acdream/tools/run-blank-world-ab-probe.ps1
Erik eb2ba4e5f0 docs(render): the occlusion-query verdict on the V4c blank world, and the options
Runs the instrument section 5.5.2 asked for, on a V4c tree staged from
`git revert --no-commit 543bc79f` and never committed: GL_SAMPLES_PASSED around
the raw-GL terrain draw, the dispatcher's entity draws, and the retained-UI
flush, collected outside the frame that issued them, with the desktop witness as
the verdict. All probe code is stripped; what survives here is the two gate
scripts and section 5.5.3/5.5.4.

Building it found a fourth instrument fault. Reading a query result on the CPU
timeline - glGetQueryObject guarded by RESULT_AVAILABLE, one frame late -
deadlocks V4c at the first frame that draws the world: 4/4 runs, and five
dotnet-stack samples four seconds apart all show the render thread inside the
driver in that call. Not a probe defect - the same probe ran 4,420 clean frames
on the V4c parent, and instrumenting only the UI flush reproduces the wedge while
creating the query objects and never beginning one does not.

Routing the result into a persistently-mapped GL_QUERY_BUFFER instead - the
driver writes it on the GPU timeline, so no client wait is possible, and a
sentinel separates "reported zero" from "never reached" - does not wedge, and
gives the answer. On blank runs no query result is ever produced at any site for
the whole run, including the UI, in the same frames where the desktop grab plainly
shows the UI on screen. On the rendered run of the same binary, 1,068 frames, not
one missing result.

So the mission's fork resolves to "never completes", but not as a stall: frame
time holds at 5.5 ms for ~3,700 frames, the frame-flight fences keep retiring,
and present keeps working. Every channel that carries a result back from the GPU
is dead - pixel readback, CPU query read, GPU-timeline query write - and every
channel that carries none is fine. The transition is one sharp event at the first
world frame and never reverses, and that frame rasterizes correctly: 1,692,830
terrain and 317,561 entity samples, the same two numbers the parent reports for
its own first world frame.

Section 5.5.4 lays out the three options with their costs and recommends (C):
bring Vulkan up first and decide V4c afterwards, because running the identical
ported world path on the Vulkan backend on this GPU is both the cheapest test of
the driver-defect reading and work the campaign owes anyway. (B), accepting the
GL-side fork, is probably the right conclusion but should be adopted on a
measurement rather than an inference. No fix was attempted and V4c is not
re-landed.

Apparatus: run-repeat-connected-gate.ps1 and run-blank-world-ab-probe.ps1 now
assert on the desktop grab and record the client's own capture as a second
column, which is the re-arming section 5.5.2 required before re-land condition 2
can mean anything. Both verified end-to-end.

Gates: Release build clean; App tests 3,866 passed / 3 skipped; offline pixel
gate PASS at 3.37e-05 differing fraction (19 px of 563,200), inside the
documented 15-23 px band.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 01:44:34 +02:00

184 lines
8 KiB
PowerShell

<#
.SYNOPSIS
Campaign V blank-world A/B attribution probe: interleaves two client builds
over the same connected route and reports the blank rate per build.
.DESCRIPTION
tools/run-repeat-connected-gate.ps1 answers "does THIS build blank?" It cannot
answer "does this build blank BECAUSE of the change?", because the blank rate
drifts with machine state - desktop composition, foreground window, driver
residency - between one ten-run block and the next. A block of A followed by a
block of B therefore confounds the change with whatever else moved in those
twenty minutes, and that is precisely how a build gets blamed for an ambient
defect.
This script runs A and B strictly alternately in one block, so any drift is
shared by both arms, and prints a per-arm verdict table. Identical rates
exonerate the change under test; a rate that follows the binary implicates it.
Each cycle is the repeat gate's cycle exactly: launch connected -> teleloc to
the pinned cell -> wait world-visible -> settle -> screenshot -> desktop grab
-> graceful close -> cooldown. The verdict is the same desktop-witness test,
so the two scripts' numbers are directly comparable - see that script's
description for why the client's own capture cannot be the verdict, and for
the "nothing else on the primary monitor, do not type" constraints that
grabbing the composited window imposes.
.PARAMETER Pairs
A/B pairs to run. Default 5 (ten launches).
.PARAMETER ExeA / ExeB
The two client executables. Give each a stable staging directory - not the
build output, which the next `dotnet build` overwrites.
.PARAMETER LabelA / LabelB
Names for the arms in the verdict table.
.PARAMETER Teleloc
The pinned location, as the full /teleloc argument string. Same default as the
repeat gate; the failure rate is location-sensitive.
.PARAMETER MinRenderedBytes
PNG size below which an image is called blank. Applied to the desktop grab
(the verdict) and to the client capture (recorded only). Default 500000.
#>
[CmdletBinding()]
param(
[int]$Pairs = 5,
[Parameter(Mandatory = $true)][string]$ExeA,
[Parameter(Mandatory = $true)][string]$ExeB,
[string]$LabelA = 'A',
[string]$LabelB = 'B',
[string]$Teleloc = "0x2E430012 57.895 42.116 16.802 1 0 0 0",
[int]$MinRenderedBytes = 500000
)
$ErrorActionPreference = 'Stop'
foreach ($exe in @($ExeA, $ExeB)) {
if (-not (Test-Path $exe)) { throw "Client not found at $exe." }
}
# Never race a session someone is already playing: same account, same server.
if (Get-Process -Name AcDream.App -ErrorAction SilentlyContinue) {
throw 'AcDream.App is already running. This probe uses the shared test account and must not steal its session.'
}
Add-Type -AssemblyName System.Drawing
Add-Type @'
using System;
using System.Runtime.InteropServices;
public static class AbProbeSurface {
[DllImport("user32.dll")] public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")] public static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll")] public static extern bool GetClientRect(IntPtr hWnd, out RECT r);
[DllImport("user32.dll")] public static extern bool ClientToScreen(IntPtr hWnd, ref POINT p);
[StructLayout(LayoutKind.Sequential)] public struct RECT { public int L, T, R, B; }
[StructLayout(LayoutKind.Sequential)] public struct POINT { public int X, Y; }
}
'@
$root = Join-Path $env:TEMP "claude\blank-world-ab-$([DateTime]::Now.ToString('HHmmss'))"
New-Item -ItemType Directory -Force -Path $root | Out-Null
$results = @()
for ($pair = 1; $pair -le $Pairs; $pair++) {
foreach ($arm in @(
@{ Label = $LabelA; Exe = $ExeA },
@{ Label = $LabelB; Exe = $ExeB })) {
$dir = Join-Path $root ("pair-{0}-{1}" -f $pair, $arm.Label)
New-Item -ItemType Directory -Force -Path $dir | Out-Null
Set-Content -Encoding utf8 (Join-Path $dir 'probe.txt') -Value @"
wait world-ready 90000
command /teleloc $Teleloc
wait materialized 1 90000
wait world-visible 30000
sleep 15000
screenshot ab-run 30000
sleep 20000
"@
$env:ACDREAM_DAT_DIR = Join-Path $env:USERPROFILE "Documents\Asheron's Call"
$env:ACDREAM_LIVE = '1'
$env:ACDREAM_TEST_HOST = '127.0.0.1'
$env:ACDREAM_TEST_PORT = '9000'
$env:ACDREAM_TEST_USER = 'testaccount'
$env:ACDREAM_TEST_PASS = 'testpassword'
$env:ACDREAM_RETAIL_UI = '1'
$env:ACDREAM_UI_PROBE_SCRIPT = Join-Path $dir 'probe.txt'
$env:ACDREAM_AUTOMATION_ARTIFACT_DIR = $dir
$log = Join-Path $dir 'client.log'
# Normal window style: the frame must be composited on screen to be grabbed.
$proc = Start-Process -FilePath $arm.Exe -RedirectStandardOutput $log `
-RedirectStandardError "$log.err" -PassThru
$shot = Join-Path $dir 'screenshots\ab-run.png'
$grab = Join-Path $dir 'desktop-grab.png'
$deadline = (Get-Date).AddSeconds(180)
while ((Get-Date) -lt $deadline) {
if (Test-Path $shot) { break }
if ($proc.HasExited) { break }
Start-Sleep -Milliseconds 500
}
if (Test-Path $shot) {
Start-Sleep -Milliseconds 800
try {
$proc.Refresh()
$h = $proc.MainWindowHandle
if ($h -ne [IntPtr]::Zero) {
[AbProbeSurface]::ShowWindow($h, 9) | Out-Null # SW_RESTORE
[AbProbeSurface]::SetForegroundWindow($h) | Out-Null
Start-Sleep -Milliseconds 1200
$r = New-Object AbProbeSurface+RECT
[AbProbeSurface]::GetClientRect($h, [ref]$r) | Out-Null
$p = New-Object AbProbeSurface+POINT
[AbProbeSurface]::ClientToScreen($h, [ref]$p) | Out-Null
$w = $r.R - $r.L; $ht = $r.B - $r.T
if ($w -gt 0 -and $ht -gt 0) {
$bmp = New-Object System.Drawing.Bitmap $w, $ht
$g = [System.Drawing.Graphics]::FromImage($bmp)
$g.CopyFromScreen($p.X, $p.Y, 0, 0, (New-Object System.Drawing.Size $w, $ht))
$bmp.Save($grab, [System.Drawing.Imaging.ImageFormat]::Png)
$g.Dispose(); $bmp.Dispose()
}
}
} catch {
Write-Host "[ab-probe] desktop grab failed: $_"
}
}
$app = Get-Process -Name AcDream.App -ErrorAction SilentlyContinue
if ($app) {
$app.CloseMainWindow() | Out-Null
if (-not $app.WaitForExit(12000)) { $app | Stop-Process -Force }
}
$grabSize = if (Test-Path $grab) { (Get-Item $grab).Length } else { 0 }
$shotSize = if (Test-Path $shot) { (Get-Item $shot).Length } else { 0 }
$verdict = if ($grabSize -ge $MinRenderedBytes) { 'RENDERED' }
elseif ($grabSize -gt 0) { 'BLANK' }
else { 'NO-CAPTURE' }
$clientView = if ($shotSize -ge $MinRenderedBytes) { 'RENDERED' }
elseif ($shotSize -gt 0) { 'BLANK' }
else { 'NO-CAPTURE' }
$results += [pscustomobject]@{
Pair = $pair; Arm = $arm.Label; Verdict = $verdict; GrabBytes = $grabSize
ClientCapture = $clientView; ClientBytes = $shotSize
}
Write-Host ("[ab-probe] pair {0}/{1} arm {2}: screen={3} ({4} B) client={5} ({6} B)" -f `
$pair, $Pairs, $arm.Label, $verdict, $grabSize, $clientView, $shotSize)
Start-Sleep -Seconds 10 # let ACE clear the graceful logout before the next login
}
}
Write-Host ''
$results | Format-Table -AutoSize | Out-String | Write-Host
foreach ($label in @($LabelA, $LabelB)) {
$arm = @($results | Where-Object Arm -eq $label)
$bad = @($arm | Where-Object Verdict -ne 'RENDERED')
Write-Host ("[ab-probe] {0}: {1}/{2} blank" -f $label, $bad.Count, $arm.Count)
}
Write-Host ("[ab-probe] artifacts: {0}" -f $root)