GF-1/GF-8: UiButton now recognizes retail's custom Unselected/Selected radio-pair (0x10000016/0x10000017), bypassing the standard Normal/ Highlight machine that never admitted those state names — .Selected now lights the heritage/template/gender/Face-Clothes rows it was always a no-op for. AP-222/GF-11b: per-state label color/outline (dat 0x1B/0x21) now applies off the REQUESTED retail state id, not the art-gated committed ActiveState — resolves the Appearance spins' current-part highlight (text recolors even though no Highlight art exists on either client) and the Town caption's Normal-to-white swap. GF-11c: UiButton.LabelBox lets a lifted caption with its own authored rect draw there instead of the face-relative offset that's only correct when the label is authored directly on the button (heritage/template family, unchanged). GF-9: wires the real nine companion overlay elements (SetColor's SetVisible mechanism) that swatch clicks were always meant to drive, retiring AP-215 item 1 (the swatch.Selected substitution was a permanent no-op — swatches author no Highlight media at all). GF-10: zoom buttons now set the retail-mirrored mutual-exclusive Highlight/Normal pair on click; InitializePage carries no initial SetState for either button, so both stay at "Normal" until first click. Register: AP-222 retired (mechanism identified and ported), AP-215 narrowed (item 1 retired, item 2 unrelated and unchanged), row count recount corrected 164 (was already one high before this batch). App suite 5282/3 (was 5266/3), Runtime 1735/0 unchanged. Fixture + live- DAT tests only — no graphical client launch. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
83 lines
3.1 KiB
C#
83 lines
3.1 KiB
C#
namespace AcDream.App.UI;
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/// <summary>
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/// Narrow numeric-state bridge for widgets imported from retail LayoutDesc data.
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/// Controllers use retail state ids without knowing how names/media are stored.
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/// </summary>
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public interface IUiDatStateful
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{
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uint ActiveRetailStateId { get; }
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bool TrySetRetailState(uint stateId);
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}
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public static class RetailUiStateIds
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{
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public const uint Closed = 11u;
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public const uint Open = 12u;
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public const uint HideDetail = 0x10000006u;
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public const uint ShowDetail = 0x10000007u;
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public const uint ObjectSelected = 0x1000000Bu;
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public const uint StackedItemSelected = 0x1000000Cu;
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public const uint ItemSlotEmpty = 0x1000001Cu;
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public const uint Maximized = 0x10000047u;
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public const uint Minimized = 0x10000048u;
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public const uint LockedUi = 0x10000063u;
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public const uint UnlockedUi = 0x10000064u;
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/// <summary>
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/// Campaign CC gate round 1 Batch B (GF-1/GF-8): retail's custom
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/// radio-selection state pair, live-DAT-probe-confirmed on the Heritage
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/// row (<c>0x100003BF</c>), Profession template (<c>0x100003D9</c>),
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/// Appearance Face/Clothes sub-tabs (<c>0x100003A9</c>/<c>0x100003AA</c>),
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/// and gender buttons (<c>0x100003A7</c>/<c>0x100003A8</c>). Named
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/// <c>UiStateInfo.Name</c> strings, not media file ids — the buttons
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/// author their state DESCRIPTORS under these two ids, with the actual
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/// per-state art living either directly on the button (gender) or on a
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/// single stateful face-segment child (heritage/template/sub-tabs).
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/// See <see cref="AcDream.App.UI.UiButton"/>'s custom-selection-pair
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/// bypass in <c>UpdateVisualState</c>.
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/// </summary>
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public const uint Unselected = 0x10000016u;
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public const uint Selected = 0x10000017u;
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public static string StateName(uint stateId)
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=> stateId switch
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{
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Closed => "Closed",
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Open => "Open",
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HideDetail => "HideDetail",
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ShowDetail => "ShowDetail",
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ObjectSelected => "ObjectSelected",
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StackedItemSelected => "StackedItemSelected",
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ItemSlotEmpty => "ItemSlot_Empty",
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Maximized => "Maximized",
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Minimized => "Minimized",
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LockedUi => "LockedUI",
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UnlockedUi => "UnlockedUI",
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Unselected => "Unselected",
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Selected => "Selected",
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_ => "",
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};
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public static bool TryStateId(string stateName, out uint stateId)
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{
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stateId = stateName switch
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{
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"Closed" => Closed,
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"Open" => Open,
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"HideDetail" => HideDetail,
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"ShowDetail" => ShowDetail,
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"ObjectSelected" => ObjectSelected,
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"StackedItemSelected" => StackedItemSelected,
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"ItemSlot_Empty" => ItemSlotEmpty,
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"Maximized" => Maximized,
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"Minimized" => Minimized,
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"LockedUI" => LockedUi,
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"UnlockedUI" => UnlockedUi,
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"Unselected" => Unselected,
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"Selected" => Selected,
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_ => 0u,
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};
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return stateId != 0;
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}
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}
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