acdream/docs
Erik f55650fdcd docs(studio): implementation plan — acdream UI Studio (8 staged tasks)
Bite-sized, gated build order: (1) RenderBootstrap [new code, no GameWindow
edit → zero game-regression risk], (2) StudioWindow + LayoutSource + ui-studio
subcommand, (3) ImGui inspector (canvas FBO + tree + props + click-inspect),
(4) FixtureProvider sample data, (5) live 3-D doll, (6) markup + hot-reload,
(7) editable props + write-back, (8) doll-camera sliders. Pure-logic units
(LayoutSource/FixtureProvider/MarkupWriteBack) unit-tested; GL/window tasks
visual-gated. Spec: docs/superpowers/specs/2026-06-25-ui-studio-previewer-design.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 14:13:27 +02:00
..
architecture fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate) 2026-06-25 13:16:27 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.2b): roadmap — Sub-phase C (paperdoll doll + toggle) shipped 2026-06-25 13:17:27 +02:00
research docs(D.2b): Slice 2 handoff — paperdoll 3D doll viewport + the Slots toggle 2026-06-23 07:56:54 +02:00
superpowers docs(studio): implementation plan — acdream UI Studio (8 staged tasks) 2026-06-25 14:13:27 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: file ISSUES #147 (inventory scroll polish) + #148 (status-bar backpack toggles inventory) 2026-06-22 19:16:25 +02:00