acdream/docs/superpowers
Erik 2757dda63a docs(pipeline): MP0 implementation plan - frame profiler + baseline capture
Five bite-sized tasks: FrameStatsBuffer (TDD), FrameProfEnabled flag +
GpuFrameTimer TimeElapsed ring, FrameProfiler facade (TDD on the report
formatter), GameWindow wiring (one boundary call + three stage scopes)
with DebugPanel mirror, and the user-driven baseline capture that gates
MP1. Records two spec deviations: GPU per-stage timestamps deferred
(frame is CPU-bound at ~0.5ms GPU), and the toggle lives in
RenderingDiagnostics per the diagnostic-owner rule, not RuntimeOptions.
Encodes the discovered GL constraint: whole-frame TimeElapsed is
mutually exclusive with ACDREAM_WB_DIAG per-pass queries.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 19:03:59 +02:00
..
plans docs(pipeline): MP0 implementation plan - frame profiler + baseline capture 2026-07-05 19:03:59 +02:00
specs docs(pipeline): Modern Pipeline (MP) side-track design spec 2026-07-05 18:56:41 +02:00