Code-review follow-ups for Task 3: wrap the flag-off test's CollideCamera reset in try/finally so an assert failure can't poison downstream tests; add Update_ProbePullsEyeInClose_FullyFadesPlayer covering retail stage-3 (collided eye 0.1 m from pivot → PlayerTranslucency 1); tighten probe.Calls assertion to ==1. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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| Rendering | ||
| AcDream.App.Tests.csproj | ||
| RuntimeOptionsTests.cs | ||