| .. |
|
Motion
|
fix #174: RemoveLinkAnimations seam is HandleEnterWorld (strip + drain)
|
2026-07-05 16:33:41 +02:00 |
|
A6P7DispatchRulesTests.cs
|
feat(physics): D4+W1 — entry-restrictions register row + named PvP/missile dispatch terms
|
2026-06-24 19:45:39 +02:00 |
|
AnimationCommandRouterTests.cs
|
feat(R2-Q4): adapter cutover — SetCycle/PlayAction rehosted on PerformMovement; Fix B / fast-path / stop-anim fallback / G17 gate DELETED
|
2026-07-02 21:41:27 +02:00 |
|
AnimationHookRouterTests.cs
|
feat(anim): Phase E.1 hook router + GameWindow wiring
|
2026-04-18 16:30:23 +02:00 |
|
AnimationSequencerCutoverTraceTests.cs
|
feat(R3-W4): ground transitions + lifecycle verbatim; K-fix18 DELETED (closes J8, J10, J11-shape, J12, J13, J18, J19)
|
2026-07-02 23:01:31 +02:00 |
|
AnimationSequencerTests.cs
|
feat(R2-Q5): RemoteMotionSink DELETED — funnel dispatches straight into PerformMovement; AP-73 retired
|
2026-07-02 21:55:13 +02:00 |
|
BSPQueryTests.cs
|
fix #137 (mechanism 2): BSP full-hit stubs leaked sliding normals — the corridor absorbing wedge
|
2026-07-05 18:08:29 +02:00 |
|
BSPStepUpFixtures.cs
|
feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing
|
2026-04-29 16:16:39 +02:00 |
|
BSPStepUpTests.cs
|
fix #116 (partial, Ghidra-confirmed): slide_sphere degenerate guard uses F_EPSILON, not EpsilonSq
|
2026-06-13 10:21:51 +02:00 |
|
BuildShadowCellSetTests.cs
|
T6 (BR-7) C2: BuildShadowCellSet - the registration-side portal flood
|
2026-06-11 14:02:08 +02:00 |
|
CameraCornerSealReplayTests.cs
|
test(phys): §2b corner-seal replay — camera-penetration hypothesis REFUTED (openings, not walls)
|
2026-06-10 09:59:48 +02:00 |
|
CellarLipWedgeTests.cs
|
chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation
|
2026-06-05 09:24:20 +02:00 |
|
CellArrayTests.cs
|
feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY)
|
2026-06-03 08:54:45 +02:00 |
|
CellarUpTrajectoryReplayTests.cs
|
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
|
2026-06-11 14:37:50 +02:00 |
|
CellDumpRoundTripTests.cs
|
feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
|
2026-05-23 15:16:56 +02:00 |
|
CellGraphMembershipTests.cs
|
fix(render): doorway blue-hole — render root clobbered by NPCs (CurrCell per-entity write)
|
2026-06-03 10:12:38 +02:00 |
|
CellGraphPopulationTests.cs
|
feat(core): UCG Stage 1 — populate CellGraph from CacheCellStruct + AddLandblock (inert)
|
2026-06-02 09:29:30 +02:00 |
|
CellMarchLandblockPreservationTests.cs
|
fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound)
|
2026-06-22 13:38:48 +02:00 |
|
CellPhysicsPortalWiringTests.cs
|
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
|
2026-05-19 16:52:20 +02:00 |
|
CellSurfaceTests.cs
|
feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
|
2026-04-12 09:51:22 +02:00 |
|
CellTransitAddAllOutsideCellsTests.cs
|
fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port)
|
2026-06-09 23:10:59 +02:00 |
|
CellTransitCheckBuildingTransitTests.cs
|
T6 (BR-7) C1: signed OtherPortalId + the >=0 building-transit gate
|
2026-06-11 13:56:16 +02:00 |
|
CellTransitFindCellListTests.cs
|
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
|
2026-05-19 17:34:38 +02:00 |
|
CellTransitFindCellSetTests.cs
|
fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound)
|
2026-06-22 13:38:48 +02:00 |
|
CellTransitFindTransitCellsSphereTests.cs
|
T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed
|
2026-06-11 14:44:49 +02:00 |
|
CellTransitFindVisibleChildCellTests.cs
|
feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives)
|
2026-06-05 10:56:16 +02:00 |
|
CellTransitTests.cs
|
T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed
|
2026-06-11 14:44:49 +02:00 |
|
CollisionExemptionTests.cs
|
fix(physics): #137 Task 3 — port obstruction_ethereal verbatim; retire AD-7 shim
|
2026-06-24 19:20:02 +02:00 |
|
CollisionPrimitivesTests.cs
|
feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
|
2026-04-12 23:53:47 +02:00 |
|
CylSphereFamilyTests.cs
|
fix #172: port the retail CCylSphere collision family (platform step-up)
|
2026-07-05 14:52:28 +02:00 |
|
DoorBugTrajectoryReplayTests.cs
|
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
|
2026-06-11 14:37:50 +02:00 |
|
DoorCollisionApparatusTests.cs
|
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
|
2026-06-11 14:37:50 +02:00 |
|
DoorSetupGfxObjInspectionTests.cs
|
test(phys): A6.P4 door inside-out — locate cottage wall, identify corner-slide hypothesis
|
2026-05-25 08:34:52 +02:00 |
|
DoorwayMembershipReplayTests.cs
|
test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable)
|
2026-06-02 15:22:57 +02:00 |
|
EntityCollisionFlagsTests.cs
|
feat(physics): live-entity collision plumbing (Commit A)
|
2026-04-29 13:12:56 +02:00 |
|
FindEnvCollisionsMultiCellTests.cs
|
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
|
2026-06-11 14:37:50 +02:00 |
|
FramesStationaryFallTests.cs
|
feat(#182): frames_stationary_fall round-trip in the kept transition internals (Slice 1b/1c)
|
2026-07-07 14:11:35 +02:00 |
|
GfxObjDumpRoundTripTests.cs
|
feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS)
|
2026-05-23 20:24:26 +02:00 |
|
HandleAllCollisionsTests.cs
|
feat(#182): port handle_all_collisions as a pure Core unit (Slice 2a)
|
2026-07-07 14:12:59 +02:00 |
|
IndoorContactPlaneRetentionTests.cs
|
docs(test): A6.P3 slice 1 T5 — update stale call-chain reference in test doc
|
2026-05-22 09:37:52 +02:00 |
|
IndoorWalkablePlaneTests.cs
|
Revert "fix(physics): remove per-frame indoor walkable-plane synthesis"
|
2026-05-20 09:17:24 +02:00 |
|
InterpolationManagerTests.cs
|
feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
|
2026-05-05 14:56:42 +02:00 |
|
InWorldLinkGuardTests.cs
|
fix(R4-V5): remote transition links stripped by the detached-object guard - door swings snapped (adds register TS-40)
|
2026-07-03 15:10:16 +02:00 |
|
Issue98CellarUpReplayTests.cs
|
test(phys): A6.P3 #98 Step 3 — deterministic replay harness
|
2026-05-23 15:25:40 +02:00 |
|
Issue108CellarAscentViewerReplayTests.cs
|
#108-residual apparatus: vertical cellar-ascent viewer harness - membership/viewer layer EXONERATED
|
2026-06-12 22:05:06 +02:00 |
|
Issue133DungeonTeleportPrefixTests.cs
|
fix(G.3a): validated-claim placement keeps the claim's landblock prefix (#133)
|
2026-06-13 18:27:45 +02:00 |
|
Issue137CorridorSeamInspectionTests.cs
|
fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low
|
2026-07-05 19:57:11 +02:00 |
|
Issue137CorridorSeamReplayTests.cs
|
fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low
|
2026-07-05 19:57:11 +02:00 |
|
Issue137SlidingNormalLifecycleTests.cs
|
fix #137 (corridor phantom resolved): slide_sphere opposing branch returns Collided; the 'wall' was synthetic
|
2026-07-05 18:27:40 +02:00 |
|
Issue147ArwicBuildingsDumpTests.cs
|
fix(physics): #147 — far-town city/perimeter walls had no collision (portal-less buildings skipped)
|
2026-06-24 16:24:48 +02:00 |
|
Issue175HubDoorPoseInspectionTests.cs
|
fix #175 (take 2): the cycle lookup used the bare style key — silent no-op
|
2026-07-05 17:10:19 +02:00 |
|
Issue180CorridorSweepHysteresisReplayTests.cs
|
fix #180 (root): retail adjust_to_plane - PathClipped stops now resolve to the contact point, not a step boundary
|
2026-07-06 17:20:46 +02:00 |
|
Issue176177SeamTransitLagTests.cs
|
docs+test #176/#177: 12 mechanisms refuted, apparatus shipped, probe protocol staged
|
2026-07-05 21:20:03 +02:00 |
|
LandDefsBlockOffsetTests.cs
|
feat(physics #145): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630)
|
2026-06-21 10:30:20 +02:00 |
|
LandDefsTests.cs
|
fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port)
|
2026-06-09 23:10:59 +02:00 |
|
MotionCommandCatalogDatTests.cs
|
feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
|
2026-06-30 22:13:36 +02:00 |
|
MotionCommandCatalogTests.cs
|
feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
|
2026-06-30 22:13:36 +02:00 |
|
MotionCommandResolverTests.cs
|
fix(anim): Phase L.1b route motion commands
|
2026-04-28 10:46:22 +02:00 |
|
MotionInterpreterDoMotionFamilyTests.cs
|
feat(R3-W5): DoMotion family verbatim + the ONE DoInterpretedMotion + per-op zero-tick flush (closes J3, J4, J9, J14)
|
2026-07-03 08:57:33 +02:00 |
|
MotionInterpreterFunnelTests.cs
|
feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags
|
2026-07-05 10:18:26 +02:00 |
|
MotionInterpreterGroundLifecycleTests.cs
|
feat(R3-W4): ground transitions + lifecycle verbatim; K-fix18 DELETED (closes J8, J10, J11-shape, J12, J13, J18, J19)
|
2026-07-02 23:01:31 +02:00 |
|
MotionInterpreterJumpFamilyTests.cs
|
feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons)
|
2026-07-02 22:37:07 +02:00 |
|
MotionInterpreterPendingMotionsTests.cs
|
feat(R3-W2): pending_motions lifecycle + the MotionDone consumer — the R2 seam lands (closes J1, J17)
|
2026-07-02 22:24:56 +02:00 |
|
MotionInterpreterTests.cs
|
feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons)
|
2026-07-02 22:37:07 +02:00 |
|
MotionNormalizationTests.cs
|
feat(R3-W6): LOCAL PLAYER UNIFICATION — edge-driven retail input; UpdatePlayerAnimation + the synthesis layer DELETED (closes J15)
|
2026-07-03 09:19:56 +02:00 |
|
MotionSequenceGateTests.cs
|
feat(L.2g-S1): retail movement-event staleness gate (DEV-6)
|
2026-07-02 15:44:06 +02:00 |
|
MotionVelocityPipelineTests.cs
|
fix(#170): refresh remote body velocity from get_state_velocity (kill the attack glide)
|
2026-07-04 09:56:40 +02:00 |
|
ObstructionEtherealTests.cs
|
fix(physics): port retail Layer-2 ethereal override -- open doors passable (pc:276961)
|
2026-06-24 21:03:08 +02:00 |
|
PhysicsBodyCellSyncTests.cs
|
test(physics #145): continuous-tracking test — refutes the review staleness claim
|
2026-06-21 17:38:47 +02:00 |
|
PhysicsBodyTests.cs
|
feat(#182): PhysicsBody fsf state + CachedVelocity; ungate small-velocity-zero (Slice 1a)
|
2026-07-07 13:39:28 +02:00 |
|
PhysicsDiagnosticsTests.cs
|
feat(core): Phase W Stage 0 — [cell-swept] diagnostic (swept vs static cell, no behavior change)
|
2026-06-02 14:08:00 +02:00 |
|
PhysicsEngineAdjustPositionTests.cs
|
feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives)
|
2026-06-05 10:56:16 +02:00 |
|
PhysicsEngineResidencyTests.cs
|
feat(teleport B): PhysicsEngine.IsLandblockTerrainResident worldReady query
|
2026-06-22 13:05:38 +02:00 |
|
PhysicsEngineTests.cs
|
fix #172: port the retail CCylSphere collision family (platform step-up)
|
2026-07-05 14:52:28 +02:00 |
|
PlayerWeenieTests.cs
|
feat(physics): PlayerWeenie with retail Run/Jump formulas
|
2026-04-13 23:15:25 +02:00 |
|
PortalInfoTests.cs
|
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
|
2026-05-19 16:52:20 +02:00 |
|
PortalPlaneTests.cs
|
feat(core): Phase B.3 — PortalPlane (plane math + crossing detection)
|
2026-04-12 18:17:48 +02:00 |
|
RemoteMotionCombinerTests.cs
|
feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired)
|
2026-07-03 19:34:49 +02:00 |
|
RemoteWeenieRunRateTests.cs
|
fix(R4-V5): #160 remote run movetos in slow motion - remote interps had no weenie, so retail's run-rate chain never reached my_run_rate
|
2026-07-03 16:18:40 +02:00 |
|
RemoveCellsForLandblockTests.cs
|
fix(physics): D8 — RemoveCellsForLandblock; cell transforms rebase per apply
|
2026-06-24 19:34:16 +02:00 |
|
ResolveCellIdTests.cs
|
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
|
2026-05-19 17:34:38 +02:00 |
|
ResolveResultOkTests.cs
|
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
|
2026-06-05 11:10:32 +02:00 |
|
RetailObserverTraceConformanceTests.cs
|
feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags
|
2026-07-05 10:18:26 +02:00 |
|
ServerControlledLocomotionTests.cs
|
feat(R4-V4): REMOTE cutover - per-remote MoveToManager; RemoteMoveToDriver + PlanMoveToStart DELETED (closes M1-remote, M4/M5/M6/M8-remote; retires AD-8, AD-9, AP-8, AP-9)
|
2026-07-03 12:18:05 +02:00 |
|
ShadowObjectRegistryMultiPartTests.cs
|
test(phys): Task 6 regression — Deregister clears _entityShapes cache
|
2026-05-24 15:22:30 +02:00 |
|
ShadowObjectRegistryTests.cs
|
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
|
2026-06-11 14:37:50 +02:00 |
|
ShadowShapeBuilderShapeSourceTests.cs
|
fix #182: port CSphere collision family — retail-faithful crowd wiggle (retires TS-45)
|
2026-07-07 11:25:56 +02:00 |
|
ShadowShapeBuilderTests.cs
|
feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere)
|
2026-06-24 19:08:53 +02:00 |
|
SphereCollisionFamilyTests.cs
|
fix #182: port CSphere collision family — retail-faithful crowd wiggle (retires TS-45)
|
2026-07-07 11:25:56 +02:00 |
|
SphereIntersectsCellBspTests.cs
|
fix(physics): #90 — sphere-overlap cell stickiness at doorway threshold
|
2026-05-20 20:30:36 +02:00 |
|
SphereIntersectsSphereConformanceTests.cs
|
feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere)
|
2026-06-24 19:08:53 +02:00 |
|
TeleportFarTownRunawayTests.cs
|
fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound)
|
2026-06-22 13:38:48 +02:00 |
|
TerrainSurfaceTests.cs
|
fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope
|
2026-05-07 21:15:11 +02:00 |
|
TransitionCheckOtherCellsTests.cs
|
chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments
|
2026-05-23 15:11:49 +02:00 |
|
TransitionTests.cs
|
fix(physics): Phase A8.F — viewer sweeps bypass the 30-step cap (retail-faithful)
|
2026-05-29 20:35:26 +02:00 |
|
TransitionTypesTests.cs
|
Revert "fix(physics): remove per-frame indoor walkable-plane synthesis"
|
2026-05-20 09:17:24 +02:00 |
|
WalkMissDiagnosticTests.cs
|
feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
|
2026-05-20 10:31:39 +02:00 |
|
WeenieErrorCodeTableTests.cs
|
feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15)
|
2026-07-03 11:13:15 +02:00 |