..
Architecture
test: replace gameplay owner source freezes
2026-08-18 16:49:38 +02:00
Audio
feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D
2026-08-08 21:58:50 +02:00
Combat
fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
2026-08-11 05:30:26 +02:00
Composition
fix(ui): restore retail vitals and window interactions
2026-08-20 13:26:35 +02:00
Configuration
fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on
2026-08-15 08:42:33 +02:00
Credentials
test: make prerequisite lanes fail honestly
2026-08-18 12:09:41 +02:00
Diagnostics
test: replace campaign labels with behavior names
2026-08-18 12:25:00 +02:00
Input
test: replace input and physics source freezes
2026-08-18 15:31:57 +02:00
Interaction
fix: social panel completion batch (user gate 2026-08-13, "fix all")
2026-08-13 19:30:51 +02:00
Net
fix(chat): announce enchantment expiry; stop double-printing tells
2026-08-21 06:11:33 +02:00
Physics
test: replace input and physics source freezes
2026-08-18 15:31:57 +02:00
Platform
feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform
2026-08-14 15:19:02 +02:00
Plugins
feat(plugins): MossTank — a self-buffing plugin, and the automation surface it needed
2026-08-20 16:22:28 +02:00
Rendering
fix(world): rotate the DAT-scenery root too — the flyers actually orbit now
2026-08-21 05:52:44 +02:00
Runtime
test: replace gameplay owner source freezes
2026-08-18 16:49:38 +02:00
Settings
fix(ui): restore retail vitals and window interactions
2026-08-20 13:26:35 +02:00
Spells
feat(headless): share immutable gameplay content
2026-07-27 09:00:48 +02:00
Streaming
test: replace streaming source freezes
2026-08-18 15:14:41 +02:00
UI
fix(chat): the tell prefill leaves the caret after the prefix, not before it
2026-08-21 08:00:43 +02:00
World
test: replace create authority source pin
2026-08-18 16:52:22 +02:00
AcDream.App.Tests.csproj
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
BoundedTestDatCollection.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs
refactor(runtime): move session lifetime and ordered transport
2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
GlobalUsings.cs
feat(runtime): share chat commands and run login sequence
2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs
test(runtime): restore the world-frame precondition across first-entry fixtures
2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
packages.neutral.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs
fix(launcher): close Campaign LA LA1 review findings
2026-08-14 17:00:09 +02:00
RuntimeWorldTransitTestDriver.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00