Free-running sleeps could label a sample as the old scene exactly when automation began the next teleport. Give every route stop an explicit post-input liveness dwell and post-checkpoint hold, then capture process and frame facts only after its named canonical barrier. Co-Authored-By: Codex <noreply@openai.com>
205 lines
4.7 KiB
Text
205 lines
4.7 KiB
Text
# Connected R6 soak route. Commands enter through the retained-UI/chat path;
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# semantic input enters through InputDispatcher on the game thread, so this
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# remains deterministic when no RDP/interactive desktop is attached.
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sleep 15000
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# Pin the client-only world-time override at noon for reproducible screenshots.
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# The diagnostic action cycles: live -> 0.00 -> 0.25 -> 0.50.
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input press AcdreamCycleTimeOfDay
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input press AcdreamCycleTimeOfDay
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input press AcdreamCycleTimeOfDay
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# Caul baseline + local movement/jump/combat exercise. Every teleloc carries
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# the identity quaternion so each timed turn begins from the same heading.
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command /teleloc 0xC95B0001 14.8 0.3 12.005 1 0 0 0
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wait materialized 1 60000
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sleep 8000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 20000
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input down MovementForward
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sleep 150
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input up MovementForward
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sleep 350
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input down MovementForward
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sleep 150
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input up MovementForward
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sleep 350
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input down MovementForward
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sleep 150
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input up MovementForward
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sleep 350
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input down MovementForward
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sleep 900
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input up MovementForward
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sleep 800
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input down MovementJump
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sleep 350
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input up MovementJump
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sleep 1800
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input press CombatToggleCombat
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sleep 1200
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input down MovementForward
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sleep 500
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input up MovementForward
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sleep 700
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input press CombatToggleCombat
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sleep 27000
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screenshot caul-baseline 10000
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checkpoint caul-baseline
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sleep 3000
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# Sawato baseline.
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command /teleloc 0x3032001C 83.3 89.2 133.005 1 0 0 0
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wait materialized 2 60000
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sleep 8000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 27000
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screenshot sawato-baseline 10000
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checkpoint sawato-baseline
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sleep 3000
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# Rynthid world-edge streaming.
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command /teleloc 0xF6820033 145.7 49.855 58.010 1 0 0 0
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wait materialized 3 60000
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sleep 8000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 27000
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screenshot rynthid 10000
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checkpoint rynthid
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sleep 3000
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# Aerlinthe dense island.
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command /teleloc 0x09040008 11.4 188.6 87.705 1 0 0 0
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wait materialized 4 60000
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sleep 8000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 27000
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screenshot aerlinthe 10000
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checkpoint aerlinthe
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sleep 3000
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# Same-location lifecycle revisit.
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command /teleloc 0x3032001C 83.3 89.2 133.005 1 0 0 0
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wait materialized 5 60000
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sleep 8000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 27000
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screenshot sawato-return 10000
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checkpoint sawato-return
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sleep 3000
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# Holtburg mixed-town workload + local exercise.
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command /teleloc 0xA9B40019 84.0 7.1 94.005 1 0 0 0
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wait materialized 6 60000
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sleep 8000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 20000
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input down MovementForward
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sleep 150
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input up MovementForward
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sleep 350
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input down MovementForward
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sleep 150
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input up MovementForward
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sleep 350
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input down MovementForward
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sleep 150
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input up MovementForward
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sleep 350
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input down MovementForward
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sleep 900
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input up MovementForward
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sleep 800
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input down MovementJump
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sleep 350
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input up MovementJump
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sleep 1800
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input press CombatToggleCombat
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sleep 1200
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input down MovementForward
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sleep 500
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input up MovementForward
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sleep 700
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input press CombatToggleCombat
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sleep 27000
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screenshot holtburg 10000
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checkpoint holtburg
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sleep 3000
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# Caul return/leak oracle + final local exercise.
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command /teleloc 0xC95B0001 14.8 0.3 12.005 1 0 0 0
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wait materialized 7 60000
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sleep 8000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 20000
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input down MovementForward
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sleep 150
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input up MovementForward
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sleep 350
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input down MovementForward
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sleep 150
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input up MovementForward
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sleep 350
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input down MovementForward
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sleep 150
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input up MovementForward
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sleep 350
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input down MovementForward
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sleep 900
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input up MovementForward
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sleep 800
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input down MovementJump
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sleep 350
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input up MovementJump
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sleep 1800
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input press CombatToggleCombat
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sleep 1200
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input down MovementForward
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sleep 500
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input up MovementForward
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sleep 700
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input press CombatToggleCombat
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sleep 27000
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screenshot caul-return 10000
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checkpoint caul-return
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sleep 3000
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# A second warm-cache Sawato/Caul revisit is the plateau oracle. The first
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# circuit intentionally warms bounded DAT/GPU caches, so comparing the cold
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# first Caul against its warm return would punish successful source-window
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# retirement. This circuit loads no new destination content.
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command /teleloc 0x3032001C 83.3 89.2 133.005 1 0 0 0
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wait materialized 8 60000
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sleep 8000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 27000
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screenshot sawato-plateau 10000
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checkpoint sawato-plateau
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sleep 3000
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command /teleloc 0xC95B0001 14.8 0.3 12.005 1 0 0 0
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wait materialized 9 60000
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sleep 8000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 27000
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screenshot caul-plateau 10000
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checkpoint caul-plateau
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sleep 3000
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