Move the sole PhysicsEngine, production cache, collision admissions, canonical bodies and hosts, remote components, ordinary/remote worksets, simulation, cell commits, and shadow synchronization under RuntimeEntityObjectLifetime. Keep App as the prepared-asset, animation-input, and render-projection adapter while preserving the named-retail update and collision order. Add exact-incarnation, object-clock, callback-reentrancy, GUID-reuse, two-runtime isolation, source ownership, collision publication, and graphical projection coverage. Release build and the complete 8,588-test solution pass. Co-authored-by: Codex <noreply@openai.com> |
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|---|---|---|
| .. | ||
| CompositeLiveEntityResourceLifecycleTests.cs | ||
| DeferredLiveEntityRuntimeComponentLifecycleTests.cs | ||
| DormantLiveEntityStoreTests.cs | ||
| ExternalContainerLifecycleControllerTests.cs | ||
| GameWindowLiveEntityCompositionTests.cs | ||
| LiveEntityHydrationControllerTests.cs | ||
| LiveEntityLifecycleStressTests.cs | ||
| LiveEntityLivenessControllerTests.cs | ||
| LiveEntityPhysicsHostOwnershipTests.cs | ||
| LiveEntityPresentationControllerTests.cs | ||
| LiveEntityProjectionWithdrawalControllerTests.cs | ||
| LiveEntityRuntimeTeardownControllerTests.cs | ||
| LiveEntityRuntimeTests.cs | ||
| LiveEntitySameGenerationUpdateRouterTests.cs | ||
| LiveEntityTeardownPlanTests.cs | ||
| LiveEntityTestFixture.cs | ||
| LiveEntityWorldOriginCoordinatorTests.cs | ||
| LiveObjectFrameControllerTests.cs | ||
| LiveWorldOriginStateTests.cs | ||
| RecallTeleportAnimationTests.cs | ||
| RetailInboundEventDispatcherTests.cs | ||
| RuntimeEntityOwnershipTests.cs | ||
| UpdateFrameOrchestratorTests.cs | ||
| WorldEnvironmentControllerTests.cs | ||