Top-level GameMessage (UIQueue), not a GameEvent. Server sends when an object leaves the client's inventory view (sold / dropped / destroyed). Layout: opcode(4) + guid(4) = 8 bytes — the smallest inventory wire. 3 tests: happy path, wrong opcode, truncated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| AcDream.App.Tests | ||
| AcDream.Core.Net.Tests | ||
| AcDream.Core.Tests | ||
| AcDream.Core.Tests.Fixtures.HelloPlugin | ||
| AcDream.UI.Abstractions.Tests | ||