acdream/tests/AcDream.UI.Abstractions.Tests/Input/InputDispatcherClickTests.cs
Erik 5ad32d5753 feat(input): assess world objects on right click
Port SmartBox's release-completed sr_Examine gesture through the configurable SelectRight binding. Cancel camera drags at the shared retail three-pixel threshold, then reuse the canonical picker, selection pulse, and appraisal request path without inventing another wire or UI owner.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 05:42:28 +02:00

109 lines
3.4 KiB
C#

using System.Collections.Generic;
using AcDream.UI.Abstractions.Input;
using Silk.NET.Input;
namespace AcDream.UI.Abstractions.Tests.Input;
public sealed class InputDispatcherClickTests
{
[Fact]
public void MouseClickFiresOnReleaseAfterStationaryPress()
{
var (dispatcher, mouse, fired) = BuildMouse();
mouse.EmitMouseDown(MouseButton.Right, ModifierMask.None);
Assert.Empty(fired);
mouse.EmitMouseUp(MouseButton.Right, ModifierMask.None);
Assert.Equal(
[(InputAction.SelectRight, ActivationType.Click)],
fired);
dispatcher.Dispose();
}
[Fact]
public void MouseClickDoesNotFireAfterCrossingRetailDragThreshold()
{
var (dispatcher, mouse, fired) = BuildMouse();
mouse.EmitMouseDown(MouseButton.Right, ModifierMask.None);
mouse.EmitMouseMove(4f, 0f);
mouse.EmitMouseUp(MouseButton.Right, ModifierMask.None);
Assert.Empty(fired);
dispatcher.Dispose();
}
[Fact]
public void MouseClickAllowsMovementAtRetailDragThreshold()
{
var (dispatcher, mouse, fired) = BuildMouse();
mouse.EmitMouseDown(MouseButton.Right, ModifierMask.None);
mouse.EmitMouseMove(3f, 0f);
mouse.EmitMouseUp(MouseButton.Right, ModifierMask.None);
Assert.Single(fired);
dispatcher.Dispose();
}
[Fact]
public void CapturedMouseNeverStartsWorldClick()
{
var (dispatcher, mouse, fired) = BuildMouse();
mouse.WantCaptureMouse = true;
mouse.EmitMouseDown(MouseButton.Right, ModifierMask.None);
mouse.WantCaptureMouse = false;
mouse.EmitMouseUp(MouseButton.Right, ModifierMask.None);
Assert.Empty(fired);
dispatcher.Dispose();
}
[Fact]
public void KeyboardRebindOfClickActionFiresOnKeyDown()
{
var keyboard = new FakeKeyboardSource();
var mouse = new FakeMouseSource();
var bindings = new KeyBindings();
bindings.Add(new Binding(
new KeyChord(Key.Q, ModifierMask.None),
InputAction.SelectRight,
ActivationType.Click));
var dispatcher = InputDispatcher.CreateDetached(keyboard, mouse, bindings);
var fired = new List<(InputAction, ActivationType)>();
dispatcher.Fired += (action, activation) => fired.Add((action, activation));
dispatcher.Attach();
keyboard.EmitKeyDown(Key.Q, ModifierMask.None);
Assert.Equal(
[(InputAction.SelectRight, ActivationType.Click)],
fired);
dispatcher.Dispose();
}
private static (
InputDispatcher Dispatcher,
FakeMouseSource Mouse,
List<(InputAction, ActivationType)> Fired) BuildMouse()
{
var keyboard = new FakeKeyboardSource();
var mouse = new FakeMouseSource();
var bindings = new KeyBindings();
bindings.Add(new Binding(
new KeyChord(
InputDispatcher.MouseButtonToKey(MouseButton.Right),
ModifierMask.None,
Device: 1),
InputAction.SelectRight,
ActivationType.Click));
var dispatcher = InputDispatcher.CreateDetached(keyboard, mouse, bindings);
var fired = new List<(InputAction, ActivationType)>();
dispatcher.Fired += (action, activation) => fired.Add((action, activation));
dispatcher.Attach();
return (dispatcher, mouse, fired);
}
}