DrawBuildingLookIns had the same per-cell heavy Render pattern. Lift the opaque shell Render out into one per-building batch (after that building's aperture punches); keep the per-cell loop for transparent (skip-empty) + per-cell statics /dynamics/particles. User-verified: no missing walls, look-in interiors correct. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Audio | ||
| Input | ||
| Net | ||
| Plugins | ||
| Rendering | ||
| Streaming | ||
| UI | ||
| AcDream.App.csproj | ||
| Program.cs | ||
| RuntimeOptions.cs | ||