acdream/tests/AcDream.App.Tests/Physics
Erik 7e6033d0ad refactor(runtime): own per-session physics simulation
Move the sole PhysicsEngine, production cache, collision admissions, canonical bodies and hosts, remote components, ordinary/remote worksets, simulation, cell commits, and shadow synchronization under RuntimeEntityObjectLifetime. Keep App as the prepared-asset, animation-input, and render-projection adapter while preserving the named-retail update and collision order.

Add exact-incarnation, object-clock, callback-reentrancy, GUID-reuse, two-runtime isolation, source ownership, collision publication, and graphical projection coverage. Release build and the complete 8,588-test solution pass.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 13:39:57 +02:00
..
DeferredLiveEntityMotionRuntimeBindingsTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
InboundInterpretedMotionFactoryTests.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
LiveCollisionAssetPublisherTests.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
LiveEntityCollisionBuilderTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityInboundAuthorityGateTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
LiveEntityNetworkBranchRoutingTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityOrdinaryPhysicsUpdaterTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
PlayerMovementHiddenTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
ProjectileControllerTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
RemoteInboundMotionDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemotePhysicsUpdaterTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
RemoteTeleportControllerTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
RemoteTeleportHookTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RemoteTeleportPlacementTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00