acdream/tests/AcDream.App.Tests/Net/LiveSessionCommandRouterTests.cs
Erik 10304f6dc2 fix(chat): announce enchantment expiry; stop double-printing tells
Two of the four reported chat defects.

**Only item spells announced their expiry.** ACE splits the two cases: an
enchantment expiring on an ITEM arrives as ordinary server chat ("The spell X
on Y has expired.") — which is why those were the only ones showing — while
one expiring on the PLAYER arrives as GameEventMagicDispelEnchantment carrying
no text at all, because retail's client writes that line itself.
ClientMagicSystem::NotifyOfEnchantmentRemoval @0x005686C0 is now ported: the
spell's own name plus " has expired.", at LogTextType 7 (Magic), including
retail's guards (ids >= 0x8000 skipped, a spell missing from the table prints
nothing) and its one special case — spell 0x29A gets " penalty" appended so
vitae reads "Vitae penalty has expired."

Retail's trailing "\n" is deliberately dropped: its scroll appends raw text,
AddText is line-based, and keeping it would print a blank line.

**Every tell printed twice.** ACE's GameActionTell replies with a
GameMessageSystemChat carrying the finished "You tell X, ..." line
(ChatMessageType.OutgoingTell), and we ALSO emitted an optimistic local echo.
Retail's own send path, Event_TalkDirectByName @0x00577CF4, has no
AddTextToScroll beside it — it just transmits and lets the server's reply
print. The local echo is removed, which also makes Tell consistent with Say,
which has always relied on the server echo.

CH3 had this half-right: it removed the legacy-channel echo for precisely this
reason, but kept the Tell echo on the stated grounds that "the server never
resends" it. That premise was false. Both test comments asserting it are
corrected rather than deleted, since the wrong claim is what made the bug
survive review.

Solution builds clean; 14,477 tests pass on the standard hermetic lane filter,
0 failures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 06:11:33 +02:00

880 lines
35 KiB
C#

using System.Runtime.CompilerServices;
using AcDream.App.Net;
using AcDream.App.UI;
using AcDream.Core.Chat;
using AcDream.Core.Items;
using AcDream.Core.Net.Messages;
using AcDream.Core.Social;
using AcDream.Runtime.Gameplay;
using AcDream.Runtime;
using AcDream.Runtime.Session;
using AcDream.UI.Abstractions;
namespace AcDream.App.Tests.Net;
public sealed class LiveSessionCommandRouterTests
{
[Fact]
public void LoginCommandSequenceUsesTheIdenticalGraphicalCommandSurface()
{
using var communication = new RuntimeCommunicationState();
var calls = new List<string>();
ClientCommandController.Bindings client = NewClientBindings() with
{
QueryAge = () => calls.Add("client:age"),
};
var router = NewRouter(
chat: communication.Chat,
turbine: communication.TurbineChat,
communication: communication,
clientBindings: client,
sendTalk: text => calls.Add($"talk:{text}"),
sendTell: (target, text) =>
calls.Add($"tell:{target}:{text}"),
sendChannel: (channel, text) =>
calls.Add($"channel:{channel:X8}:{text}"));
var surface = new LiveSessionCommandSurface();
using ILiveSessionCommandRouting lease = surface.Attach(router);
lease.Activate();
var sequence = new LoginCommandSequence(
["hello", "/tell Bob, secret", "@admin raw", "/age"],
TimeSpan.Zero,
new RuntimeChatCommandFeedback(communication),
surface);
sequence.EnteredWorld(new RuntimeGenerationToken(9));
Assert.Equal(
[
"talk:hello",
"tell:Bob:secret",
"channel:00000002:raw",
"client:age",
],
calls);
}
[Fact]
public void GraphicalRouteKeepsWireOnlyClientCommandParityWithHeadless()
{
var calls = new List<string>();
ClientCommandController.Bindings client = NewClientBindings() with
{
AddPlayerPermission = name =>
calls.Add($"permit:add:{name}"),
RemovePlayerPermission = name =>
calls.Add($"permit:remove:{name}"),
ModifyGlobalSquelch = (add, messageType) =>
calls.Add($"squelch:{add}:{messageType}"),
};
var router = NewRouter(clientBindings: client);
router.Activate();
router.Publish(new ExecuteClientCommandCmd(
ClientCommandId.Permit,
"add Aunt Agatha"));
router.Publish(new ExecuteClientCommandCmd(
ClientCommandId.Permit,
"remove Lord Gnarly Beard"));
router.Publish(new ExecuteClientCommandCmd(
ClientCommandId.ChatToggle,
"on"));
router.Publish(new ExecuteClientCommandCmd(
ClientCommandId.ChatToggle,
"off"));
router.Publish(new ExecuteClientCommandCmd(
ClientCommandId.NoTellToggle,
"on"));
router.Publish(new ExecuteClientCommandCmd(
ClientCommandId.NoTellToggle,
"off"));
Assert.Equal(
[
"permit:add:Aunt Agatha",
"permit:remove:Lord Gnarly Beard",
"squelch:False:2",
"squelch:True:2",
"squelch:True:3",
"squelch:False:3",
],
calls);
}
[Fact]
public void InactiveAndDisposedRouter_CannotReachTransport()
{
var sent = new List<string>();
var router = NewRouter(sendTalk: sent.Add);
router.Publish(new SendServerCommandCmd("@before"));
router.Activate();
router.Activate();
router.Publish(new SendServerCommandCmd("@active"));
router.Dispose();
router.Dispose();
router.Publish(new SendServerCommandCmd("@after"));
Assert.Equal(["@active"], sent);
Assert.False(router.IsActive);
}
[Fact]
public void CommandSurfacePublishesToOneBorrowedRouteAndRetiresStaleRoute()
{
var sent = new List<string>();
var surface = new LiveSessionCommandSurface();
var first = NewRouter(sendTalk: text => sent.Add($"first:{text}"));
var firstLease = surface.Attach(first);
firstLease.Activate();
surface.Publish(new SendServerCommandCmd("@one"));
var second = NewRouter(sendTalk: text => sent.Add($"second:{text}"));
Assert.Throws<InvalidOperationException>(() => surface.Attach(second));
firstLease.Dispose();
first.Publish(new SendServerCommandCmd("@stale"));
var secondLease = surface.Attach(second);
secondLease.Activate();
surface.Publish(new SendServerCommandCmd("@two"));
secondLease.Dispose();
Assert.Equal(["first:@one", "second:@two"], sent);
Assert.False(first.IsActive);
Assert.False(second.IsActive);
}
[Fact]
public void TellAndLegacyChannel_PreserveOutboundAndEchoPolicy()
{
var tells = new List<(string Target, string Text)>();
var channels = new List<(uint Id, string Text)>();
var chat = new ChatLog();
var router = NewRouter(
chat: chat,
sendTell: (target, text) => tells.Add((target, text)),
sendChannel: (id, text) => channels.Add((id, text)));
router.Activate();
router.Publish(new SendChatCmd(ChatChannelKind.Tell, "Friend", "hello"));
router.Publish(new SendChatCmd(ChatChannelKind.Fellowship, null, "group"));
Assert.Equal([("Friend", "hello")], tells);
Assert.Equal([(0x00000800u, "group")], channels);
// CH3 (2026-08-09) got the Fellowship half right — ACE resends legacy
// channel lines, so a local echo would double-print — but its stated
// reason for keeping the Tell echo, "which the server never resends",
// was wrong: ACE's GameActionTell replies with a GameMessageSystemChat
// carrying the finished "You tell Friend, ..." line
// (ChatMessageType.OutgoingTell). Tells double-printed in the chat
// window for exactly that reason. Retail's own send path
// @0x00577CF4 has no AddTextToScroll beside it either.
//
// So NEITHER emits a local echo now, and Say has always worked this
// way.
Assert.Empty(chat.Snapshot());
}
[Fact]
public void TurbineChannel_UsesRuntimeRoomCookieAndNoOptimisticEcho()
{
var turbine = new TurbineChatState();
turbine.OnChannelsReceived(
allegianceRoom: 0u,
generalRoom: 0x70000001u,
tradeRoom: 0u,
lfgRoom: 0u,
roleplayRoom: 0u,
olthoiRoom: 0u,
societyRoom: 0u,
societyCelestialHandRoom: 0u,
societyEldrytchWebRoom: 0u,
societyRadiantBloodRoom: 0u);
var sent = new List<(uint Room, uint Type, uint Dispatch, uint Sender, string Text, uint Cookie)>();
var chat = new ChatLog();
var router = NewRouter(
chat: chat,
turbine: turbine,
playerGuid: () => 0x50000001u,
sendTurbine: (room, type, dispatch, sender, text, cookie) =>
sent.Add((room, type, dispatch, sender, text, cookie)));
router.Activate();
router.Publish(new SendChatCmd(ChatChannelKind.General, null, "world"));
Assert.Collection(sent, message =>
{
Assert.Equal(0x70000001u, message.Room);
Assert.Equal(0x02u, message.Type);
Assert.Equal(0x02u, message.Dispatch);
Assert.Equal(0x50000001u, message.Sender);
Assert.Equal("world", message.Text);
Assert.Equal(1u, message.Cookie);
});
Assert.Equal(0, chat.Count);
}
// ── Campaign CH slice CH3 (2026-08-09): Turbine membership gate ──
[Fact]
public void TurbineUnavailable_RaisesRetailStringThroughAddText_AndSendsNothing()
{
var communication = new RuntimeCommunicationState();
var sent = new List<string>();
var router = NewRouter(
chat: communication.Chat,
communication: communication,
turbine: new TurbineChatState(), // never received SetTurbineChatChannels
sendTurbine: (_, _, _, _, text, _) => sent.Add(text));
router.Activate();
router.Publish(new SendChatCmd(ChatChannelKind.General, null, "hello"));
Assert.Empty(sent);
Assert.Equal(1, communication.Chat.Count);
Assert.Equal(
"Turbine chat is not available.",
communication.Chat.Snapshot()[0].Text);
}
[Fact]
public void HearOptionOff_RaisesNotListeningRefusal_AndSendsNothing()
{
// Fresh RuntimeCharacterOptionsState defaults omit HearRoleplayChat
// (matches ACE CharacterOptions2.Default) — a populated Roleplay
// room must still refuse locally rather than send.
var turbine = new TurbineChatState();
turbine.OnChannelsReceived(
0u, 0u, 0u, 0u, roleplayRoom: 0x14u, 0u, 0u, 0u, 0u, 0u);
var communication = new RuntimeCommunicationState();
var sent = new List<string>();
var router = NewRouter(
chat: communication.Chat,
communication: communication,
turbine: turbine,
sendTurbine: (_, _, _, _, text, _) => sent.Add(text));
router.Activate();
router.Publish(new SendChatCmd(ChatChannelKind.Roleplay, null, "hi"));
Assert.Empty(sent);
Assert.Equal(1, communication.Chat.Count);
Assert.Equal(
"You are not listening to the Roleplay channel!",
communication.Chat.Snapshot()[0].Text);
}
[Fact]
public void AllegianceTurbineEnabledButNoRoom_RefusesLocally_NeverDowngradesToLegacyChannel()
{
// S3 (CH3 Opus review, 2026-08-09) corrected the original CH3
// headline /a fix (research doc §5.3): retail's @a is bound to
// Turbine only once StartupTurbineChatSystem succeeds — i.e. once
// Turbine chat is ENABLED. With Turbine up but no allegiance room
// (this test), retail hits SendTurbineChat's own roomId<=0 branch
// and refuses locally — it must NOT fall through to the legacy
// AllegianceBroadcast bitflag. (Contrast the Enabled==false case
// below, which DOES fall back — Turbine was never started at all.)
var communication = new RuntimeCommunicationState();
var legacySent = new List<(uint Id, string Text)>();
var turbineSent = new List<string>();
var turbine = new TurbineChatState();
turbine.OnChannelsReceived(
allegianceRoom: 0u, generalRoom: 0x70000001u, tradeRoom: 0u,
lfgRoom: 0u, roleplayRoom: 0u, olthoiRoom: 0u, societyRoom: 0u,
societyCelestialHandRoom: 0u, societyEldrytchWebRoom: 0u,
societyRadiantBloodRoom: 0u); // Enabled = true, AllegianceRoom stays 0
var router = NewRouter(
chat: communication.Chat,
communication: communication,
turbine: turbine,
sendChannel: (id, text) => legacySent.Add((id, text)),
sendTurbine: (_, _, _, _, text, _) => turbineSent.Add(text));
router.Activate();
router.Publish(new SendChatCmd(ChatChannelKind.Allegiance, null, "guild hi"));
Assert.Empty(legacySent);
Assert.Empty(turbineSent);
Assert.Equal(
"Turbine chat is not available.",
communication.Chat.Snapshot()[0].Text);
}
[Fact]
public void AllegianceTurbineNeverStarted_FallsBackToLegacyAllegianceBroadcast()
{
// S3 (CH3 Opus review, 2026-08-09): retail's BASE binding keeps /a
// on the legacy AllegianceBroadcast (0x02000000) channel until
// Turbine chat successfully starts and StartupTurbineChatSystem
// rebinds it (research doc §4.3) — with NO 0x0295
// SetTurbineChatChannels ever received, retail does not print
// "Turbine chat is not available." (that refusal only exists once
// the Turbine-bound verb has actually been armed).
var chat = new ChatLog();
var legacySent = new List<(uint Id, string Text)>();
var turbineSent = new List<string>();
var router = NewRouter(
chat: chat,
turbine: new TurbineChatState(), // never received SetTurbineChatChannels
sendChannel: (id, text) => legacySent.Add((id, text)),
sendTurbine: (_, _, _, _, text, _) => turbineSent.Add(text));
router.Activate();
router.Publish(new SendChatCmd(ChatChannelKind.Allegiance, null, "guild hi"));
Assert.Equal([(0x02000000u, "guild hi")], legacySent);
Assert.Empty(turbineSent);
// S1: AllegianceBroadcast is now a server-echoing channel — no
// local optimistic echo.
Assert.Equal(0, chat.Count);
}
[Fact]
public void AllegianceBroadcast_AbVerbChannel_RoutesLegacyWithNoLocalEcho()
{
// /ab (retail DoAllegianceBroadcast) rides the legacy 0x0147 pipe —
// distinct from /a, which routes through Turbine whenever Turbine
// chat is enabled (see the two Allegiance tests above).
var chat = new ChatLog();
var legacySent = new List<(uint Id, string Text)>();
var router = NewRouter(
chat: chat,
sendChannel: (id, text) => legacySent.Add((id, text)));
router.Activate();
router.Publish(new SendChatCmd(
ChatChannelKind.AllegianceBroadcast, null, "to the whole allegiance"));
Assert.Equal([(0x02000000u, "to the whole allegiance")], legacySent);
// S1 (CH3 Opus review): ACE's GameActionChatChannel handler
// includes the sender in its real-name Allegiance.Members
// broadcast, so the client must NOT also echo locally.
Assert.Equal(0, chat.Count);
}
// ── Campaign CH slice CH3: per-channel self-echo matrix ──
[Theory]
[InlineData(ChatChannelKind.Fellowship, 0x00000800u)]
[InlineData(ChatChannelKind.Vassals, 0x00001000u)]
[InlineData(ChatChannelKind.Patron, 0x00002000u)]
[InlineData(ChatChannelKind.Monarch, 0x00004000u)]
[InlineData(ChatChannelKind.CoVassals, 0x01000000u)]
public void ServerEchoingLegacyChannels_SkipLocalOptimisticEcho(
ChatChannelKind kind,
uint expectedId)
{
var chat = new ChatLog();
var legacySent = new List<(uint Id, string Text)>();
var router = NewRouter(
chat: chat,
sendChannel: (id, text) => legacySent.Add((id, text)));
router.Activate();
router.Publish(new SendChatCmd(kind, null, "hi"));
Assert.Equal([(expectedId, "hi")], legacySent);
Assert.Equal(0, chat.Count); // no local echo — the server's own
// "" -sender resend is the only echo.
}
[Fact]
public void AllegianceBroadcast_SkipsLocalOptimisticEcho()
{
// S1 (CH3 Opus review, 2026-08-09): flips this test's original
// (wrong) premise. ACE's GameActionChatChannel handler iterates
// player.Allegiance.Members — the sender IS a member, so their own
// line comes back with their real name through the SAME broadcast
// every other member gets. Retail agrees:
// ClientCommunicationSystem::DoAllegianceBroadcast @0x005761F0 has
// no AddTextToScroll of its own. Keeping a local echo double-prints.
var chat = new ChatLog();
var router = NewRouter(
chat: chat,
sendChannel: (_, _) => { });
router.Activate();
router.Publish(new SendChatCmd(
ChatChannelKind.AllegianceBroadcast, null, "hi"));
Assert.Equal(0, chat.Count);
}
[Fact]
public void ActivateAfterDispose_IsRejected()
{
var router = NewRouter();
router.Dispose();
Assert.Throws<ObjectDisposedException>(router.Activate);
}
[Fact]
public async Task ConcurrentDispose_WaitsForInFlightTransportThenMakesRouterInert()
{
using var sendEntered = new ManualResetEventSlim();
using var releaseSend = new ManualResetEventSlim();
var sent = new List<string>();
var router = NewRouter(sendTalk: text =>
{
sendEntered.Set();
releaseSend.Wait();
sent.Add(text);
});
router.Activate();
Task publish = Task.Run(() =>
router.Publish(new SendServerCommandCmd("@active")));
Assert.True(sendEntered.Wait(TimeSpan.FromSeconds(5)));
using var disposeStarted = new ManualResetEventSlim();
Exception? disposeError = null;
var disposeThread = new Thread(() =>
{
disposeStarted.Set();
try
{
router.Dispose();
}
catch (Exception error)
{
disposeError = error;
}
})
{
IsBackground = true,
Name = "LiveSessionCommandRouter concurrent dispose contract",
};
disposeThread.Start();
bool disposeStartedInTime = disposeStarted.Wait(TimeSpan.FromSeconds(5));
bool disposeBlockedOnTransport = disposeStartedInTime && SpinWait.SpinUntil(
() => (disposeThread.ThreadState & ThreadState.WaitSleepJoin) != 0,
TimeSpan.FromSeconds(5));
releaseSend.Set();
await publish;
bool disposeJoined = disposeThread.Join(TimeSpan.FromSeconds(5));
router.Publish(new SendServerCommandCmd("@after"));
Assert.True(disposeStartedInTime, "the dedicated dispose thread did not start");
Assert.True(disposeBlockedOnTransport, "dispose never waited for the in-flight send");
Assert.True(disposeJoined, "dispose did not finish after the send returned");
Assert.Null(disposeError);
Assert.Equal(["@active"], sent);
Assert.False(router.IsActive);
}
[Fact]
public void ReentrantDisposeFromLog_PreventsLaterTransportAndEcho()
{
var turbine = new TurbineChatState();
turbine.OnChannelsReceived(
0u, 0x70000001u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u);
var sent = new List<string>();
var chat = new ChatLog();
LiveSessionCommandRouter? router = null;
router = NewRouter(
chat: chat,
turbine: turbine,
sendTurbine: (_, _, _, _, text, _) => sent.Add(text),
log: _ => router!.Dispose());
router.Activate();
router.Publish(new SendChatCmd(ChatChannelKind.General, null, "world"));
Assert.Empty(sent);
Assert.Equal(0, chat.Count);
Assert.False(router.IsActive);
}
[Fact]
public void RetainedDisposedRouter_ReleasesCapturedTransportGraph()
{
(LiveSessionCommandRouter router, WeakReference<object> transport) =
CreateRouterWithCapturedTransport();
router.Dispose();
ForceFullCollection();
Assert.False(transport.TryGetTarget(out _));
GC.KeepAlive(router);
}
[Fact]
public void DelayedConfirmationCallback_ReleasesTransportAndBecomesInert()
{
(LiveSessionCommandRouter router, WeakReference<object> transport, Action<bool> callback) =
CreateRouterWithDelayedConfirmation();
router.Dispose();
ForceFullCollection();
Assert.False(transport.TryGetTarget(out _));
callback(true);
Assert.False(router.IsActive);
GC.KeepAlive(callback);
GC.KeepAlive(router);
}
[Fact]
public void RuntimeStateCommandsUseActiveGenerationRouteAndBecomeInert()
{
var shortcuts = new List<ShortcutEntry>();
var options = new List<(uint OptionId, bool Value)>();
LiveSessionCommandRouter router = NewRouter(
addShortcut: shortcuts.Add,
sendSingleCharacterOption: (id, value) => options.Add((id, value)));
router.Publish(new AddShortcutRuntimeCmd(
new ShortcutEntry(1, 0x80000001u, 0u)));
router.Activate();
router.Publish(new AddShortcutRuntimeCmd(
new ShortcutEntry(2, 0x80000002u, 0u)));
router.Publish(new SetSingleCharacterOptionRuntimeCmd(0x26u, true));
router.Dispose();
router.Publish(new AddShortcutRuntimeCmd(
new ShortcutEntry(3, 0x80000003u, 0u)));
Assert.Collection(
shortcuts,
entry =>
{
Assert.Equal(2, entry.Index);
Assert.Equal(0x80000002u, entry.ObjectId);
});
Assert.Equal([(0x26u, true)], options);
}
// ── OP1 (Campaign OP, 2026-08-10): SaveCharacterOptionsRuntimeCmd ────
[Fact]
public void SaveCharacterOptionsCommand_RoutesToBindingOnlyWhileActive()
{
int flushes = 0;
LiveSessionCommandRouter router = NewRouter(
saveCharacterOptions: () => flushes++);
router.Publish(new SaveCharacterOptionsRuntimeCmd());
router.Activate();
router.Publish(new SaveCharacterOptionsRuntimeCmd());
router.Dispose();
router.Publish(new SaveCharacterOptionsRuntimeCmd());
Assert.Equal(1, flushes);
}
// ── CH4 re-review SHOULD-FIX 2 (2026-08-09) ─────────────────────────
// The Settings Chat toggles reach this same SetSingleCharacterOptionRuntimeCmd
// route (RuntimeSettingsController.PublishHearOptionChange ->
// RuntimeSettingsTargets.SetSingleCharacterOption ->
// SetSingleCharacterOptionRuntimeCmd -> here -> bindings.SendSingleCharacterOption)
// as a second entrance alongside @join/@leave. LiveSessionRuntimeFactory now
// wires SendSingleCharacterOption through the SAME local-write chokepoint as
// the @join/@leave binding, so this mirrors
// TurbineChatMembershipGateTests.JoinChannel_SetOptionBit_FlipsGateToAllowed_
// WithoutFreshPlayerDescription, but drives the write through the router's
// Settings-route command instead of calling RuntimeCharacterOptionsState
// directly.
[Fact]
public void SettingsRouteSetSingleCharacterOption_FlipsGateWithoutFreshPlayerDescription()
{
var characterState = new RuntimeCharacterState();
characterState.Options.Replace(characterState.Options.Options1, 0u); // every Options2 bit off — General starts refused
var turbine = new TurbineChatState();
turbine.OnChannelsReceived(
allegianceRoom: 0x10u,
generalRoom: 0x11u,
tradeRoom: 0x12u,
lfgRoom: 0x13u,
roleplayRoom: 0x14u,
olthoiRoom: 0x15u,
societyRoom: 0x16u,
societyCelestialHandRoom: 0u,
societyEldrytchWebRoom: 0u,
societyRadiantBloodRoom: 0u);
var sent = new List<(uint OptionId, bool Value)>();
// S1 (Campaign OP OP1 review fix, blast lens, 2026-08-11): drives the
// REAL production binding — RuntimeCharacterOptionsState.
// TrySetOption, the SAME shared local-write-then-send/dirty seam
// LiveSessionRuntimeFactory.CreateCommandBindings' SendSingleCharacterOption
// local function calls — instead of a hand-rolled substitute that had
// silently drifted from it after OP1 (the previous shape called
// SetOptionBit directly, which does not run TrySetOption's
// unchanged-value early return or its MF-2 fellowship
// mutual-exclusion side effect).
LiveSessionCommandRouter router = NewRouter(
characterState: characterState,
sendSingleCharacterOption: (id, value) =>
characterState.Options.TrySetOption(
id,
value,
sendAutoSave: (sentId, sentValue) => sent.Add((sentId, sentValue))));
router.Activate();
Assert.Equal(
TurbineChatGateStatus.NotListening,
TurbineChatMembershipGate.Evaluate(
ChatChannelKindLite.General, turbine, characterState.Options,
isOlthoiPlayer: false).Status);
router.Publish(new SetSingleCharacterOptionRuntimeCmd(
(uint)CharacterOptionId.ListenToGeneralChat, true));
Assert.Equal([((uint)CharacterOptionId.ListenToGeneralChat, true)], sent);
Assert.Equal(
TurbineChatGateStatus.Allowed,
TurbineChatMembershipGate.Evaluate(
ChatChannelKindLite.General, turbine, characterState.Options,
isOlthoiPlayer: false).Status);
}
[Fact]
public void SettingsRouteLockUi_UpdatesCanonicalBitSynchronouslyAndSendsAutosave()
{
var characterState = new RuntimeCharacterState();
characterState.Options.SetOptionBit(
(uint)CharacterOptionId.LockUI,
false);
var sent = new List<(uint OptionId, bool Value)>();
LiveSessionCommandRouter router = NewRouter(
characterState: characterState,
sendSingleCharacterOption: (id, value) =>
characterState.Options.TrySetOption(
id,
value,
sendAutoSave: (sentId, sentValue) =>
sent.Add((sentId, sentValue))));
router.Activate();
router.Publish(new SetSingleCharacterOptionRuntimeCmd(
(uint)CharacterOptionId.LockUI,
true));
Assert.True(characterState.Options.GetOptionBit(CharacterOptionId.LockUI));
Assert.Equal([((uint)CharacterOptionId.LockUI, true)], sent);
router.Publish(new SetSingleCharacterOptionRuntimeCmd(
(uint)CharacterOptionId.LockUI,
false));
Assert.False(characterState.Options.GetOptionBit(CharacterOptionId.LockUI));
Assert.Equal(
[
((uint)CharacterOptionId.LockUI, true),
((uint)CharacterOptionId.LockUI, false),
], sent);
}
[Fact]
public void ShowWeenieErrorFriendsFull_ResolvesThroughAddText_AndLandsInSpewBoxNotChat()
{
// CH2 re-review nit 7 (docs/plans/2026-08-09-chat-parity-campaign.md):
// exercises the FULL retail path for id 0x0561 (the 50-friends-cap
// refusal): ClientCommandController.AddFriend's cap guard calls
// ShowWeenieError(0x0561u); the binding below mirrors
// LiveSessionRuntimeFactory.CreateCommandBindings' ShowWeenieError
// closure exactly (WeenieErrorMessages.Resolve then
// RuntimeCommunicationState.AddText) — the same chokepoint that
// fans a ClientLocal line out to SpewBox instead of chat
// (RuntimeCommunicationStateTests pins that half in isolation
// already). This is "the closest seam" per the review: every other
// LiveSessionRuntimeFactory test in this tree is a source-text
// conformance grep (ReadSource), not an instantiation — the real
// factory needs a live WorldSession/domain graph no test builds.
var communication = new RuntimeCommunicationState();
ClientCommandController.Bindings bindings = NewClientBindings() with
{
Friends = communication.Friends,
ShowWeenieError = code =>
{
(string? text, RetailLogTextType type) = WeenieErrorMessages.Resolve(code, null);
if (text is not null)
communication.AddText(text, type);
},
};
LiveSessionCommandRouter router = NewRouter(clientBindings: bindings);
router.Activate();
// Seed 50 friends so AddFriend's cap guard fires
// (ClientCommandController.cs's AddFriend).
var seeded = new List<FriendEntry>();
for (uint i = 0; i < 50; i++)
seeded.Add(new FriendEntry(i + 1, $"Friend{i}", true, false, [], []));
communication.Friends.Apply(new FriendsUpdate(FriendsUpdateType.Full, seeded));
router.Publish(new ExecuteClientCommandCmd(ClientCommandId.FriendsAdd, "OneTooMany"));
communication.SpewBox.Tick(0d);
Assert.Equal(1, communication.SpewBox.Count);
Assert.Equal(
"You may only have a maximum of 50 friends at once. If you wish to add more friends, you must first remove some.",
communication.SpewBox.Snapshot()[0].Text);
Assert.Equal(0, communication.Chat.Count);
Assert.Equal(50, communication.Friends.Count);
}
private static LiveSessionCommandRouter NewRouter(
ChatLog? chat = null,
TurbineChatState? turbine = null,
Func<uint>? playerGuid = null,
Action<string>? sendTalk = null,
Action<string, string>? sendTell = null,
Action<uint, string>? sendChannel = null,
Action<uint, uint, uint, uint, string, uint>? sendTurbine = null,
Action<ShortcutEntry>? addShortcut = null,
Action<string>? log = null,
ClientCommandController.Bindings? clientBindings = null,
RuntimeCommunicationState? communication = null,
RuntimeCharacterState? characterState = null,
Action<uint, bool>? sendSingleCharacterOption = null,
Action? saveCharacterOptions = null) => new(
new LiveSessionCommandBindings(
clientBindings ?? NewClientBindings(),
chat ?? new ChatLog(),
turbine ?? new TurbineChatState(),
playerGuid ?? (() => 0u),
sendTalk ?? (_ => { }),
sendTell ?? ((_, _) => { }),
sendChannel ?? ((_, _) => { }),
sendTurbine ?? ((_, _, _, _, _, _) => { }),
AddShortcut: addShortcut ?? (_ => { }),
RemoveShortcut: _ => { },
AddFavorite: (_, _, _) => { },
RemoveFavorite: (_, _) => { },
SetSpellbookFilter: _ => { },
ForgetSpell: _ => { },
SetDesiredComponent: (_, _) => { },
ClearDesiredComponents: () => { },
RaiseAttribute: (_, _) => { },
RaiseVital: (_, _) => { },
RaiseSkill: (_, _) => { },
TrainSkill: (_, _) => { },
AddFriend: _ => { },
RemoveFriend: _ => { },
ClearFriends: () => { },
RequestLegacyFriends: () => { },
OpenTradeNegotiations: _ => { },
CloseTradeNegotiations: () => { },
AddToTrade: _ => { },
AcceptTrade: (_, _, _) => { },
DeclineTrade: () => { },
ResetTrade: () => { },
ModifyCharacterSquelch: (_, _, _, _) => { },
ModifyAccountSquelch: (_, _) => { },
ModifyGlobalSquelch: (_, _) => { },
Communication: communication ?? new RuntimeCommunicationState(),
CharacterState: characterState ?? new RuntimeCharacterState(),
SendSingleCharacterOption: sendSingleCharacterOption ?? ((_, _) => { }),
SaveCharacterOptions: saveCharacterOptions ?? (() => { }),
SendFellowshipCreate: (_, _) => { },
SendFellowshipRecruit: _ => { },
SendFellowshipDismiss: _ => { },
SendFellowshipQuit: _ => { },
SendFellowshipAssignNewLeader: _ => { },
SendFellowshipChangeOpenness: _ => { },
SendFellowshipUpdateRequest: _ => { },
SendAllegianceSwear: _ => { },
SendAllegianceBreak: _ => { },
SendAllegianceKick: _ => { },
SendAllegianceInfoRequest: _ => { },
SendAllegianceUpdateRequest: _ => { },
Log: log));
[MethodImpl(MethodImplOptions.NoInlining)]
private static (LiveSessionCommandRouter, WeakReference<object>)
CreateRouterWithCapturedTransport()
{
object transport = new object();
var weak = new WeakReference<object>(transport);
var router = NewRouter(sendTalk: _ => GC.KeepAlive(transport));
return (router, weak);
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static (LiveSessionCommandRouter, WeakReference<object>, Action<bool>)
CreateRouterWithDelayedConfirmation()
{
object transport = new object();
var weak = new WeakReference<object>(transport);
Action<bool>? callback = null;
ClientCommandController.Bindings bindings = NewClientBindings() with
{
ShowConfirmation = (_, completion) => callback = completion,
Suicide = () => GC.KeepAlive(transport),
};
var router = NewRouter(clientBindings: bindings);
router.Activate();
router.Publish(new ExecuteClientCommandCmd(ClientCommandId.Die, string.Empty));
return (router, weak, Assert.IsType<Action<bool>>(callback));
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static void ForceFullCollection()
{
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
}
private static ClientCommandController.Bindings NewClientBindings() => new(
TeleportToLifestone: () => { },
TeleportToMarketplace: () => { },
TeleportToPkArena: () => { },
TeleportToPkLiteArena: () => { },
TeleportToHouse: () => { },
TeleportToMansion: () => { },
QueryAge: () => { },
QueryBirth: () => { },
ToggleFrameRate: () => { },
ToggleUiLock: () => { },
ShowSystemMessage: _ => { },
ShowWeenieError: _ => { },
PlayerPublicWeenieBitfield: () => null,
ClientVersion: () => "test",
CurrentPosition: () => null,
LastOutsideCorpsePosition: () => null,
ShowConfirmation: (_, _) => { },
Suicide: () => { },
ClearChat: _ => { },
SaveUi: _ => { },
LoadUi: _ => { },
SaveAutoUi: () => { },
LoadAutoUi: () => { },
IsAway: () => false,
SetAway: _ => { },
SetAwayMessage: _ => { },
AcceptLootPermits: () => false,
SetAcceptLootPermits: _ => { },
DisplayConsent: () => { },
ClearConsent: () => { },
RemoveConsent: _ => { },
SendEmote: _ => { },
Friends: new FriendsState(),
AddFriend: _ => { },
RemoveFriend: _ => { },
ClearFriends: () => { },
RequestLegacyFriends: () => { },
Squelch: new SquelchState(),
ModifyCharacterSquelch: (_, _, _, _) => { },
ModifyAccountSquelch: (_, _) => { },
ModifyGlobalSquelch: (_, _) => { },
LastTeller: () => null,
ClearDesiredComponents: () => { },
HasOpenVendor: () => false,
FillComponentBuyList: (_, _) => { },
EnterPkLite: () => { },
IsUsingTurbineChat: () => false,
SetChatTitle: _ => { },
SetSingleCharacterOption: (_, _) => { },
AddPlayerPermission: _ => { },
RemovePlayerPermission: _ => { },
RequestAvailableHouses: _ => { },
RequestChannelIndex: () => { },
RequestChannelList: _ => { },
JoinGmChannel: _ => { },
LeaveGmChannel: _ => { },
RecallAllegianceHometown: () => { },
RequestAllegianceInfo: _ => { },
AbandonHouse: () => { });
}