docs: session memory — evening animation investigation + agent dispatch
Captures the diagnosis chain (wrong-first-guess -> parser offset bug
-> handler rewrite -> ACE-confirmed observer-side inference), the
Agent A animation-overhaul merge (10 commits, dead-reckoning + speed
scaling + Commands list + sequence-wide velocity + soft-snap), the
pending Agent B sky/weather/lighting branch, and the orthogonal
wire-layer adds (SocialActions, InventoryActions, AppraiseInfo profile
blobs, 9 extra GameEvent parsers).
Current tree state: 684 tests passing (192 Core.Net + 492 Core),
build green, animation overhaul live on main.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>