acdream/src/AcDream.UI.Abstractions/Input
Erik 2284a376ae feat(D.2b): write-mode movement gate that preserves autorun
In chat write mode the keyboard belongs to the input — typing "swd" must not
walk the character — but AUTORUN must keep going (the user can chat while
running).

- InputDispatcher.IsActionHeld now returns false while WantCaptureKeyboard is
  set (a focused chat input), the polling-path twin of the existing gate on
  Fired actions. This SUPERSEDES the old per-frame OnUpdate early-return, which
  also killed autorun. Gating here instead lets the movement block keep running,
  so autorun — a separate latched bool ORed into Forward at the call site, not a
  polled key — survives. Test updated to encode the new contract.
- GameWindow: the movement suppress-guard reverts to ImGui-devtools-only (the
  retail write mode no longer early-returns); wires DefaultTextInput = the chat
  input (Tab/Enter activation) and Input.Keyboard for clipboard. Drops the
  one-shot UI-scale diagnostic.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 15:24:19 +02:00
..
ActivationType.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
Binding.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
IKeyboardSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
IMouseSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
InputAction.cs feat(camera): InputAction + DebugVM surface for retail chase camera 2026-05-18 20:04:34 +02:00
InputDispatcher.cs feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00
InputScope.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
KeyBindings.cs fix(input): Phase K live-test fixes pt2 — visible cursor in chase, free-fly discoverable 2026-04-26 14:30:28 +02:00
KeyChord.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
ModifierMask.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
MouseLookState.cs feat(input): #24 Phase K.2 - auto-enter player mode at login + MMB mouse-look + DebugPanel free-fly + Tab to chat-input focus 2026-04-26 09:20:17 +02:00