception-path faithfulness) 2026-07-05 20:39:42 +02:00