acdream/src/AcDream.Runtime/Physics/RuntimeOrdinaryPhysicsUpdater.cs
Erik 7e6033d0ad refactor(runtime): own per-session physics simulation
Move the sole PhysicsEngine, production cache, collision admissions, canonical bodies and hosts, remote components, ordinary/remote worksets, simulation, cell commits, and shadow synchronization under RuntimeEntityObjectLifetime. Keep App as the prepared-asset, animation-input, and render-projection adapter while preserving the named-retail update and collision order.

Add exact-incarnation, object-clock, callback-reentrancy, GUID-reuse, two-runtime isolation, source ownership, collision publication, and graphical projection coverage. Release build and the complete 8,588-test solution pass.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 13:39:57 +02:00

272 lines
9.1 KiB
C#

using System.Numerics;
using AcDream.Core.Physics;
using AcDream.Core.Physics.Motion;
using AcDream.Runtime.Entities;
using DatReaderWriter.Types;
namespace AcDream.Runtime.Physics;
internal readonly record struct RuntimePhysicsFrameSnapshot(
Vector3 Position,
Quaternion Orientation,
uint FullCellId);
internal sealed class RuntimeOrdinaryPhysicsCommit
{
internal required RuntimeOrdinaryPhysicsUpdater Owner { get; init; }
internal required RuntimeEntityRecord Record { get; init; }
internal required PhysicsBody Body { get; init; }
internal required ulong ObjectClockEpoch { get; init; }
internal required bool FrameChanged { get; init; }
internal required Func<bool>? ExternalOwnerValid { get; init; }
internal bool Completed { get; set; }
internal RuntimePhysicsFrameSnapshot Snapshot { get; init; }
}
/// <summary>
/// Presentation-free, body-backed branch of retail
/// <c>CPhysicsObj::UpdateObjectInternal</c> (`0x005156B0`). App supplies the
/// completed animation root frame and acknowledges the resulting projection;
/// Runtime owns integration, transition, canonical-body state, and shadows.
/// </summary>
internal sealed class RuntimeOrdinaryPhysicsUpdater
{
private readonly RuntimePhysicsState _physics;
internal RuntimeOrdinaryPhysicsUpdater(RuntimePhysicsState physics)
{
_physics = physics ?? throw new ArgumentNullException(nameof(physics));
}
internal bool TryBegin(
RuntimeEntityRecord record,
Frame rootFrame,
float objectScale,
float quantum,
float radius,
float height,
ulong objectClockEpoch,
AnimationSequencer? sequencer,
Action<uint, AnimationSequencer> captureAnimationHooks,
Func<bool>? externalOwnerValid,
out RuntimeOrdinaryPhysicsCommit commit)
{
ArgumentNullException.ThrowIfNull(record);
ArgumentNullException.ThrowIfNull(rootFrame);
ArgumentNullException.ThrowIfNull(captureAnimationHooks);
if (record.PhysicsBody is not { } body
|| !IsCurrent(
record,
body,
objectClockEpoch,
externalOwnerValid))
{
commit = null!;
return false;
}
body.State = record.FinalPhysicsState;
Vector3 priorPosition = body.Position;
Quaternion priorOrientation = body.Orientation;
bool previousContact = body.InContact;
bool previousOnWalkable = body.OnWalkable;
// UpdatePositionInternal 0x00512CA1: scale root translation only while
// OnWalkable. Complete root orientation composes regardless.
Vector3 candidatePosition = priorPosition;
if (body.OnWalkable && rootFrame.Origin != Vector3.Zero)
{
candidatePosition += Vector3.Transform(
rootFrame.Origin * objectScale,
priorOrientation);
}
Quaternion candidateOrientation = priorOrientation;
if (!rootFrame.Orientation.IsIdentity)
{
candidateOrientation = FrameOps.SetRotate(
candidatePosition,
priorOrientation,
priorOrientation * rootFrame.Orientation);
}
body.SetFrameInCurrentCell(candidatePosition, candidateOrientation);
body.calc_acceleration();
body.UpdatePhysicsInternal(quantum);
body.SetFrameInCurrentCell(body.Position, body.Orientation);
if (sequencer is not null)
{
uint localId = record.LocalEntityId
?? throw new InvalidOperationException(
$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} has no local identity.");
captureAnimationHooks(localId, sequencer);
}
if (!IsCurrent(
record,
body,
objectClockEpoch,
externalOwnerValid))
{
commit = null!;
return false;
}
Vector3 integratedPosition = body.Position;
uint sourceCellId = record.FullCellId;
uint resolvedCellId = sourceCellId;
bool frameChanged = integratedPosition != priorPosition
|| body.Orientation != priorOrientation;
uint movingEntityId = record.LocalEntityId ?? 0u;
if (integratedPosition != priorPosition
&& sourceCellId != 0
&& radius >= 0.05f
&& _physics.Engine.LandblockCount > 0)
{
ResolveResult resolved = _physics.Engine.ResolveWithTransition(
priorPosition,
integratedPosition,
sourceCellId,
radius,
height,
stepUpHeight: 0.4f,
stepDownHeight: 0.4f,
isOnGround: previousOnWalkable,
body: body,
moverFlags: IsPlayerGuid(record.ServerGuid)
? ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide
: ObjectInfoState.EdgeSlide,
movingEntityId: movingEntityId);
if (resolved.Ok)
{
resolvedCellId = resolved.CellId != 0
? resolved.CellId
: sourceCellId;
body.CommitTransitionPosition(
resolvedCellId,
resolved.Position);
PhysicsObjUpdate.CommitSetPositionTransition(
body,
resolved.InContact,
resolved.OnWalkable,
resolved.CollisionNormalValid,
resolved.CollisionNormal,
previousContact,
previousOnWalkable);
body.CachedVelocity = quantum > 0f
? (body.Position - priorPosition) / quantum
: Vector3.Zero;
}
else
{
body.CachedVelocity = Vector3.Zero;
}
}
else
{
body.CachedVelocity = Vector3.Zero;
}
if (!IsCurrent(
record,
body,
objectClockEpoch,
externalOwnerValid))
{
commit = null!;
return false;
}
commit = new RuntimeOrdinaryPhysicsCommit
{
Owner = this,
Record = record,
Body = body,
ObjectClockEpoch = objectClockEpoch,
FrameChanged = frameChanged,
ExternalOwnerValid = externalOwnerValid,
Snapshot = new RuntimePhysicsFrameSnapshot(
body.Position,
body.Orientation,
resolvedCellId),
};
return true;
}
internal bool Complete(
RuntimeOrdinaryPhysicsCommit commit,
int liveCenterX,
int liveCenterY,
Func<RuntimePhysicsFrameSnapshot, bool> acknowledgeProjection)
{
ArgumentNullException.ThrowIfNull(commit);
ArgumentNullException.ThrowIfNull(acknowledgeProjection);
if (!ReferenceEquals(commit.Owner, this))
{
throw new InvalidOperationException(
"An ordinary-physics commit belongs to another Runtime owner.");
}
if (commit.Completed)
{
throw new InvalidOperationException(
"An ordinary-physics commit has already completed.");
}
commit.Completed = true;
if (!IsCurrent(
commit.Record,
commit.Body,
commit.ObjectClockEpoch,
commit.ExternalOwnerValid)
|| !_physics.CommitOrdinaryCell(
commit.Record,
commit.Body,
commit.ObjectClockEpoch,
commit.Snapshot.FullCellId,
commit.ExternalOwnerValid)
|| !acknowledgeProjection(commit.Snapshot)
|| !IsCurrent(
commit.Record,
commit.Body,
commit.ObjectClockEpoch,
commit.ExternalOwnerValid))
{
return false;
}
if (commit.FrameChanged
&& commit.Record.FullCellId != 0)
{
ShadowPositionSynchronizer.Sync(
_physics.Engine.ShadowObjects,
commit.Record.LocalEntityId ?? 0u,
commit.Body.Position,
commit.Body.Orientation,
commit.Record.FullCellId,
liveCenterX,
liveCenterY);
}
return IsCurrent(
commit.Record,
commit.Body,
commit.ObjectClockEpoch,
commit.ExternalOwnerValid);
}
private bool IsCurrent(
RuntimeEntityRecord record,
PhysicsBody body,
ulong objectClockEpoch,
Func<bool>? externalOwnerValid) =>
_physics.IsSpatialRoot(record)
&& record.ObjectClockEpoch == objectClockEpoch
&& ReferenceEquals(record.PhysicsBody, body)
&& record.RemoteMotion is null
&& (externalOwnerValid?.Invoke() ?? true);
private static bool IsPlayerGuid(uint guid) =>
(guid & 0xFF000000u) == 0x50000000u;
}